- C01: Days of Ruin
- C02: A Single Life
- C03: Freehaven
- C04: Moving On
- C05: New Allies
- C07: A Kind of Home
- C08: A New Threat
- C09: The Beast
- C10: Almost Home
- C11: A Storm Brews
- C12: History of Hate
- C13: Greyfield Strikes
- C14: A Hero’s Farewell
- C15: Icy Retreat
- C16: Hope Rising
- C17: The Creeper
- C18: Panic in the Ranks
- C19: Salvation
- C20: Waylon Flies Again
- C24: Crash Landing
- C26: Sunrise
Author: Xenesis
War Room
- WR3-01: Spann Island
- WR3-03: Duo Falls
- WR3-04: Sole Harbor
- WR3-05: Pivot Isle
- WR3-07: Kita Straight
- WR3-08: Point Stormy
- WR3-09: Ridge Island
- WR3-12: Toil Ferry
- WR3-13: Twin Isle
- WR3-15: Egg Islands
- WR3-17: Pay Dirt
- WR3-19: Nest Egg
- WR3-20: The Trident
- WR3-21: Banker Hills
- WR3-22: Missile Plains
- WR3-23: Little Lion
- WR3-24: Megalopolis
- WR3-25: Pipeline
- WR3-26: Lost Basin
- WR3-28: Ring Islands
- WR3-32: Rabbit Island
- WR3-33: Watery Downs
- WR3-34: Fortress Isle
- WR3-35: The Ring
- WR3-36: Strong Land
- WR3-39: Final Battle
- WR3-40: Jelly Island
- WR3-41: Whiplash
War Room
- WR2-01: Spann Island
- WR2-02: Moji Island
- WR2-03: Duo Falls
- WR2-04: Sole Harbor
- WR2-05: Pivot Isle
- WR2-06: Land’s End
- WR2-08: Point Stormy
- WR2-09: Ridge Island
- WR2-10: Mial’s Hope
- WR2-12: Toil Ferry
- WR2-14: Dire Range
- WR2-15: Egg Islands
- WR2-17: Stamp Islands
- WR2-18: Rivers Four
- WR2-20: Last Mission
- WR2-25: Banker Hills
- WR2-26: Missile Plains
- WR2-27: Lost Basin
- WR2-28: Risky Vale
- WR2-29: The Ring
- WR2-30: Strong Land
Hard Campaign
- HC01: Border Skirmish
- HC02: Orange Dawn
- HC03: Andy’s Time
- HC04: Mountain Ops
- HC05: Sea for All
- HC06: POW Rescue
- HC07: Test of Time
- HC08: Liberation
- HC09: Toy Box
- HC10: Tanks!!!
- HC11: Reclamation
- HC12: T-Minus 15
- HC13: Two-Week Test
- HC14: Nature Walk
- HC15: Neotanks!?
- HC16: Factory Blues
- HC17: Silo Scramble
- HC18: Show Stopper
- HC19: Sensei’s Return
- HC20: Duty and Honor
- HC21: A Mirror Darkly
- HC22: Foul Play
- HC23: Sea of Hope
- HC24: The Hunt’s End
- HC25: Sea Fortress
- HC26: Drake’s Dilemma
- HC27: Sinking Feeling
- HC28: To The Rescue
- HC29: Navy Vs Air
- HC30: Rain of Fire
- HC31: Danger x9
- HC32: Great Sea Battle
- HC33: Hot Pursuit
- HC34: Final Front
Campaign
- C01: Cleanup
- C02: Border Skirmish
- C03: Orange Dawn
- C04: Flak Attack!
- C05: Lash Out!
- C06: Andy’s Time
- C07: Test of Time
- C08: Liberation
- C09: Toy Box
- C10: Tanks!!!
- C11: Reclamation
- C12: T-Minus 15
- C13: Two Week Test
- C14: Nature Walk
- C15: Neotanks!?
- C16: Factory Blues
- C17: Silo Scramble
- C18: Show Stopper
- C19: Sensei’s Return
- C20: Duty and Honor
- C21: A Mirror Darkly
- C22: Foul Play
- C23: Sea of Hope
- C24: The Hunt’s End
- C25: Sea Fortress
- C26: Drake’s Dilemma
- C27: Sinking Feeling
- C28: To The Rescue
- C29: Navy Vs. Air
- C30: Rain of Fire
- C31: Danger X9
- C32: Great Sea Battle
- C33: Hot Pursuit
- C34: Final Front
War Room
- WR1-00: Overview
- WR1-01: Spann Island
- WR1-02: Moji Island
- WR1-03: Duo Falls
- WR1-04: Sole Harbor
- WR1-05: Pivot Isle
- WR1-06: Land’s End
- WR1-07: Kita Straight
- WR1-08: Point Stormy
- WR1-09: Ridge Island
- WR1-10: Mial’s Hope
- WR1-11: Bounty River
- WR1-12: Toil Ferry
- WR1-13: Twin Isle
- WR1-14: Dire Range
- WR1-15: Egg Islands
- WR1-16: Terra Maw
- WR1-17: Stamp Islands
- WR1-18: Rivers Four
- WR1-19: Ring Islands
- WR1-20: Last Mission
Field Training
- Field Training 01 – Troop Orders
- Field Training 02 – Terrain Intel
- Field Training 03 – Base Capture
- Field Training 04 – Unit Repair
- Field Training 05 – APC ABCs
- Field Training 06 – Tank Ops
- Field Training 07 – Copter Tactics
- Field Training 08 – Air Assault
- Field Training 09 – Air Defense
- Field Training 10 – Dogfights
- Field Training 11 – Naval Forces
- Field Training 12 – Climate Status
- Field Training 13 – Fog of War
- Field Training 14 – Special Intel
Campaign
There are different paths you can take in the Campaign mode, some require specific CO for one or more maps, while others might require certain actions. For specifics, check the “Branching Paths, Extra Missions, and Unlocking COs” section on the overview page.
Welcome to the new Main Page
Hi Everyone,
Welcome to WWN’s new fancy “Web 2.0” front page!
Please excuse any oddities in the meantime while we get it all cleaned up. We’ve moved most of the old content across and should have easy ability to update the new stuff. Hopefully it will mean that site updates will be less glacial in the future 🙂
-Xenesis
Damage Table
Advance Wars Damage Table
(1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (1) | (1) | (1) | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | 55 | - | 45 | - | 12 | - | 5 | - | 1 | - | 14 | - | 15 | - | 25 | - | 5 | - | 25 | - | - | - | - | - | 7 | - | 30 | - | - | - | - | |||
- | 65 | - | 55 | 85 | 18 | 55 | 6 | 15 | 1 | 75 | 20 | 70 | 32 | 85 | 35 | 65 | 6 | 85 | 35 | - | - | - | - | - | 9 | - | 35 | - | - | - | - | |||
- | 70 | - | 65 | - | 35 | - | 6 | - | 1 | - | 45 | - | 45 | - | 55 | - | - | 4 | - | 28 | - | - | - | - | - | 10 | - | 35 | - | - | - | - | ||
25 | 75 | 25 | 70 | 85 | 40 | 55 | 6 | 15 | 1 | 75 | 45 | 70 | 45 | 85 | 55 | 65 | 5 | 85 | 30 | - | - | - | - | - | 10 | - | 40 | 1 | 5 | 10 | 1 | |||
30 | 105 | 30 | 95 | 105 | 45 | 85 | 8 | 55 | 1 | 105 | 45 | 105 | 45 | 105 | 55 | 105 | 7 | 105 | 35 | - | - | - | - | - | 12 | - | 45 | 10 | 55 | 35 | 10 | |||
90 | - | 85 | - | 80 | - | 70 | - | 45 | - | 70 | - | 75 | - | 80 | - | 75 | - | 80 | - | - | - | - | - | - | - | - | - | 40 | 65 | 55 | 60 | |||
95 | - | 90 | - | 90 | - | 80 | - | 55 | - | 80 | - | 80 | - | 85 | - | 85 | - | 90 | - | - | - | - | - | - | - | - | - | 55 | 85 | 60 | 85 | |||
105 | - | 105 | - | 60 | - | 25 | - | 10 | - | 50 | - | 50 | - | 55 | - | 45 | - | 55 | - | 65 | - | 75 | - | 120 | - | 120 | - | - | - | - | - | |||
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 100 | - | 100 | - | 120 | - | 120 | - | - | - | - | - | |||
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 55 | - | 100 | - | 100 | - | 100 | - | - | - | - | - | |||
110 | - | 110 | - | 105 | - | 105 | - | 95 | - | 105 | - | 105 | - | 105 | - | 95 | - | 105 | - | - | - | - | - | - | - | - | - | 75 | 85 | 95 | 95 | |||
- | 75 | - | 75 | 55 | 30 | 55 | 6 | 25 | 1 | 60 | 20 | 65 | 25 | 65 | 35 | 25 | 6 | 65 | 35 | - | - | - | - | - | 65 | - | 95 | 25 | 55 | 25 | 25 | |||
95 | - | 90 | - | 90 | - | 80 | - | 55 | - | 80 | - | 80 | - | 85 | - | 85 | - | 90 | - | - | - | - | - | - | - | - | - | 50 | 95 | 95 | 95 | |||
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 55 | - | 65 | - | 115 | - | 115 | - | - | - | 90 | |||
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 55 | 25 | 95 | 55 |
The orange star troops are the attacker’s base damage. Blue Moon troops are the target of the attack. (1) represents a primary weapon that uses ammo, (2) represents the secondary machine guns that do not require ammo to fire. You can sort a target by damage taken by clicking the icon along the top row.
Damage Chart
Advance Wars 2 Damage Table
(1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | 55 | - | 45 | - | 12 | - | 5 | - | 1 | - | 1 | - | 14 | - | 15 | - | 25 | ||
- | 65 | - | 55 | 85 | 18 | 55 | 6 | 15 | 1 | 15 | 1 | 75 | 20 | 70 | 32 | 85 | 35 | ||
- | 70 | - | 65 | - | 35 | - | 6 | - | 1 | - | 1 | - | 45 | - | 45 | - | 55 | - | |
25 | 75 | 25 | 70 | 85 | 40 | 55 | 6 | 15 | 1 | 15 | 1 | 75 | 45 | 70 | 45 | 85 | 55 | ||
30 | 105 | 30 | 95 | 105 | 45 | 85 | 8 | 55 | 1 | 45 | 1 | 105 | 45 | 105 | 45 | 105 | 55 | ||
35 | 125 | 35 | 115 | 125 | 65 | 105 | 10 | 75 | 1 | 55 | 1 | 125 | 65 | 115 | 65 | 125 | 75 | ||
90 | - | 85 | - | 80 | - | 70 | - | 45 | - | 40 | - | 70 | - | 75 | - | 80 | - | ||
95 | - | 90 | - | 90 | - | 80 | - | 55 | - | 50 | - | 80 | - | 80 | - | 85 | - | ||
105 | - | 105 | - | 60 | - | 25 | - | 10 | - | 5 | - | 50 | - | 50 | - | 55 | - | ||
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||
110 | - | 110 | - | 105 | - | 105 | - | 95 | - | 90 | - | 105 | - | 105 | - | 105 | - | ||
- | 75 | - | 75 | 55 | 30 | 55 | 6 | 25 | 1 | 20 | 1 | 60 | 20 | 65 | 25 | 65 | 35 | ||
95 | - | 90 | - | 90 | - | 80 | - | 55 | - | 50 | - | 80 | - | 80 | - | 85 | - | ||
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
(1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (2) | (1) | (1) | (1) | (1) | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | 5 | - | 25 | - | - | - | - | - | 7 | - | 30 | - | - | - | - | ||
65 | 6 | 85 | 35 | - | - | - | - | - | 9 | - | 35 | - | - | - | - | ||
- | 4 | - | 28 | - | - | - | - | - | 10 | - | 35 | - | - | - | - | ||
65 | 5 | 85 | 30 | - | - | - | - | - | 10 | - | 40 | 1 | 5 | 10 | 1 | ||
105 | 7 | 105 | 35 | - | - | - | - | - | 12 | - | 45 | 10 | 45 | 35 | 10 | ||
115 | 17 | 125 | 55 | - | - | - | - | - | 22 | - | 55 | 15 | 50 | 40 | 15 | ||
75 | - | 80 | - | - | - | - | - | - | - | - | - | 40 | 65 | 55 | 60 | ||
85 | - | 90 | - | - | - | - | - | - | - | - | - | 55 | 85 | 60 | 85 | ||
45 | - | 55 | - | 65 | - | 75 | - | 120 | - | 120 | - | - | - | - | - | ||
- | - | - | - | 100 | - | 100 | - | 120 | - | 120 | - | - | - | - | - | ||
- | - | - | - | 55 | - | 100 | - | 100 | - | 100 | - | - | - | - | - | ||
95 | - | 105 | - | - | - | - | - | - | - | - | - | 75 | 85 | 95 | 95 | ||
25 | 6 | 65 | 35 | - | - | - | - | - | 65 | - | 95 | 25 | 55 | 25 | 25 | ||
85 | - | 90 | - | - | - | - | - | - | - | - | - | 50 | 95 | 95 | 95 | ||
- | - | - | - | - | 55 | - | 65 | - | 115 | - | 115 | - | - | - | 90 | ||
- | - | - | - | - | - | - | - | - | - | - | - | 55 | 25 | 95 | 55 |
The orange star troops are the attacker’s base damage. Blue Moon troops are the target of the attack. (1) represents a primary weapon that uses ammo, (2) represents the secondary machine guns that do not require ammo to fire. You can sort a target by damage taken by clicking the icon along the top row.
Field Training 07 – Copter Tactics
Briefing: It appears that we have a problem. Orange Star has hit a snag in its Md Tank development program. On the other hand, Blue Moon seems to have more than enough tanks… I think it’s safe to assume they have mass production capabilities. I pulled some strings and had some B copters and T copters sent down from the frontlines, but that doesn’t give you all that much firepower. Nevertheless, let’s make good use of them. I’ll give you more details once we reach the staging area. Let’s move out! |
Field Training 06 – Tank Ops
This is a chance to show me what you’ve learned. Are you ready?
Briefing: An entire company doing recon in the Coral Lagoon area has been lost. The Coral Fortress is surrounded by mountains, so it’s hard to imagine that there are many enemy units there. Still, an entire company it’s gone, so… The point is, we can’t afford to lose that territory. Time to get going! |
Field Training 05 – APC ABCs
This mission focuses on the Supply, Load, and Drop commands.
Briefing: My superiors in Orange Star are pleased with your word, Advisor. I’m also happy to say the enemy troops aren’t deployed ahead of us. Look at this! An artillery unit has been assigned to your command! Used correctly, this unit will strengthen your battalion. No doubt about it. But, it sounds like it’s seen a lot of action on the front lines, and… Well, I guess we’ll get a look at it when we reach the battlefield. Oh, and I’ve received one more bit of information. You’ve also been given an APC unit to use. This one is fresh from the factory, so don’t worry about its condition. OK! Let’s get moving! |
Field Training 04 – Unit Repair
This mission will explain the Join command and discuss basic strategy.
Briefing: I think that creep Olaf… I mean CO Olaf is starting to take us seriously. But all of our commanders are caught up in other campaigns. So there’s no one available to lead the Orange Star Army against him. Advisor, it looks like it’s up to you to defend Orange Star. Let me brief you on the current mission. Our troops en route to the Lost Fortress have been waylaid by CO Olaf. It’s up to you to join up with them, beat back Olaf and secure the area. We need the Lost Fortress! Move out! |
Field Training 03 – Base Capture
Capturing bases is the focus of this mission.
Briefing: Our current mission is to storm the Spire Hills. If successful, we should be able to drive that pompous, old… I mean, we should be able to force the Blue Moon forces to withdraw. If you remember, we faced two mech units in the last battle, right? In response, you have been given command of two mech units yourself. |
Field Training 02 – Terrain Intel
Briefing: Enemy forces have been spotted in the Alara Mountains. Their HQ is in another area, so we believe this is a covert attack. A covert attack… that sounds like something Olaf would try. Your goal is to take out these units. You’ve been given four Infantry units to carry out this operation. Let’s go! |
Field Training 01 – Troop Orders
Basic troop movement and attack controls are explained here.
Briefing: First, let me brief you on the situation. We’re in this large nation here, Orange Star. The country to the east is Blue Moon. The two countries have been bitter rivals for years. Border skirmishes had died recently… until that madman Olaf… Oh, excuse me. I mean, uhm… The Blue Moon CO, Olaf, suddenly ordered an invasion of Orange Star. So, the Alara region is now held by Blue Moon forces. Candidate Advisor, you have been given a mission. You are to drive Olaf from Alara and secure the region for Orange Star. I will be your support. Let’s move out! |
Adder
Army: Black Hole | Tag Partners | ||
A self-absorbed CO who believes his skills are matchless. Second to Hawke in rank. | Koal “Creepy Crawly” | ||
Unlock: | Complete the Campaign | ||
His Own Face |
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Dirty Things |
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Adept at making quick command decisions, he stores up energy for his CO Power more rapidly than other COs. | |||
Sideslip Movement range of all units is increased by one space. |
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Sidewinder Movement range of all units is increased by two spaces. |
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Power Quote “It’s already too late for you!“ |
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Quote “Don’t forget me now. That would be a shame.“ |
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Continue reading |
Sturm
Army: Black Hole | ||
Commander of Black Hole’s forces. A mysterious invader from another world. | ||
Unlock: | Complete the Campaign with an S Rank average | |
Invasions |
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Peace |
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All units have superior firepower. Movement cost is equal over all terrain types. Weak in the snow. | ||
Sturm focuses all of his energy on his Super CO Power, which is so strong that he does not need a normal CO Power. | ||
Meteor Strike Pulls a giant meteor from space, which does 8 HP of damage to all affected units. Increases his units’ firepower & defence. |
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Power Quote “Burning earth!!!” |
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Victory Quote “You will learn to fear my power!” |
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Continue reading |
Hawke
Army: Black Hole | ||
The leader of Black Hole’s 4 COs. He’ll stop at nothing to achieve his goals. | ||
Unlock: | Complete the entire Campaign with a B Rank average | |
Black coffee |
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Incompetence |
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All units possess superior firepower. His CO Power builds up more slowly than those of the other COs. | ||
Black Wave All damaged units recover 1 HP. In addition, all enemy units suffer 1 HP of damage. |
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Black Storm All damaged units recover 2 HP. In addition, all enemy units suffer 2 HP of damage. |
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Power Quote “Goodbye.” |
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Victory Quote “You’re not weak–I’m just way too good!” |
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Continue reading |
Adder
Army: Black Hole | ||
A self-absorbed CO who believes his skills are matchless. Second to Hawke in rank. | ||
Unlock: | Complete the Campaign | |
His own face |
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Dirty things |
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Adept at making quick command decisions, he stores up energy for his CO Power more rapidly than other COs do. | ||
Sideslip Movement range for all units is increased by 1 space. |
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Sidewinder All units improve their movement range by 2 spaces. |
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Power Quote “Kneel before Adder!” |
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Victory Quote “Heh heh heh… What did you expect?” |
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Continue reading |
Lash
Army: Black Hole | ||
The wunderkind of the Black Hole forces. A small, fierce, and brilliant inventor. | ||
Unlock: | Complete the Campaign | |
Getting her way |
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Not getting it |
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Skilled at taking advantage of terrain features. Can turn terrain effects into firepower bonuses. | ||
Terrain Tactics In addition to using terrain effects to increase firepower, drops movement cost for all units to 1. |
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Prime Tactics Terrain effects are doubled and are used to increase attack strength. Additionally, movement cost for all units drops to 1. |
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Power Quote “Now you’re making me mad!” |
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Victory Quote “Hee hee hee… Hm? Broken already?” |
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Continue reading |
Flak
Army: Black Hole | ||
The strongman of the Black Hole army. Promoted from private by Hawke. | ||
Unlock: | Available from the start | |
Meat |
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Veggies |
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High firepower, but he relies solely on strength. His shoddy technique sometimes reduces the damage his units deal. | ||
Brute Force Increases dispersion of fire. There is a chance of getting a super strong blow, but units’ firepower might suddenly drop instead. |
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Barbaric Blow Attack power rises dramatically, but so does the dispersion rate, which affects the amount of damage targets take. |
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Power Quote “Why think when you can fight?” |
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Victory Quote “What was that? A waste of my time!” |
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Continue reading |
Jess
Army: Green Earth | ||
A gallant tank driving CO who fought her way to the top. Often argues with Eagle. | ||
Unlock: | Complete the Green Earth Campaign and purchase either Eagle or Drake | |
Dandelions |
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Unfit COs |
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Vehicular units have superior attack power. Infantry, air and naval units are comparatively weak. | ||
Turbo Charge Movement range of vehicles increases by 1 space. Firepower increases, and fuel and ammo supplies are also replenished. |
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Overdrive Increase in the attack strength of vehicular units and 2-space increase in movement range. Also restores fuel and ammo supplies. |
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Power Quote “I always give 100%, always!” |
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Victory Quote “Never give up! That’s my motto!” |
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Continue reading |
Drake
Army: Green Earth | ||
A bighearted former pirate, he often calms the waters between Jess and Eagle. | ||
Unlock: | Complete the Green Earth Campaign | |
The open sea |
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High Places |
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Naval units move 1 space more than other armies’ do, and their defenses are higher. Movement isn’t affected by rain. | ||
Tsunami Causes a tidal wave that does 1 HP to all enemy units and reduces their fuel by half. |
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Typhoon Causes a tidal wave that does 2 HP of damage to all enemy units and reduces fuel by half. Hinders enemy movement. |
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Power Quote “Wave goodbye to your troops!” |
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Victory Quote “Quote” |
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Continue reading |
Eagle
Army: Green Earth | ||
Green Earth’s daring pilot hero. Joined the air force to honour his father’s legacy. | ||
Unlock: | Complete the Green Earth Campaign | |
Lucky Goggles |
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Swimming |
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Air units use less fuel than those of other armies. They have superior offence and defence, too. Weak vs. naval units. | ||
Lightning Drive Air unit offensive and defensive abilities are increased. |
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Lightning Strike Improves offence and defence of all air units. Additionally, all non-infantry units that have carried out orders can move again. |
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Power Quote “The Eagle soars above you!” |
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Victory Quote “Another victory! Was there ever any doubt?” |
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Continue reading |
Sensei
Army: Yellow Comet | ||
A former paratrooper rumoured to have been quite the CO in his day. | ||
Unlock: | Complete the Yellow Comet Campaign and purchase either Kanbei or Sonja | |
Lazy, rainy days |
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Busy malls |
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Powerful infantry & high transport movement range. Superior firepower for copters, but weak vs. naval and vehicle units. | ||
Copter Command Attack copter firepower increases. Infantry units with 9 HP appear in all allied cities, ready to be moved. |
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Airborne Assault Attack copter firepower increases. Mech units with 9 HP appear in all allied cities, ready to be moved. |
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Power Quote “Nothing good ever comes from war… When this is done, let’s go home.” |
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Victory Quote “Hm hm hmmm… I’ve still got what it takes!” |
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Continue reading |
Sonja
Army: Yellow Comet | ||
Kanbei’s daughter. Cool and collected, she likes to plan before making a move. | ||
Unlock: | Complete the Yellow Comet Campaign | |
Computers |
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Bugs |
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All units have an extended vision range in Fog of War. Hides HP intel from foes. Counterattacks are slightly stronger. | ||
Enhanced Vision Increases the vision range of all units by 1 space and allows them to see into woods and reefs. |
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Counter Break Increases the vision range of all units by 1 space and allows them to see into woods and reefs. Counterattacks are stronger. |
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Power Quote “Now you’re gonna get it!” |
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Victory Quote “That settles that! It takes brains to win!” |
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Continue reading |
Kanbei
Army: Yellow Comet | ||
The emperor of Yellow Comet. A skilled CO who has a soft spot for his daughter. | ||
Unlock: | Complete the Yellow Comet Campaign | |
Sonja |
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Computers |
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All units have high offensive and defensive abilities, but are expensive to deploy. | ||
Morale Boost Increases attack strength of all units. |
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Samurai Spirit Strengthens offensive and defensive abilities of all units. Damage inflicted when counter attacking is multiplied by 1.5. |
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Power Quote “Who shall taste my wrath?” |
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Victory Quote “Kanbei is victorious! We shall meet again!” |
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Continue reading |
Colin
Army: Blue Moon | ||
Blue Moon’s little rich boy CO. Views Olaf and Grit with awe and admiration. | ||
Unlock: | Complete the Blue Moon Campaign, then purchase either Olaf or Grit | |
Olaf and Grit |
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Black Hole |
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The heir to a vast fortune. Purchases all units at a special low price. Troops’ low firepower stems from his lack of experience. | ||
Gold Rush Increases deployment funds by one and a half times. |
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Power of Money Uses wealth to increase the strength of weapons. The more funds available, the stronger the weapons become. |
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Power Quote “Don’t underestimate me because I’m new!” |
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Victory Quote “Whew… I won! I really won!” |
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Grit
Army: Blue Moon | ||
Laid-back style masks his dependability. A peerless marksman. Works well with Olaf. | ||
Unlock: | Complete the Blue Moon Campaign | |
Cats |
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Rats |
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Range for distance weapons is 1 space greater than other COs. They cause more damage, too. Weak in direct combat. | ||
Snipe Attack Increases range of distance weapons by 1 space. Attack strength of these units also increases. |
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Super Snipe Distance weapons can shoot 2 spaces farther than normal. They also receive a firepower bonus. |
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Power Quote “I reckon it’s about time to take you down!” |
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Victory Quote “Not bad, y’all! Don’t be a sore loser!” |
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Hachi
Army: Orange Star | ||
Rumoured to be Orange Star’s former chief, he’s closing up shop to hit the battlefield. | ||
Unlock: | Complete Hard Campaign | |
Tea |
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Medicine |
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Uses secret trade routes to get lower deployment costs for all units. | ||
Barter Speaks with such authority that he obtains even lower deployment costs. |
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Merchant Union Deployment costs drop. Merchant pals gather from around the globe and help him deploy ground units from any allied property. |
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Power Quote “How’s business?” |
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Victory Quote “Done already? Better luck next time!” |
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Sami
Army: Orange Star | ||
A strong-willed soldier who backs up Max and Andy. A graduate of special-forces training. | ||
Unlock: | Available from the start. | |
Chocolate |
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Cowards |
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Being an infantry specialist, her foot soldiers move farther, capture faster, and cause more damage. Weak vs. vehicles. | ||
Double Time Infantry and mech units receive a movement bonus of 1 space. Their attack strength increases as well. |
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Victory March Increases all foot soldiers’ movement range by 2 spaces. They can capture in one turn even if they’re not at full HP. |
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Power Quote “Ready or not, here I come!” |
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Quote “Mission accomplished! Awaiting orders!” |
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Max
Army: Orange Star | ||
A brave and loyal friend and an earnest warrior who hates deception and trickery. | ||
Unlock: | Available from the start. | |
Weight Training |
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Studying |
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Non-infantry direct combat units are tops. Indirect combat troops are limited in range and firepower. | ||
Max Force Firepower of direct combat units rises slightly, and unit movement increases by 1 space. |
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Max Blast Direct combat units receive firepower boost, and their movement increases by 2 spaces. |
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Power Quote “Roll, tanks, Roll!” |
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Quote “Wahoo! Easy as pie!” |
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Andy
Army: Orange Star | ||
A mechanical boy wonder. Impulsive to a fault, he’s fiercely protective of friends. | ||
Unlock: | Available from the start. | |
Mechanics |
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Waking up early |
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No real weaknesses. Proficient with air, sea, and land units. Ready to fight wherever and whenever. | ||
Hyper Repair Restores 2 HP to all units. |
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Hyper Upgrade Restores 5 HP to all units. Firepower rises, and unit movement increases by 1 space. |
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Power Quote “It’s time for a tune-up!” |
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Victory Quote “All right! And I’ll win next time, too!” |
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Nell
Army: Orange Star | ||
A competent Orange Star CO. Attended military school with Grit and Max | ||
Unlock: | Complete the entire campaign with an A-Rank average. | |
Willful Students |
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Downtimes |
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Sometimes strikes with more force than expected. She’ll be the first to tell you she was born lucky. | ||
Lucky Star Improves her chance to strike with increased firepower, and damages multiple foes. Lucky! |
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Lady Luck Improves her chance to strike with increased firepower, and damages even more foes. Lucky! |
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Power Quote “Lucky Me!” |
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Victory Quote “Nicely fought. See you again!” |
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Olaf
Army: Blue Moon | ||
A pompous braggart whose tactical prowess has earned him the respect of his peers. | ||
Unlock: | Complete the Blue Moon Campaign | |
Warm Boots |
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Rain Clouds |
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Winter weather poses no problem for Olaf or his troops. Rain, however, does. His gruff nature belies his overall competence. | ||
Blizzard Causes snow to fall which adversely affects all units except his own. |
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Winter Fury A mighty blizzard reduces enemy movement and causes 2 HP of damage to all deployed enemy troops. |
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Power Quote “Let the winds of war bring snow!“ |
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Victory Quote “Olaf’s troops know no match!“ |
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Sturm
Sturm | ||
Army: Black Hole | ||
A riddle within a shadow, revealing nothing. | ||
??? | ||
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Meteor Strike ???? |
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Quote “…“ Power Quote Victory Quote |
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Drake
Drake | ||
Army: Green Earth | ||
A relaxed and carefree swashbuckler. | ||
The Sea | ||
Heights | ||
The sea is his domain. Naval units have top firepower and movement. Air units are weak. | ||
Tsunami Strikes all enemy units for damage. |
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Quote “Slow down matey. What’s the rush?“ Power Quote Victory Quote |
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Eagle
Eagle | ||
Army: Green Earth | ||
An ace pilot who’s as tough as nails. | ||
Lucky Goggles | ||
Swimming | ||
Strongest firepower in the skies. But flounders at sea. | ||
Lightning Strike Non-infantry units ordered to wait can now move again that turn. However, their ratings are lower than normal. |
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Quote “Do you really want to challenge me?“ Power Quote Victory Quote |
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