Army: ![]() ![]() | ![]() |
The leader of Black Hole’s 4 COs. He’ll stop at nothing to achieve his goals. | |
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“To be defeated is to lose everything. Are you prepared for that outcome?” |
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Hawke’s units all have above-average firepower. | |
Unit Ratings: • All Units: 110% Attack |
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![]() | ![]() ![]() | 110% 100% | |||
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Black wave deals 1 HP of damage to every single enemy unit and restores 1 HP to all allied units. | |
Effect on CO Power Activation: • All enemy units suffer 1 HP of damage. Does not affect units inside transports. • All units are repaired by 1 HP, including units inside transports Unit Ratings: • All Units: 110% Attack, 110% Defence |
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Black storm deals 2 HP of damage to every single enemy unit and restores 2 HP to all allied units. | |
Effect on CO Power Activation: • All enemy units suffer 2 HP of damage. Does not affect units inside transports. • All units are repaired by 2 HP, including units inside transports Unit Ratings: • All Units: 110% Attack, 110% Defence |
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Additional Information | |
Unlock Condition: Complete the Campaign or Hard Campaign with an overall rank of “B” or higher | |
Shop Cost: 3000 Points | |
Colour Edit Cost: 300 Points | |
Colours: 8 | |
HQ Style: Black Hole | |
Default Army Colour: Black | |
CO Power Theme: “Black Hole CO Power!” | |
Super CO Power Theme: “Black Hole Super Power!” | |
CPU CO Power and Super Power activation rules: Whenever available | |
CPU CO Power activation percentage: 95% | |
CPU CO Power activation range: 25% |
Bugs, Oversights and Edge Cases | |
Damaging CO Powers: These powers cannot kill a unit. If a unit is at 1 HP and is affected by this power they will be left at 0.1 HP, which is the minimum possible health value for a unit to have. Units that are inside transports will be ignored by these powers. | |
Healing abilities and chip damage: When a CO power that heals a unit is used it will heal the unit to the highest possible value for the displayed HP amount, erasing any chip damage as well. |