Discord Chat

In joining the modern times of things that are new and shiny, WWN now has a Discord chat. You can access the server link from the sidebar, or the now renamed “chat” category in the title bar. The IRC will still remain for those of us who enjoy old things as well.

Eurogamer Short Interview

A Eurogamer interview with Nintendo’s Hitoshi Yamagami and Intelligent Systems’ Masahiro Higuchi contained an excerpt about Advance Wars and the possibility of future installments.

“Personally, I’d love to do Advance Wars, but since it’s harder to create relationships between its characters compared to Fire Emblem, I don’t have a clear idea of what kind of setting it could have.” – Yamagami

“The Advance Wars series is one that I personally have a lot of interest in. I hear some of the staff here saying that they want to make one too, so if we have a chance it’s something I’d like to do!” – Higuchi

Source Article

Unlockables and Secrets

Unlocking COs
Spoilers

Game Modes
Spoilers

Campaign Secrets
Spoilers

Maps
Spoilers

Golden Menus
Spoilers

Multiplayer Information

General Multiplayer

These articles cover the basics and are applicable to any version of the game.

Getting Started

  • Introduction
  • Glossary of Short Terms
  • Naming Philosophy

AW4 mechanics

AW3 to AW4 differences

  • Mechanics and unit changes
  • DEF shift
  • Base damage changes

Competitive Multiplayer

These articles are more in-depth, but more importantly, they assume that players are using the AW4 Balance Patch. This changes the statistics of the commanding officers (COs) and assumes various game settings. As of May 2020, all online competitive play uses the AW4 Balance Patch.

The World of Intelligent Defense

  • Introduction & How to find games
  • Standard game settings
  • Why are sea units not played?
  • It’s not just about winning
  • Myths and assumptions debunked

COs

COZoneEffectPower
Brenner3110/130 all+3 HP all
Caulder1130/130 all, +1 HP/day (costs funds)None
Gage2140/130 indirect, 110/110 other+2 indirect range
Greyfield3140/120 tech, 110/110 otherSupply all units (incl. materials)
Forsythe5120/130 allNone
Isabella2120/110 all+2 MP all, +2 indirect range
Lin1130/130 land, 110/110 air+2 vision land, hidden tiles revealed
Penny3120/120 allWeather change for 3 days
Tabitha0170/160 all (190/180 COU)8 HP 2-radius nuke (cost bias)
Tasha1160/140 air, 110/110 land+2 MP air
Waylon2130/160 air, 110/110 land+270D air
Will2130/110 direct land, 110/110 other+2 MP direct land

Units

  • Soldiers (infantry, bike, mech)
  • Core (antiair, tank, copter, artillery)
  • Tech (mdtank, wartank, rockets, bomber, duster)
  • Niche (recon, flare, antitank, missiles, fighter)
  • Transport (t-copter, rig)

Theory

  • Cost efficiency
  • Direct-fire folly
  • First turn advantage
  • Hard and soft counters
  • Indirect clusters and lines
  • Material advantage
  • Tech units
  • The 1HKO
  • Unit count

Strategy

  • Banking
  • Capturing
  • Chip damage
  • City support
  • CO units
  • Double teaming
  • Forced leveling
  • Joining
  • Mopping up
  • Offensive COU push
  • Parallel formation
  • Shielding
  • Turtling
  • Wall busting
  • Zone advantage
  • Zone management

Charts

Damage Changes from AW:DS to AW:DoR

This is an abbreviated list of the unit damage changes from Advance Wars: Dual Strike to Advance Wars: Days of Ruin. It is particularly helpful to see how the roles of units have changed between the two games.

Unit Damage Changes

Site HTTPS Support

The site has been updated to support HTTPS through Let’s Encrypt! – This means that forum logins should no longer make Firefox and Chrome grumpy about being insecure.

The front page may take a while to be fully compliant though, it’ll take some time to convert all the links to use the new urls, so you’ll probably see the “partially encrypted” or “parts of this page are not secure” message at the top for a while.

The forum has also been updated to the latest version of the software – send me a message somewhere if you have issues with it behaving for you and I’ll see what I can work out. The required “dark” theme will be updated/enabled in a day or 12.

Minimum Turns 300 Pts Dual Strike Run by dxdydzd

User dxdydzd has put together an amazing youtube playlist showing a minimum turn-count S-Rank run of the entire campaign. Each one of the map playthroughs match or beat the current “lowest turn counts” for each of these missions. For some maps with alternative best turn counts (e.g. Snow Hunters with/without the Lab Map), both routes are shown, too!

You can watch it below, or here from this direct link.

Basic Information


Game Platform:

  • Super Nintendo

Release Dates:

  • Japan: 1st May 1998

Digital Re-release Dates:
Wii Virtual Console:

  • Japan: 16th February 2010

Wii U Virtual Console:

  • Japan: 2nd October 2013

New Nintendo 3DS Virtual Console:

  • Japan: 28th November 2016

Other Information:

  • Players: 1 to 4
  • Game Mode: Single Player, Single-System Multiplayer
  • Virtual Console Game Mode: Single Player, Single-System Multiplayer

Lander

LanderLanderLanderLanderLander
The Lander is a naval troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It is the only way to move heavier land units across oceans.
Price: 12000G Move: 6
Built: Port Move Type: Naval Transport
Vision: 1 Fuel: 99
Ammo: None Consumption: 1 per Day
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Movement Chart
Primary Weapon: None Secondary Weapon: None

Transport Copter

Transport CopterTransport CopterTransport CopterTransport CopterTransport Copter
The T-Copter is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It allows Infantry and Mech units to be transported to areas of the map that would not otherwise be possible, due to the fact that it can fly.
Price: 5000G Move: 6
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: None Consumption: 1 per Day
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Movement Chart
Primary Weapon: None Secondary Weapon: None

APC

APCAPCAPCAPCAPC
The APC is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It also supports the army by replenishing the supplies of other units.
Price: 5000G Move: 6
Built: Base Move Type: Tread
Vision: 1 Fuel: 70
Ammo: None Consumption: None
Abilities: Supply Restores the fuel and ammo supplies of every unit adjacent to the APC. The APC automatically supplies at the start of a turn, and can also use the command manually.
Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Movement Chart
Primary Weapon: None Secondary Weapon: None

Infantry

InfantryInfantryInfantryInfantryInfantry
The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties.
Price: 1000G Move: 3
Built: Base Move Type: Foot
Vision: 2 Fuel: 99
Ammo: None Consumption: None
Abilities: Capture Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP.
Mountain Vision Improves the unit’s vision by 3 when standing on a Mountain tile.
Movement Chart
Primary Weapon: None Secondary Weapon: Machine Gun
Range: 1-1
Damage Chart