Base Game: Advance Wars 2 (U)
Release Date: 10th September 2021
Version 2.0: Download (IPS Format)
Forum Thread: View
Short Description: Fire Emblem Wars is a full scale Advance Wars 2 rom hack which re-imagines Fire Emblem units as Advance Wars units and Fire Emblem characters as Advance Wars Commanding Officers.
Happy 20th anniversary of Advance Wars’ US release! Fire Emblem Wars is a full scale Advance Wars 2 rom hack which re-imagines Fire Emblem units as Advance Wars units and Fire Emblem characters as Advance Wars Commanding Officers. The rom hack was created in 7 months by a single person, Kartal, me.
Notes
Always check Intel -> Terms for War Room map-specific rules!
War Room turns flashing spring green when all maps are beaten
Design Room turns flashing spring green when all Color Edits are bought from Wars Shop
Also included
Damage and movement cost charts
My fully organized hacking notes
Mappy maps
Graphic edits as image files
The PDN files were created with Paint.NET v3.5.5. Newer versions, last time I checked, are unable to open them.
Missing features
Capture and battle animations
Known bugs
Heroes can’t target Snags
Kept as a nerf
Red Dragons “sink” at the beginning of turn when at 0 energy (“fuel”)
Don’t know how to fix this
Animations are not forced off during Player 2-4’s turns
The event only activates for Player 1. Can’t fix.
The War Room shows part of the minimap within the text window when a large map (such as South Cape) is selected Implemented badly by Intelligent Systems
Exit and re-enter to fix this
Final War Room map: the damage display for units on the castle gate tiles shows a greater number than the actual damage
Special Thanks
Xenesis Xenon
Ephraim225
Tequila
Vivi the Blossom
Krys Reds and his PVP community
Meow
Mod Features:
- 19 new units based on Fire Emblem classes
Mechanically stay as AW units: no miss and critical chance, rescueing, more specialized to form effectiveness triangles - 18 Fire Emblem characters as Commanding Officers
15 from FE6, 3 from FE8 - 38 fully tested single player maps
8 “tutorial challenges”, 30 War Room maps - Improved AI
reconfiguration, not reprogramming: stays within the confines of the original AI specialist COs prioritize buying their boosted units and units which cover their weaknesses mech spam exploit toned down and most COs will buy capturing units from leftover funds, after buying stronger units unique AI for the final map in War Room - Graphics change and update
building sprites redrawn from GBA Fire Emblem and Fire Emblem Genealogy of the Holy War buildings shoal and reef tiles extended idle and moving unit map sprites from Fire Emblem Monshou no Nazo (Sister unit modified to be a horseback unit similar to the Troubadour class) shop screen unit sprites from Fire Emblem Monshou no Nazo - Stricter scoring
obtaining S-ranks is no longer effortlessly easy (280-300 range changed to 290-300, consult the Scoring document included for more changes) - Color Edits
7 alternate color palettes for all COs
Get it:
2.00 Download Link
Previous Versions:
1.03 Download Link
1.00 Download Link
History:
2.00
Bugfixes:
- Red Dragons “sink” at the beginning of turn when at 0 energy (“fuel”).
Fixed. - Final War Room map: the damage display for units on the castle gate tiles shows a greater number than the actual damage.
Found out this is due to bad implementation of Lash’s terrain firepower ability. - Final War Room map: Special property Terrain Stars 5 -> 4
Because Roy could get 210% defense during Limit, which can cause glitches.
Unit Changes:
- Red and Demon Dragons have slightly less defense.
Armour Knights and Corsairs can damage them nearly as well as Fighters now.
CO Changes:
CO 01 Roy
Stars 7 -> 6
CO 02 Marcus
Stars 6 -> 5
CO 03 Juno
Passive Snow penalty now only applies to Plains terrain for ground units outside of Power. (Flying units are fully immune.)
CO 05 Dayan
Passive Social Knight 120/100
Limit Indirect range bonus 2 -> 3
CO 06 Ephraim
Stars 5 -> 6
CO 07 Gonzales
Stars 7 -> 6
Limit +2 -> +1 movement
CO 08 Elphin
Stars 8 -> 6
CO 0B Zephiel
Stars 6 -> 5
Limit 120/120(+10) -> 125/120(+10) units
CO 10 Perceval
Passive Horseback 120/100 -> 130/110, Corsair 80/100 -> 100/100
Limit Horseback 140/100 -> 150/110
CO 11 Echidna
Passive Axe Weilder 120/120 -> 120/110
CO 12 Miredy
Stars 8 -> 7
Passive Wyvern 110/110 -> 125/110
1.03
-Minor bugfixes
1.0
-Initial Public Release