- Map Case: 3 Player
- Players: 3
- Unlock: N/A
Author: Xenesis
Zero Wood
- Map Case: Versus
- Players: 2
- Unlock: N/A
Vision Bridge
- Map Case: Versus
- Players: 2
- Unlock: N/A
Tribe Islands
- Map Case: Versus
- Players: 2
- Unlock: N/A
Switchback
- Map Case: Versus
- Players: 2
- Unlock: N/A
Swan Cove
- Map Case: Versus
- Players: 2
- Unlock: N/A
Sun Canal
- Map Case: Versus
- Players: 2
- Unlock: N/A
Star Islands
- Map Case: Versus
- Players: 2
- Unlock: N/A
Sabre Range
- Map Case: Versus
- Players: 2
- Unlock: N/A
Ruby Keys
- Map Case: Versus
- Players: 2
- Unlock: N/A
Rainy Haven
- Map Case: Versus
- Players: 2
- Unlock: N/A
Rail Strait
- Map Case: Versus
- Players: 2
- Unlock: N/A
Portal Bridge
- Map Case: Versus
- Players: 2
- Unlock: N/A
Piston Dam
- Map Case: Versus
- Players: 2
- Unlock: N/A
Little Island
- Map Case: Versus
- Players: 2
- Unlock: N/A
Hourglass Isle
- Map Case: Versus
- Players: 2
- Unlock: 500 Points
Hat Harbor
- Map Case: Versus
- Players: 2
- Unlock: N/A
Go Island
- Map Case: Versus
- Players: 2
- Unlock: N/A
Nintendo Power Strategy Guide
Advance Wars: Days of Ruin/Dark Conflict is 10 Years Old Today
Our favourite post-apocalyptic Wars game celebrates a decade! It was released this time, 10 years ago, 21/01/08 in North America and around 25/01/08 for Europe!
Still a number of years till the Japanese 10th anniversary, but I hope everyone’ll still be around in 2023!
English Translation (SFW) by Optiroc
Base Game: Super Famicom Wars (J)
Release Date: 24th Dec 2017
Last Updated: 24th Dec 2017
Version 1.0: Download (BPS & VDIFF format)
Forum Thread: View
Short Description: Play Super Famicom Wars in English!
Continue reading
Discord Chat
In joining the modern times of things that are new and shiny, WWN now has a Discord chat. You can access the server link from the sidebar, or the now renamed “chat” category in the title bar. The IRC will still remain for those of us who enjoy old things as well.
Discord Chat
Wars World News has a Discord Channel. Come chat with the WWN community!
Discord App Local Client.
Instant Invite to the WWN Server. You can also use this to chat in your web browser.
ROM Cleaner Patch (AW2)
Base Game: Advance Wars 2: Black Hole Rising (U)
Release Date: 24th February 2007
Version 1.0: Download (IPS Format)
Short Description: Cleans a dirty Advance Wars 2 (U) ROM – aka the “Flower Intro” version.
Continue reading
Andy’s Adventure (AW2) by Mark999
Base Game: Advance Wars 2 (U)
Release Date: 1st June 2017
Version 1.0: Download (IPS Format)
Forum Thread: View
Short Description: For the first time in AW hacking history, a brand-new custom campaign hack of Advance Wars 2: Black Hole Rising! Starring Flak! Impossible situations! Silly HQ Captures! And Factories!
Continue reading
Eurogamer Short Interview
A Eurogamer interview with Nintendo’s Hitoshi Yamagami and Intelligent Systems’ Masahiro Higuchi contained an excerpt about Advance Wars and the possibility of future installments.
“Personally, I’d love to do Advance Wars, but since it’s harder to create relationships between its characters compared to Fire Emblem, I don’t have a clear idea of what kind of setting it could have.” – Yamagami
“The Advance Wars series is one that I personally have a lot of interest in. I hear some of the staff here saying that they want to make one too, so if we have a chance it’s something I’d like to do!” – Higuchi
Versus Mode Turn Timer (AW2) by Xenesis
Base Game: Advance Wars 2: Black Hole Rising (U)
Release Date: 16th May 2017
Version 1.0: Download (IPS Format)
Source Code (Version 1.0) Download (ARMIPS Format)
Forum Thread: View
Short Description: Adds a new feature to the game – a Versus mode timer for multiplayer matches.
Continue reading
Unlockables and Secrets
Unlocking COs
Spoilers
Nell: Complete the Advance Campaign
Grit: Choose Max for “Max Strikes!” and Max for “Blizzard Battle” to play “History Lesson” and complete the Campaign
Kanbei: Complete the Campaign
Sonja: Clear “Kanbei Arrives” within 8 days, “Mighty Kanbei” within 10 days and “Kanbei’s Error?” within 12 days to play “Divide and Conquer”, “Sonja’s Goal” and “Sami Marches On” and complete the Campaign
Eagle: Choose Sami for “Captain Drake”, “Naval Clash”, “Battle Mystery” and “Wings of Victory” to play “Rivals!” and clear the Campaign
Drake: Choose Andy for “Captain Drake”, “Naval Clash”, “Battle Mystery” and “Wings of Victory” and clear the Campaign
Sturm: Complete the Campaign and purchase all other COs except for Nell
Game Modes
Spoilers
Advance Campaign: Complete the Campaign
Campaign Secrets
Spoilers
Dogfights: Clear this map in 2 days to get special dialogue
Special Intel: Clear the Field Training mission Fog of War and return to the mode to play this map
Olaf’s Navy: Win the map by rout (instead of HQ capture) to play “Olaf’s Sea Strike”
Blizzard Battle: Play the map with Max to play “History Lesson”
Kanbei Arrives, Mighty Kanbei and Kanbei’s Error: Clear these maps within 8, 10 and 12 days to play “Divide and Conquer”, “Sonja’s Goal” and “Sami Marches On”
Captain Drake, Naval Clash, Battle Mystery and Wings of Victory: Play all four of these maps with Sami to play “Rivals”
The Final Battle: Your allied COs depend on what path you took throughout the campaign.
CO | Army | Criteria |
---|---|---|
Olaf | Blue Moon | Clear "Olaf's Sea Strike" |
Grit | Blue Moon | Clear "History Lesson" |
Max | Blue Moon | Default commander for Blue Moon |
Eagle | Green Earth | Clear "Captain Drake", "Naval Clash", "Battle Mystery" and "Wings of Victory" with Sami |
Kanbei | Yellow Comet | Clear "Divide and Conquer", "Sonja's Goal" and "Sami Marches On", don't unlock Eagle |
Drake | Green Earth | Clear "Captain Drake", "Naval Clash", "Battle Mystery" and "Wings of Victory" with Andy, don't unlock Kanbei |
Sami | Green Earth | Default commander for Green Earth |
Maps
Spoilers
“Nintendo” Map: Hold L+R when starting Design Maps to load a special map.
Secret Dialogue: When in Design Maps, attempt to place a unit in an illegal position 50 times in a row. You will get some special dialogue from Nell.
Golden Menus
Spoilers
Field Training: Clear every map in Field Training with A-rank
Campaign: Clear the Advance Campaign
War Room: Clear every single map in the War Room
Battle Maps: Purchase every single item from Hachi
Rank: Achieve Rank 1: “Gold Dragon”
Records: Achieve an S-Rank on every single War Room map
Stats: Meet the requirements for a golden menu for both “Rank” and “Records”
Multiplayer Information
General Multiplayer
These articles cover the basics and are applicable to any version of the game.
Getting Started
- Introduction
- Glossary of Short Terms
- Naming Philosophy
AW4 mechanics
- Interface
- Anatomy of a day
- Mechanics (vitals, damage, leveling)
- COs, COUs, COPs, and the zone system
- Terrain and weather
- Gas trick
- Other things
AW3 to AW4 differences
- Mechanics and unit changes
- DEF shift
- Base damage changes
Competitive Multiplayer
These articles are more in-depth, but more importantly, they assume that players are using the AW4 Balance Patch. This changes the statistics of the commanding officers (COs) and assumes various game settings. As of May 2020, all online competitive play uses the AW4 Balance Patch.
The World of Intelligent Defense
- Introduction & How to find games
- Standard game settings
- Why are sea units not played?
- It’s not just about winning
- Myths and assumptions debunked
COs
CO | Zone | Effect | Power |
Brenner | 3 | 110/130 all | +3 HP all |
Caulder | 1 | 130/130 all, +1 HP/day (costs funds) | None |
Gage | 2 | 140/130 indirect, 110/110 other | +2 indirect range |
Greyfield | 3 | 140/120 tech, 110/110 other | Supply all units (incl. materials) |
Forsythe | 5 | 120/130 all | None |
Isabella | 2 | 120/110 all | +2 MP all, +2 indirect range |
Lin | 1 | 130/130 land, 110/110 air | +2 vision land, hidden tiles revealed |
Penny | 3 | 120/120 all | Weather change for 3 days |
Tabitha | 0 | 170/160 all (190/180 COU) | 8 HP 2-radius nuke (cost bias) |
Tasha | 1 | 160/140 air, 110/110 land | +2 MP air |
Waylon | 2 | 130/160 air, 110/110 land | +270D air |
Will | 2 | 130/110 direct land, 110/110 other | +2 MP direct land |
Units
- Soldiers (infantry, bike, mech)
- Core (antiair, tank, copter, artillery)
- Tech (mdtank, wartank, rockets, bomber, duster)
- Niche (recon, flare, antitank, missiles, fighter)
- Transport (t-copter, rig)
Theory
- Cost efficiency
- Direct-fire folly
- First turn advantage
- Hard and soft counters
- Indirect clusters and lines
- Material advantage
- Tech units
- The 1HKO
- Unit count
Strategy
- Banking
- Capturing
- Chip damage
- City support
- CO units
- Double teaming
- Forced leveling
- Joining
- Mopping up
- Offensive COU push
- Parallel formation
- Shielding
- Turtling
- Wall busting
- Zone advantage
- Zone management
Charts
Damage Changes from AW:DS to AW:DoR
This is an abbreviated list of the unit damage changes from Advance Wars: Dual Strike to Advance Wars: Days of Ruin. It is particularly helpful to see how the roles of units have changed between the two games.
Attacking Unit | Defending Unit | Damage Change | AW3 Damage | AW4 Damage |
---|---|---|---|---|
Anti-Air | Tank | -10 | 25% | 15% |
Anti-Air | AW3 Mid Tank/AW4 War Tank | -5 | 10% | 5% |
Anti-Air | Bomber | -5 | 75% | 70% |
Anti-Air | Fighter | +5 | 65% | 70% |
Anti-Air | Transport Copter | +15 | 105% | 120% |
Battle Copter | Anti-Air | -15 | 25% | 10% |
Battle Copter | Mech | -10 | 75% | 65% |
Battle Copter | Missiles | -10 | 65% | 55% |
Battle Copter | Transport Copter | -10 | 95% | 85% |
Battle Copter | AW3 Mid Tank/AW4 War Tank | +10 | 25% | 35% |
Battle Copter | Rockets | +10 | 65% | 75% |
Battle Copter | APC/Rig | +10 | 60% | 70% |
Battle Copter | Tank | +15 | 55% | 70% |
Battle Copter | Recon | +20 | 55% | 75% |
Bomber | AW3 Mid Tank/AW4 War Tank | -20 | 95% | 75% |
Bomber | Anti-Air | -10 | 95% | 85% |
Bomber | Missiles | -10 | 105% | 95% |
Bomber | Infantry | +5 | 110% | 115% |
Infantry | Artillery | -5 | 15% | 10% |
Infantry | Rockets | -5 | 25% | 20% |
Infantry | Missiles | -5 | 25% | 20% |
Infantry | Anti-Air | -2 | 5% | 3% |
Infantry | Battle Copter | +1 | 7% | 8% |
Mech | Anti-Air | -10 | 65% | 55% |
Mech | Battle Copter | +3 | 9% | 12% |
Missiles | Battle Copter | +5 | 115% | 120% |
Missiles | Transport Copter | +5 | 115% | 120% |
Recon | Tank | +2 | 6% | 8% |
Recon | Anti-Air | +4 | 4% | 8% |
Recon | Infantry | +5 | 70% | 75% |
Recon | Battle Copter | +8 | 10% | 18% |
Recon | Missiles | +27 | 28% | 55% |
Rockets | Anti-Air | -10 | 85% | 75% |
Rockets | Tank | -10 | 80% | 70% |
Rockets | AW3 Mid Tank/AW4 War Tank | -10 | 55% | 45% |
Rockets | Missiles | -5 | 90% | 85% |
Tank | AW3 Mid Tank/AW4 War Tank | +5 | 15% | 20% |
Tank | Battle Copter | +8 | 10% | 18% |
Tank | Anti-Air | +10 | 65% | 75% |
AW3 Mid Tank/AW4 War Tank | Battle Copter | +23 | 12% | 35% |
Site HTTPS Support
The site has been updated to support HTTPS through Let’s Encrypt! – This means that forum logins should no longer make Firefox and Chrome grumpy about being insecure.
The front page may take a while to be fully compliant though, it’ll take some time to convert all the links to use the new urls, so you’ll probably see the “partially encrypted” or “parts of this page are not secure” message at the top for a while.
The forum has also been updated to the latest version of the software – send me a message somewhere if you have issues with it behaving for you and I’ll see what I can work out. The required “dark” theme will be updated/enabled in a day or 12.
Advance Wars: Dual Strike on North American VC
Advance Wars: Dual Strike has been announced for release on the Virtual Console this week (Dec 1st)! It has been priced at $9.99
Minimum Turns 300 Pts Dual Strike Run by dxdydzd
User dxdydzd has put together an amazing youtube playlist showing a minimum turn-count S-Rank run of the entire campaign. Each one of the map playthroughs match or beat the current “lowest turn counts” for each of these missions. For some maps with alternative best turn counts (e.g. Snow Hunters with/without the Lab Map), both routes are shown, too!
You can watch it below, or here from this direct link.
Advance Wars: Dual Strike on European VC
Advance Wars: Dual Strike has been announced for release on the Virtual Console this week (March 3rd)! It has been priced at €9.99 / £8.99
Advance Wars 2 on North American Wii U VC
Advance Wars 2 is being re-released on the VC on the 20th September! Exciting!
It’s $7.99 USD/CAD
Advance Wars 2 on Wii U VC in Europe!
AW2’s being released on the Wii U Virtual Console in Europe with this week’s (2 June) update!
Yay!
It’s €6.99 / £6.29
Basic Information
Game Platform:
- Super Nintendo
Release Dates:
- Japan: 1st May 1998
Digital Re-release Dates:
Wii Virtual Console:
- Japan: 16th February 2010
Wii U Virtual Console:
- Japan: 2nd October 2013
New Nintendo 3DS Virtual Console:
- Japan: 28th November 2016
Other Information:
- Players: 1 to 4
- Game Mode: Single Player, Single-System Multiplayer
- Virtual Console Game Mode: Single Player, Single-System Multiplayer
Lander
The Lander is a naval troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It is the only way to move heavier land units across oceans. | |||||||||||||||||||||||||||||||||||
Price: | 12000G | Move: | 6 | ||||||||||||||||||||||||||||||||
Built: | Port | Move Type: | Naval Transport | ||||||||||||||||||||||||||||||||
Vision: | 1 | Fuel: | 99 | ||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | 1 per Day | ||||||||||||||||||||||||||||||||
Abilities: | Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: Capacity: Two Units Load/Unload: |
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Movement Chart
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Primary Weapon: | None | Secondary Weapon: | None |
Transport Copter
The T-Copter is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It allows Infantry and Mech units to be transported to areas of the map that would not otherwise be possible, due to the fact that it can fly. | |||||||||||||||||||||||||||||||||||
Price: | 5000G | Move: | 6 | ||||||||||||||||||||||||||||||||
Built: | Airport | Move Type: | Air | ||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | 1 per Day | ||||||||||||||||||||||||||||||||
Abilities: | Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: Capacity: One Unit Load/Unload: |
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Movement Chart
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Primary Weapon: | None | Secondary Weapon: | None |
APC
The APC is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It also supports the army by replenishing the supplies of other units. | |||||||||||||||||||||||||||||||||||
Price: | 5000G | Move: | 6 | ||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Tread | ||||||||||||||||||||||||||||||||
Vision: | 1 | Fuel: | 70 | ||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||
Abilities: | Supply | Restores the fuel and ammo supplies of every unit adjacent to the APC. The APC automatically supplies at the start of a turn, and can also use the command manually. | |||||||||||||||||||||||||||||||||
Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: Capacity: One Unit Load/Unload: |
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Movement Chart
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Primary Weapon: | None | Secondary Weapon: | None |
Infantry
The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties. | |||||||||||||||||||||||||||||||||||||||||||||||
Price: | 1000G | Move: | 3 | ||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Foot | ||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||
Abilities: | Capture | Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP. | |||||||||||||||||||||||||||||||||||||||||||||
Mountain Vision | Improves the unit’s vision by 3 when standing on a Mountain tile. | ||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | None | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Bean Island
Map Data:
- Map Case: Classic
- Players: 2
- Unlock: N/A