Army: Gold Comet | |
This former paratrooper was an unbeatable CO in his day. He excels with foot soldiers and copters, even if his eyesight isn’t what it used to be. | |
Lazy, rainy days | |
Busy malls | |
“I’ve still got what it takes! Now, fetch me my goggles! …Whaddaya mean I’m already wearing ’em?” |
CO Ability | |
Sensei is a paratrooper who excels with foot soldiers and copters, giving them superior firepower. His vehicles and navy are weak in comparison | |
Unit Ratings: • Foot Soldier Units: 140% Attack • Vehicle Units: 90% Attack • Copter Units: 150% Attack • Plane Units: 100% Attack • Naval Units: 90% Attack • Transport Units: +1 Movement Range |
140% 100% | 100% 100% | ||||||
140% 100% | 100% 100% | ||||||
90% 100% | 150% 100% | ||||||
90% 100% | 100% | +1 | |||||
90% 100% | 90% 100% | ||||||
100% | +1 | 90% 100% | |||||
90% 100% | 100% | +1 | |||||
90% 100% | 90% 100% | ||||||
90% 100% | |||||||
90% 100% | 90% 100% |
Copter Command | |
Increases the firepower of all copter units, and creates ready-to-move infantry units on all allied cities, at 9 HP | |
Effect on CO Power Activation: • Creates a new 9 HP infantry unit on all allied cities, ready to move. The units are created from left to right, top to bottom. A unit will not be created if the city already has a unit on it, or the unit limit of 50 has been reached. Unit Ratings: • Foot Soldier Units: 140% Attack, 110% Defence • Vehicle Units: 90% Attack, 110% Defence • Copter Units: 175% Attack, 110% Defence • Plane Units: 100% Attack, 110% Defence • Naval Units: 90% Attack, 110% Defence • Transport Units: 110% Defence, +1 Movement Range |
140% 110% | 100% 110% | ||||||
140% 110% | 100% 110% | ||||||
90% 110% | 175% 110% | ||||||
90% 110% | 110% | +1 | |||||
90% 110% | 90% 110% | ||||||
110% | +1 | 90% 110% | |||||
90% 110% | 110% | +1 | |||||
90% 110% | 90% 110% | ||||||
90% 110% | |||||||
90% 110% | 90% 110% |
Airborne Assault | |
Increases the firepower of all copter units, and creates ready-to-move mech units on all allied cities, at 9 HP | |
Effect on CO Power Activation: • Creates a new 9 HP mech unit on all allied cities, ready to move. The units are created from left to right, top to bottom. A unit will not be created if the city already has a unit on it, or the unit limit of 50 has been reached. Unit Ratings: • Foot Soldier Units: 140% Attack, 110% Defence • Vehicle Units: 90% Attack, 110% Defence • Copter Units: 175% Attack, 110% Defence • Plane Units: 100% Attack, 110% Defence • Naval Units: 90% Attack, 110% Defence • Transport Units: 110% Defence, +1 Movement Range |
140% 110% | 100% 110% | ||||||
140% 110% | 100% 110% | ||||||
90% 110% | 175% 110% | ||||||
90% 110% | 110% | +1 | |||||
90% 110% | 90% 110% | ||||||
110% | +1 | 90% 110% | |||||
90% 110% | 110% | +1 | |||||
90% 110% | 90% 110% | ||||||
90% 110% | |||||||
90% 110% | 90% 110% |