C0-00 Campaign Overview

Introduction

The Advance Wars campaign features a branching path campaign which is played in sequential order. Maps not cleared during your first run will become available to play after completing the campaign.

Difficulty

There are three difficulty modes for the campaign: Casual, Classic and Challenge. Each has different effects on the game. Challenge becomes available after completing the campaign on either Casual or Classic difficulty.
You can freely swap between Casual and Classic at any time, and they share a save file. Challenge has a second save file. Each difficulty records their own set of high scores.

  • Casual: Maps have easier unit placements compared to classic. Maps have longer time limits compared to Classic. You obtain your points total in coins when you win.
  • Classic: Standard unit placements and time limits. You obtain your points total multiplied by 1.1x in coins when you win.
  • Challenge: Maps have more difficult unit placements and may also have Fog of War compared to Classic. Maps may have shorter time limits compared to Classic. The “Reset Turn” feature is disabled. You obtain your points total multiplied by 2.0x in coins when you win.

Scoring

Map scores are out of a total of 300 points. This is sub-divided into three categories: Speed, Power and Technique worth 100 points each. For maps with multiple armies, the army that completed the objective is the one that is scored – they are not combined. If the calculated score for a category is not perfectly an integer value, it will be rounded (see Calculations for how to calculate the values) – this means that for maps with long speed limits (34+ days) you actually have an extra day to achieve 100 speed.

At the end of the Campaign, you will also receive a score. Your Campaign score is an average score of every map you have completed across the campaign. It is calculated by adding up your point totals from every map and dividing by the number of maps played, then scored against the rank table.

Classic and Casual Scoring:

  • Speed: How many days the map was cleared in. Each map has a target time. Complete the map in the number of days or less to get 100 points.
  • Power: How many units the player destroyed in one turn compared to the total amount of enemy units built. Destroy 10%, rounded up, of the total enemy units in one turn to get 100 points.
  • Technique: How many units the player has lost in total compared to the total amount of units the player built. Lose less than 20%, rounded down, of the player’s units to get 100 points.

Challenge Scoring:

  • Speed: How many days the map was cleared in. Each map has a target time. Complete the map in the number of days or less to get 100 points.
  • Power: Automatically 100 points.
  • Technique: Automatically 100 points.

Rankings:

  • 300 – 280 Points
  • 279 – 240 Points
  • 239 – 200 Points
  • 199 – 150 Points
  • 149 – 000 Points

Score Calculations:

  • Speed: 100 – 100 x (days cleared in – speed limit)/(3 x speed limit)
  • Power: 1000 x (Units destroyed in one turn / Enemy Units Built)
  • Technique: 120 – (100 x units lost / units built)
  • Speed (Challenge): 100 – 100 x (days cleared in – speed limit)/(3 x speed limit)
  • Power (Challenge): 100
  • Technique (Challenge): 100

Introduction

The Advance Wars 2: Black Hole Rising campaign features a non-linear campaign where maps unlocked can be played in any order. Several side-missions are available by completing hidden objectives in maps. The second campaign becomes available after clearing the first or by confirming you wish to skip the Advance Wars campaign in the menu.

Difficulty

There are three difficulty modes for the campaign: Casual, Classic and Challenge. Each has different effects on the game. Challenge becomes available after completing the campaign on either Casual or Classic difficulty.

You can freely swap between Casual and Classic at any time, and they share a save file. Challenge has a second save file. Each difficulty records their own set of high scores.

  • Casual: Maps have easier unit placements compared to classic. Maps have longer time limits compared to Classic. You obtain your points total in coins when you win.
  • Classic: Standard unit placements and time limits. You obtain your points total multiplied by 1.1x in coins when you win.
  • Challenge: Maps have alternative layouts and have more difficult unit placements. The Orange Star chapter of the Challenge Campaign features new missions compared to Casual/Classic. Maps may have shorter time limits compared to Classic. The “Reset Turn” feature is disabled. You obtain your points total multiplied by 2.0x in coins when you win.

Scoring

Map scores are out of a total of 300 points. This is sub-divided into three categories: Speed, Power and Technique worth 100 points each. For maps with multiple armies, the army that completed the objective is the one that is scored – they are not combined. If the calculated score for a category is not perfectly an integer value, it will be rounded (see Calculations for how to calculate the values) – this means that for maps with long speed limits (34+ days) you actually have an extra day to achieve 100 speed.

At the end of the Campaign, you will also receive a score. Your Campaign score is an average score of every map you have completed across the campaign. It is calculated by adding up your point totals from every map and dividing by the number of maps played, then scored against the rank table.

Classic and Casual Scoring:

  • Speed: How many days the map was cleared in. Each map has a target time. Complete the map in the number of days or less to get 100 points.
  • Power: How many units the player destroyed in one turn compared to the total amount of enemy units built. Destroy 10%, rounded up, of the total enemy units in one turn to get 100 points.
  • Technique: How many units the player has lost in total compared to the total amount of units the player built. Lose less than 20%, rounded down, of the player’s units to get 100 points.

Challenge Scoring:

  • Speed: How many days the map was cleared in. Each map has a target time. Complete the map in the number of days or less to get 100 points.
  • Power: How many units the player destroyed in one turn compared to the total amount of enemy units built. Destroy 5%, rounded up, of the total enemy units in one turn to get 100 points.
  • Technique: How many units the player has lost in total compared to the total amount of units the player built. Lose less than 30%, rounded down, of the player’s units to get 100 points.
  • Exceptions: Mission 14 “Two Week Test” will always give 100 points for Speed, Power and Technique

Rankings:

  • 300 – 280 Points
  • 279 – 240 Points
  • 239 – 200 Points
  • 199 – 150 Points
  • 149 – 000 Points

Score Calculations:

  • Speed: 100 – 100 x (days cleared in – speed limit)/(3 x speed limit)
  • Power: 1000 x (Units destroyed in one turn / Enemy Units Built)
  • Technique: 120 – (100 x units lost / units built)
  • Speed (Challenge): 100 – 100 x (days cleared in – speed limit)/(3 x speed limit)
  • Power (Challenge): 50 + 1000 x (Units destroyed in one turn / Enemy Units Built)
  • Technique (Challenge): 130 – (100 x units lost / units built)