
- Map Case: 3 Player
- Players: 3
- Unlock: N/A
Our favourite post-apocalyptic Wars game celebrates a decade! It was released this time, 10 years ago, 21/01/08 in North America and around 25/01/08 for Europe!
Still a number of years till the Japanese 10th anniversary, but I hope everyone’ll still be around in 2023!
In joining the modern times of things that are new and shiny, WWN now has a Discord chat. You can access the server link from the sidebar, or the now renamed “chat” category in the title bar. The IRC will still remain for those of us who enjoy old things as well.
Wars World News has a Discord Channel. Come chat with the WWN community!
Discord App Local Client.
Instant Invite to the WWN Server. You can also use this to chat in your web browser.
A Eurogamer interview with Nintendo’s Hitoshi Yamagami and Intelligent Systems’ Masahiro Higuchi contained an excerpt about Advance Wars and the possibility of future installments.
“Personally, I’d love to do Advance Wars, but since it’s harder to create relationships between its characters compared to Fire Emblem, I don’t have a clear idea of what kind of setting it could have.” – Yamagami
“The Advance Wars series is one that I personally have a lot of interest in. I hear some of the staff here saying that they want to make one too, so if we have a chance it’s something I’d like to do!” – Higuchi
Unlocking COs
Spoilers
Game Modes
Spoilers
Campaign Secrets
Spoilers
Maps
Spoilers
Golden Menus
Spoilers
General Multiplayer
These articles cover the basics and are applicable to any version of the game.
Competitive Multiplayer
These articles are more in-depth, but more importantly, they assume that players are using the AW4 Balance Patch. This changes the statistics of the commanding officers (COs) and assumes various game settings. As of May 2020, all online competitive play uses the AW4 Balance Patch.
CO | Zone | Effect | Power |
Brenner | 3 | 110/130 all | +3 HP all |
Caulder | 1 | 130/130 all, +1 HP/day (costs funds) | None |
Gage | 2 | 140/130 indirect, 110/110 other | +2 indirect range |
Greyfield | 3 | 140/120 tech, 110/110 other | Supply all units (incl. materials) |
Forsythe | 5 | 120/130 all | None |
Isabella | 2 | 120/110 all | +2 MP all, +2 indirect range |
Lin | 1 | 130/130 land, 110/110 air | +2 vision land, hidden tiles revealed |
Penny | 3 | 120/120 all | Weather change for 3 days |
Tabitha | 0 | 170/160 all (190/180 COU) | 8 HP 2-radius nuke (cost bias) |
Tasha | 1 | 160/140 air, 110/110 land | +2 MP air |
Waylon | 2 | 130/160 air, 110/110 land | +270D air |
Will | 2 | 130/110 direct land, 110/110 other | +2 MP direct land |
This is an abbreviated list of the unit damage changes from Advance Wars: Dual Strike to Advance Wars: Days of Ruin. It is particularly helpful to see how the roles of units have changed between the two games.
The site has been updated to support HTTPS through Let’s Encrypt! – This means that forum logins should no longer make Firefox and Chrome grumpy about being insecure.
The front page may take a while to be fully compliant though, it’ll take some time to convert all the links to use the new urls, so you’ll probably see the “partially encrypted” or “parts of this page are not secure” message at the top for a while.
The forum has also been updated to the latest version of the software – send me a message somewhere if you have issues with it behaving for you and I’ll see what I can work out. The required “dark” theme will be updated/enabled in a day or 12.
Advance Wars: Dual Strike has been announced for release on the Virtual Console this week (Dec 1st)! It has been priced at $9.99
User dxdydzd has put together an amazing youtube playlist showing a minimum turn-count S-Rank run of the entire campaign. Each one of the map playthroughs match or beat the current “lowest turn counts” for each of these missions. For some maps with alternative best turn counts (e.g. Snow Hunters with/without the Lab Map), both routes are shown, too!
You can watch it below, or here from this direct link.
Advance Wars: Dual Strike has been announced for release on the Virtual Console this week (March 3rd)! It has been priced at €9.99 / £8.99
Advance Wars 2 is being re-released on the VC on the 20th September! Exciting!
It’s $7.99 USD/CAD
AW2’s being released on the Wii U Virtual Console in Europe with this week’s (2 June) update!
Yay!
It’s €6.99 / £6.29
Release Dates:
Digital Re-release Dates:
Wii Virtual Console:
Wii U Virtual Console:
New Nintendo 3DS Virtual Console:
Other Information:
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The Lander is a naval troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It is the only way to move heavier land units across oceans. | |||
Price: | 12000G | Move: | 6 |
Built: | Port | Move Type: | Naval Transport |
Vision: | 1 | Fuel: | 99 |
Ammo: | None | Consumption: | 1 per Day |
Abilities: | Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details |
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Movement Chart | |||
Primary Weapon: | None | Secondary Weapon: | None |
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The T-Copter is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It allows Infantry and Mech units to be transported to areas of the map that would not otherwise be possible, due to the fact that it can fly. | |||
Price: | 5000G | Move: | 6 |
Built: | Airport | Move Type: | Air |
Vision: | 2 | Fuel: | 99 |
Ammo: | None | Consumption: | 1 per Day |
Abilities: | Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details |
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Movement Chart | |||
Primary Weapon: | None | Secondary Weapon: | None |
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The APC is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It also supports the army by replenishing the supplies of other units. | |||
Price: | 5000G | Move: | 6 |
Built: | Base | Move Type: | Tread |
Vision: | 1 | Fuel: | 70 |
Ammo: | None | Consumption: | None |
Abilities: | Supply | Restores the fuel and ammo supplies of every unit adjacent to the APC. The APC automatically supplies at the start of a turn, and can also use the command manually. | |
Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details |
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Movement Chart | |||
Primary Weapon: | None | Secondary Weapon: | None |
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The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties. | |||
Price: | 1000G | Move: | 3 |
Built: | Base | Move Type: | Foot |
Vision: | 2 | Fuel: | 99 |
Ammo: | None | Consumption: | None |
Abilities: | Capture | Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP. | |
Mountain Vision | Improves the unit’s vision by 3 when standing on a Mountain tile. | ||
Movement Chart | |||
Primary Weapon: | None | Secondary Weapon: | Machine Gun |
Range: | 1-1 | ||
Damage Chart |