Introduction
The War Room features 30 high score challenge maps where maps unlocked can be played in any order.
Game Rules
There are two modes for the War Room: Style 1 and Style 2. Each has different effects on the game. All War Room maps are played with a standard set of game conditions. Each mode records their own set of high scores.
Modes:
- Style 1: Commanding Officers have their abilities from Advance Wars. Super CO Powers, Neotanks and Missile Silos cannot be used. You obtain your points total in coins when you win.
- Style 2: Commanding Officers have their abilities from Advance Wars 2: Black Hole Rising. Super CO Powers, Neotanks and Missile Silos can be used. You obtain your points total in coins when you win.
Game Rules:
- Funding: 1000 G per property
- Weather: Clear, No Random
- Fog of War: Off
- Capture Limit: Off
- Turn Limit: Off
- CO Abilities: On
Scoring
Map scores are out of a total of 300 points. This is sub-divided into three categories: Speed, Power and Technique worth 100 points each. If the calculated score for a category is not perfectly an integer value, it will be rounded (see Calculations for how to calculate the values) – this means that for maps with long speed limits (34+ days) you actually have an extra day to achieve 100 speed.
Scoring:
- Speed: How many days the map was cleared in. Each map has a target time. Complete the map in the number of days or less to get 100 points.
- Power: How many units the player destroyed in one turn compared to the total amount of enemy units built. Destroy 10%, rounded up, of the total enemy units in one turn to get 100 points.
- Technique: How many units the player has lost in total compared to the total amount of units the player built. Lose less than 20%, rounded down, of the player’s units to get 100 points.
Rankings:
- 300 – 280 Points
- 279 – 240 Points
- 239 – 200 Points
- 199 – 150 Points
- 149 – 000 Points
Score Calculations:
- Speed: 100 – 100 x (days cleared in – speed limit)/(3 x speed limit)
- Power: 1000 x (Units destroyed in one turn / Enemy Units Built)
- Technique: 120 – (100 x units lost / units built)