Sturm

Army: Black Hole
The apparent commander in chief of the Black Hole Army, Sturm is a riddle within a shadow, revealing nothing.
Invasions
Peace
“Such power… I almost regret crushing it.”
CO Ability
Sturm comes in two unique flavours. One version you only get to face in the campaign, and the other is the one we get to use in versus mode.

Campaign Sturm: An offensive wonder, in the campaign, Sturm has 30% extra attack to all of his troops. Additionally, he can freely move on heavy terrain, as all his movement penalties in clear and rainy weather are 1, but he moves like everyone else does in Snow. Unfortunately, all of this attack power leaves him very weak in the defence department, and Sturm loses 20% defence on all of his troops.

War Room & Versus Sturm: Possessing very heavy armour, matching that of the great Kanbei. Vs. Sturm has an increased defence of 20%. As Campaign Sturm, he has the unique lowered terrain penalties in Clear and Rainy weather. However, all this bolstering of defence means that Vs. Sturm has very poor attack. In fact, his attack is 20% lower than average.
Unit Ratings (Campaign):
• All Units: 130% Attack, 80% Defence

Unit Ratings (War Room & Versus):
• All Units: 80% Attack, 120% Defence

Modified Stats:
• Terrain Movement Costs (Sunny): Reduced to 1
• Terrain Movement Costs (Rain): Reduced to 1

Daily Unit Chart - Campaign Version
Infantry
130%
80%
Fighter
130%
80%
Mech
130%
80%
Bomber
130%
80%
Recon
130%
80%
Battle Copter
130%
80%
Tank
130%
80%
Transport Copter80%
Mid Tank
130%
80%
Battleship
130%
80%
APC80%Cruiser
130%
80%
Artillery
130%
80%
Lander80%
Rocket
130%
80%
Submarine
130%
80%
Anti-Air
130%
80%
Missile
130%
80%

Daily Unit Chart - War Room & Versus Version
Infantry
80%
120%
Fighter
80%
120%
Mech
80%
120%
Bomber
80%
120%
Recon
80%
120%
Battle Copter
80%
120%
Tank
80%
120%
Transport Copter120%
Mid Tank
80%
120%
Battleship
80%
120%
APC120%Cruiser
80%
120%
Artillery
80%
120%
Lander120%
Rocket
80%
120%
Submarine
80%
120%
Anti-Air
80%
120%
Missile
80%
120%

Meteor Strike 50,000G
Like the CO himself, Meteor Strike comes in two different types.

Campaign: The Meteor targets the area of either the highest monetary value, the highest total HP or the area of the highest monetary value with indirect combat units worth double. When used, the Meteor will randomly pick from each of these three targeting modes. It hits, centered on a single unit and does 8HP of damage to all units in a 5×5 diamond configuration. Not content with just smashing your most expensive troops, Sturm’s firepower is raised to an impressive total of 150%. He also gets a minor defence boost of 10%, putting him at 150/90 stats overall.

War Room & Versus: The targeting works like the campaign’s Meteor. However, it only does 4 damage to the squashed targets. The sight of a rock hurtling in from space also boosts his unit’s power by 10% for both offence and defence, for 90/130 total stats.
Effect on CO Power Activation:
• Creates a strike that targets a 5×5 diamond centred on a unit. Inflicts 8 HP of damage (Campaign) or 4 HP of damage (War Room & Versus)

Unit Ratings (Campaign):
• All Units: 150% Attack, 90% Defence

Unit Ratings (War Room & Versus):
• All Units: 90% Attack, 130% Defence

Modified Stats:
• Terrain Movement Costs (Sunny): Reduced to 1
• Terrain Movement Costs (Rain): Reduced to 1

CO Power Unit Chart - Campaign Version
Infantry
150%
90%
Fighter
150%
90%
Mech
150%
90%
Bomber
150%
90%
Recon
150%
90%
Battle Copter
150%
90%
Tank
150%
90%
Transport Copter90%
Mid Tank
150%
90%
Battleship
150%
90%
APC90%Cruiser
150%
90%
Artillery
150%
90%
Lander90%
Rocket
150%
90%
Submarine
150%
90%
Anti-Air
150%
90%
Missile
150%
90%

CO Power Unit Chart - War Room & Versus Version
Infantry
90%
130%
Fighter
90%
130%
Mech
90%
130%
Bomber
90%
130%
Recon
90%
130%
Battle Copter
90%
130%
Tank
90%
130%
Transport Copter130%
Mid Tank
90%
130%
Battleship
90%
130%
APC130%Cruiser
90%
130%
Artillery
90%
130%
Lander130%
Rocket
90%
130%
Submarine
90%
130%
Anti-Air
90%
130%
Missile
90%
130%

CO Ability
Sturm, the biggest and baddest in the land of Advance Wars 2 has the abilities to back it up. Every single unit has superior firepower and defence. To top it all off, he can move through heavy terrain without penalty.
Unit Ratings:
• All Units: 120% Attack, 120% Defence

Modified Stats:
• Terrain Movement Costs (Sunny): Reduced to 1
• Terrain Movement Costs (Rain): Reduced to 1

Daily Unit Chart
Infantry
120%
120%
Fighter
120%
120%
Mech
120%
120%
Bomber
120%
120%
Recon
120%
120%
Battle Copter
120%
120%
Tank
120%
120%
Transport Copter120%
Mid Tank
120%
120%
Battleship
120%
120%
APC120%Cruiser
120%
120%
Artillery
120%
120%
Lander120%
Rocket
120%
120%
Submarine
120%
120%
Anti-Air
120%
120%
Missile
120%
120%
Neotank
120%
120%

Meteor Strike
The Meteor targets the area of either the highest monetary value, the highest total HP or the area of the highest monetary value with indirect combat units worth double. When used, the Meteor will randomly pick from each of these three targeting modes. It hits, centered on a single unit and does 8HP of damage to all units in a 5×5 diamond configuration.
Effect on CO Power Activation:
• Creates a strike that targets a 5×5 diamond centred on a unit. Inflicts 8 HP of damage

Unit Ratings:
• All Units: 140% Attack, 150% Defence

Modified Stats:
• Terrain Movement Costs (Sunny): Reduced to 1
• Terrain Movement Costs (Rain): Reduced to 1

Super CO Power Unit Chart
Infantry
140%
150%
Fighter
140%
150%
Mech
140%
150%
Bomber
140%
150%
Recon
140%
150%
Battle Copter
140%
150%
Tank
140%
150%
Transport Copter150%
Mid Tank
140%
150%
Battleship
140%
150%
APC150%Cruiser
140%
150%
Artillery
140%
150%
Lander150%
Rocket
140%
150%
Submarine
140%
150%
Anti-Air
140%
150%
Missile
140%
150%
Neotank
140%
150%