AC00: Overview

The Advance Campaign is the hard mode of the Campaign, you can unlock it once you complete the normal campaign and buy it from Hachi for a mere single coin. Afterwards, you go to the Campaign mode and enter a new game by holding select button.

The difficulty will ramp up and the chances for a perfect score will sometimes be slim to none. Speed limits will be normally tighter and the enemy will have stronger and bigger platoon in command, so you will need to exploit the AI weakness if you want to succeed.

Guide Goals

Our goals for this guide are to explain to you how to get a perfect score of 999 on all missions (or as close at it can be) with any available CO. Because AW1’s AI is highly predictable and most Advance Campaign missions require quick clears for full Speed points, these will be detailed day-to-day guides for most of the missions.

Continue reading

Field Training 12 – Climate Status

Mission 12 – Climate Status

This mission focuses on climate and CO Powers.

Briefing: Before we move out, I need to brief you in detail on CO Olaf. Olaf used to be a CO in the Orange Star Army. In fact, he was my superior. His strong character and skill with the troops make him an invaluable CO. This is what brought him to Blue Moon’s attention. Not only did he switch allegiances, but then he attacked Orange Star… He’s a complete wretch! Just a little more, and the Blue Moon Army will be forced to retreat! Let’s go get ’em!
Continue reading

Field Training 11 – Naval Forces

Mission 11 – Naval Forces

Naval units are the topic of this briefing.

Briefing: You’ve got a tough mission on your hands this time. There are two units that require aid or they’ll be destroyed. One of these is a T copter, which we’ve discussed before. The other is a lander unit. This is a naval unit you haven’t seen yet. You need to protect these units and secure the land on the far shore. This is the mission that’s been entrusted to you, Advisor. Unfortunately, I was unable to get any bombers or fighters this time. But I did arrange for other units I think will be necessary to our success. I’ll explain about these other naval units once we arrive. Time to get moving!
Continue reading

Field Training 10 – Dogfights

Mission 10 – Dogfights

I wonder how fast you can clear this air and indirect combat unit section?

Briefing: Hey! More good news! We’ve finally got bombers and fighters ready to go! Three units each! You’ve only got them for this mission, but… It seems Olaf’s troops have appeared on the far shore. Your job is to get over there and take them out in one fell swoop! Let’s get moving!
Continue reading

Field Training 09 – Air Defense

Mission 9 – Air Defense

Rockets and missiles are included in this briefing on indirect combat units.

Briefing: My superiors have really been dropping the ball lately. The enemy already has fighters and bombers, but it appears that we don’t. But, I did arrange to have some experimental missiles assigned to you. And I also got you some rockets. With all you’ve done, Advisor, it’s the least they could do! It seems that the enemy always has superior units deployed. I apologize. Anyway, it’s time to move out!
Continue reading

Field Training 08 – Air Assault

Mission 8 – Air Assault

This mission deals with air units, fuel consumption and anti-air defenses.

Briefing: Good news! Orange Star’s Md Tank development team has succeeded! Plus, you’ve also been given some new and improved anti-airs! Now, let’s discuss the current operation, Advisor. An entire company has disappeared on its way to the front lines. It was made up mostly of Md tanks and tanks, so this is serious. It may mean that they ran into an air squadron complete with bom… No, that’s not possi… Forget it. It’s nothing. I’m sure I’m just reading too much into the situation. Well, time to get moving!
Continue reading