Sturm

Army: Black Hole
The apparent commander in chief of the Black Hole Army, Sturm is a riddle within a shadow, revealing nothing.
Invasions
Peace
“Such power… I almost regret crushing it.”
CO Ability
Sturm comes in two unique flavours. One version you only get to face in the campaign, and the other is the one we get to use in versus mode.

Campaign Sturm: An offensive wonder, in the campaign, Sturm has 30% extra attack to all of his troops. Additionally, he can freely move on heavy terrain, as all his movement penalties in clear and rainy weather are 1, but he moves like everyone else does in Snow. Unfortunately, all of this attack power leaves him very weak in the defence department, and Sturm loses 20% defence on all of his troops.

War Room & Versus Sturm: Possessing very heavy armour, matching that of the great Kanbei. Vs. Sturm has an increased defence of 20%. As Campaign Sturm, he has the unique lowered terrain penalties in Clear and Rainy weather. However, all this bolstering of defence means that Vs. Sturm has very poor attack. In fact, his attack is 20% lower than average.
Unit Ratings (Campaign):
• All Units: 130% Attack, 80% Defence

Unit Ratings (War Room & Versus):
• All Units: 80% Attack, 120% Defence

Modified Stats:
• Terrain Movement Costs (Sunny): Reduced to 1
• Terrain Movement Costs (Rain): Reduced to 1

Daily Unit Chart - Campaign Version

Daily Unit Chart - War Room & Versus Version

Meteor Strike 50,000G
Like the CO himself, Meteor Strike comes in two different types.

Campaign: The Meteor targets the area of the highest monetary value. It hits, centered on a single unit and does 8HP of damage to all units in a 5×5 diamond configuration. Not content with just smashing your most expensive troops, Sturm’s firepower is raised to an impressive total of 150%. He also gets a minor defence boost of 10%, putting him at 150/90 stats overall.

War Room & Versus: The targeting works like the campaign’s Meteor. However, it only does 4 damage to the squashed targets. The sight of a rock hurtling in from space also boosts his unit’s power by 10% for both offence and defence, for 90/130 total stats.
Effect on CO Power Activation:
• Creates a strike that targets a 5×5 diamond centred on a unit. Inflicts 8 HP of damage (Campaign) or 4 HP of damage (War Room & Versus)

Unit Ratings (Campaign):
• All Units: 150% Attack, 90% Defence

Unit Ratings (War Room & Versus):
• All Units: 90% Attack, 130% Defence

Modified Stats:
• Terrain Movement Costs (Sunny): Reduced to 1
• Terrain Movement Costs (Rain): Reduced to 1

CO Power Unit Chart - Campaign Version

CO Power Unit Chart - War Room & Versus Version

CO Ability
Sturm, the biggest and baddest in the land of Advance Wars 2 has the abilities to back it up. Every single unit has superior firepower and defence. To top it all off, he can move through heavy terrain without penalty.
Unit Ratings:
• All Units: 120% Attack, 120% Defence

Modified Stats:
• Terrain Movement Costs (Sunny): Reduced to 1
• Terrain Movement Costs (Rain): Reduced to 1

Daily Unit Chart

Meteor Strike
The Meteor targets the area of the highest monetary value. It hits, centered on a single unit and does 8HP of damage to all units in a 5×5 diamond configuration.
Effect on CO Power Activation:
• Creates a strike that targets a 5×5 diamond centred on a unit. Inflicts 8 HP of damage

Unit Ratings:
• All Units: 140% Attack, 150% Defence

Modified Stats:
• Terrain Movement Costs (Sunny): Reduced to 1
• Terrain Movement Costs (Rain): Reduced to 1

Super CO Power Unit Chart

Additional Information
Unlock Condition: Complete the “Advance Wars 2: Black Hole Rising” campaign
Shop Cost: 1000 Points
Colours: 4
HQ Style: Black Hole
Default Army Colour: Black
Default Unit Style: Black Hole
Factory Battle Super CO Power Theme: “Black Hole Super Power!”