Army: Green Earth | |
The king of the skies who joined the air force to honor his father’s legacy. His air units are matchless, but he has weak naval units. | |
Lucky goggles | |
Swimming | |
“The Eagle soars above you!” |
CO Ability | |
Eagle is an air unit specialist. All air units have superior firepower, defence and consume less fuel at the start of the turn. His naval units are weak in exchange. | |
Unit Ratings: • Air Units: 115% Attack, 110% Defence, -2 Daily fuel upkeep • Naval Units: 80% Attack |
100% 100% | 115% 110% | -2 per Day | |||||
100% 100% | 115% 110% | -2 per Day | |||||
100% 100% | 115% 110% | -2 per Day | |||||
100% 100% | 110% | -2 per Day | |||||
100% 100% | 80% 100% | ||||||
100% | 80% 100% | ||||||
100% 100% | 100% | ||||||
100% 100% | 80% 100% | ||||||
100% 100% | |||||||
100% 100% |
Lightning Drive 50,000G | |
All units except foot soldiers get another turn, being set to active mode from wait mode. This greatly reduces the stats for all of Eagle’s units. | |
Effect on CO Power Activation: • All units except foot soldiers that are in wait mode are set to active Unit Ratings: • Air Units: 92% Attack, 77% Defence • Naval Units: 64% Attack, 70% Defence • Other Units: 80% Attack, 70% Defence |
80% 70% | 92% 77% | -2 per Day | |||||
80% 70% | 92% 77% | -2 per Day | |||||
80% 70% | 92% 77% | -2 per Day | |||||
80% 70% | 77% | -2 per Day | |||||
80% 70% | 64% 70% | ||||||
70% | 64% 70% | ||||||
80% 70% | 70% | ||||||
80% 70% | 64% 70% | ||||||
80% 70% | |||||||
80% 70% |
CO Ability | |
Eagle is an air unit specialist. All air units have superior firepower, defence and consume less fuel at the start of the turn. His naval units are weak in exchange. | |
Unit Ratings: • Air Units: 115% Attack, 110% Defence, -2 Daily fuel upkeep • Naval Units: 70% Attack |
100% 100% | 115% 110% | -2 per Day | |||||
100% 100% | 115% 110% | -2 per Day | |||||
100% 100% | 115% 110% | -2 per Day | |||||
100% 100% | 110% | -2 per Day | |||||
100% 100% | 70% 100% | ||||||
100% | 70% 100% | ||||||
100% 100% | 100% | ||||||
100% 100% | 70% 100% | ||||||
100% 100% | |||||||
100% 100% | 100% 100% |
Lightning Drive | |
Boosts the attack and defence of air units. | |
Unit Ratings: • Air Units: 130% Attack, 130% Defence, -2 Daily fuel upkeep • Naval Units: 70% Attack, 110% Defence • Other Units: 110% Defence |
100% 110% | 130% 130% | -2 per Day | |||||
100% 110% | 130% 130% | -2 per Day | |||||
100% 110% | 130% 130% | -2 per Day | |||||
100% 110% | 130% | -2 per Day | |||||
100% 110% | 70% 110% | ||||||
110% | 70% 110% | ||||||
100% 110% | 110% | ||||||
100% 110% | 70% 110% | ||||||
100% 110% | |||||||
100% 110% | 100% 110% |
Lightning Strike | |
All units except foot soldiers get another turn, being set to active mode from wait mode. Additionally, the abilities of air units are improved | |
Effect on CO Power Activation: • All units except foot soldiers that are in wait mode are set to active Unit Ratings: • Air Units: 130% Attack, 130% Defence, -2 Daily fuel upkeep • Naval Units: 70% Attack, 110% Defence • Other Units: 110% Defence |
100% 110% | 130% 130% | -2 per Day | |||||
100% 110% | 130% 130% | -2 per Day | |||||
100% 110% | 130% 130% | -2 per Day | |||||
100% 110% | 130% | -2 per Day | |||||
100% 110% | 70% 110% | ||||||
110% | 70% 110% | ||||||
100% 110% | 110% | ||||||
100% 110% | 70% 110% | ||||||
100% 110% | |||||||
100% 110% | 100% 110% |