Army: ![]() ![]() | ![]() |
The strongman of the Black Hole Army who was promoted from private by Hawke. Occasionally strikes with barbaric strength. | |
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“Why think when you can fight?!” |

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Flak has average units, just like Andy’s, with one minor difference: They have an increased luck range! Instead of the usual +0% to 10% damage on an attack, Flak rolls -10% to +15% | |
Modified Stats: • Luck Range: 0 – 15 • Bad Luck Range: 0 – 10 |
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Enhances Flak’s luck range up to a much larger -20% to +40% damage! | |
Unit Ratings: • All Units: 110% Defence Modified Stats: • Luck Range: 0 – 40 • Bad Luck Range: 0 – 20 |
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Enhances Flak’s luck range up to an even larger -30% to +80% damage! | |
Unit Ratings: • All Units: 110% Defence Modified Stats: • Luck Range: 0 – 80 • Bad Luck Range: 0 – 30 |
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Additional Information | |
Unlock Condition: Starts unlocked | |
Shop Cost: N/A | |
Colour Edit Cost: 150 Points | |
Colours: 8 | |
HQ Style: Black Hole | |
Default Army Colour: Black | |
CO Power Theme: “Black Hole CO Power!” | |
Super CO Power Theme: “Black Hole Super Power!” | |
CPU CO Power and Super Power activation rules: Always at the start of turn | |
CPU CO Power activation percentage: 95% | |
CPU CO Power activation range: 25% |
Bugs, Oversights and Edge Cases | |
Luck Roll Modifiers: Luck rolls are scaled by the attacking unit’s HP and the defending unit’s defence modifiers. With no defensive modifiers and a full HP unit, luck rolls add to the base displayed percentage at a rate of 1 to 1%. The maximum possible additional damage is the base percentage damage plus the top of the luck range, minus 1%. | |
Bad Luck Roll Modifiers: These scale the same way as positive luck roll modifiers and will reduce an attack to 0% at minimum. The minimum possible damage is the displayed percentage plus 1% if it would be above 0%, and 0% if it would be below 0%. |