Army: Green Earth | |
A former pirate with a big heart. His naval units rule the seas, but he has trouble with air units. Rain seems to follow wherever he goes. | |
The sea | |
Heights | |
“Panic is for landlubbers!” |
CO Ability | |
Drake’s the only CO in Advance Wars that focuses on the navy. All his naval units get one extra tile of movement, and also have two terrain stars by default! His air units aren’t so good, though. He’s also unaffected by rain, and it seems to be around more often when he’s battling. | |
Unit Ratings: • Air Units: 80% Attack • Naval Units: +1 Movement, +2 Terrain Stars Modified Stats: • Terrain Movement Costs (Rain): Equal to Terrain Movement Costs (Sunny) • Chance of Rain in random weather: +10% |
100% 100% | 80% 100% | |||||||
100% 100% | 80% 100% | |||||||
100% 100% | 80% 100% | |||||||
100% 100% | 100% | |||||||
100% 100% | 100% 100% | +1 | Def. Stars +2 Def. Stars +2 Def. Stars +2 |
|||||
100% | 100% 100% | +1 | Def. Stars +2 Def. Stars +2 Def. Stars +2 |
|||||
100% 100% | 100% | +1 | Def. Stars +2 Def. Stars +2 Def. Stars +2 |
|||||
100% 100% | 100% 100% | +1 | Def. Stars +2 Def. Stars +2 Def. Stars +2 |
|||||
100% 100% | ||||||||
100% 100% |
Squall 40,000G | |
Squall deals 1 HP of damage to every single enemy unit. | |
Effect on CO Power Activation: • All enemy units suffer 1 HP of damage. Does not affect units inside transports. Unit Ratings: • Air Units: 88% Attack • Naval Units: 110% Attack, 110% Defence, +1 Movement, +2 Terrain Stars • Other Units: 110% Attack, 110% Defence Modified Stats: • Terrain Movement Costs (Rain): Equal to Terrain Movement Costs (Sunny) • Chance of Rain in random weather: +10% |
110% 110% | 88% 110% | |||||||
110% 110% | 88% 110% | |||||||
110% 110% | 88% 110% | |||||||
110% 110% | 110% | |||||||
110% 110% | 110% 110% | +1 | Def. Stars +2 Def. Stars +2 Def. Stars +2 |
|||||
110% | 110% 110% | +1 | Def. Stars +2 Def. Stars +2 Def. Stars +2 |
|||||
110% 110% | 110% | +1 | Def. Stars +2 Def. Stars +2 Def. Stars +2 |
|||||
110% 110% | 110% 110% | +1 | Def. Stars +2 Def. Stars +2 Def. Stars +2 |
|||||
110% 110% | ||||||||
100% 100% |
CO Ability | |
All his naval units get one extra tile of movement, and also have better defence. His air units aren’t so good, though. He’s also unaffected by rain, and it seems to be around more often when he’s battling. | |
Unit Ratings: • Air Units: 70% Attack • Naval Units: 110% Defence, +1 Movement Modified Stats: • Terrain Movement Costs (Rain): Equal to Terrain Movement Costs (Sunny) • Chance of Rain in random weather: +7% |
100% 100% | 70% 100% | |||||
100% 100% | 70% 100% | |||||
100% 100% | 70% 100% | |||||
100% 100% | 100% | |||||
100% 100% | 100% 110% | +1 | ||||
100% | 100% 110% | +1 | ||||
100% 100% | 110% | +1 | ||||
100% 100% | 100% 110% | +1 | ||||
100% 100% | ||||||
100% 100% | 100% 100% |
Squall | |
Squall deals 1 HP of damage to every single enemy unit, and also cuts their fuel reserves by half. | |
Effect on CO Power Activation: • All enemy units suffer 1 HP of damage and have their fuel reserves halved. Does not affect units inside transports. Unit Ratings: • Air Units: 70% Attack • Naval Units: 120% Defence, +1 Movement • Other Units: 110% Defence Modified Stats: • Terrain Movement Costs (Rain): Equal to Terrain Movement Costs (Sunny) • Chance of Rain in random weather: +7% |
100% 110% | 70% 110% | |||||
100% 110% | 70% 110% | |||||
100% 110% | 70% 110% | |||||
100% 110% | 110% | |||||
100% 110% | 100% 120% | +1 | ||||
110% | 100% 120% | +1 | ||||
100% 110% | 120% | +1 | ||||
100% 110% | 100% 120% | +1 | ||||
100% 110% | ||||||
100% 110% | 100% 110% |
Typhoon | |
Typhoon deals 2 HP of damage to every single enemy unit, and also cuts their fuel reserves by half. It also changes the weather to rain. | |
Effect on CO Power Activation: • All enemy units suffer 2 HP of damage and have their fuel reserves halved. Does not affect units inside transports. • Current weather is set to Rain Unit Ratings: • Air Units: 70% Attack • Naval Units: 120% Defence, +1 Movement • Other Units: 110% Defence Modified Stats: • Terrain Movement Costs (Rain): Equal to Terrain Movement Costs (Sunny) • Chance of Rain in random weather: +7% |
100% 110% | 70% 110% | |||||
100% 110% | 70% 110% | |||||
100% 110% | 70% 110% | |||||
100% 110% | 110% | |||||
100% 110% | 100% 120% | +1 | ||||
110% | 100% 120% | +1 | ||||
100% 110% | 120% | +1 | ||||
100% 110% | 100% 120% | +1 | ||||
100% 110% | ||||||
100% 110% | 100% 110% |