Army: ![]() ![]() | ![]() |
A pompous braggart whose tactical prowess has earned him the respect of his peers | |
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“Let the winds of war bring snow!” |

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Olaf is an all-rounder with all units having standard abilities. He is not hindered by snow, but rain slows him down more severely than other COs. | |
Modified Stats: • Terrain Movement Costs (Rain): Equal to Terrain Movement Costs (Snow) • Terrain Movement Costs (Snow): Equal to Terrain Movement Costs (Sunny) |
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Changes the weather to be snowy. | |
Effect on CO Power Activation: • Current weather is set to Snow Unit Ratings: • All Units: 110% Defence Modified Stats: • Terrain Movement Costs (Rain): Equal to Terrain Movement Costs (Snow) • Terrain Movement Costs (Snow): Equal to Terrain Movement Costs (Sunny) |
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Winter Fury deals 2 HP of damage to every single enemy unit, and also changes the weather to snow. | |
Effect on CO Power Activation: • All enemy units suffer 2 HP of damage. Does not affect units inside transports. • Current weather is set to Snow Unit Ratings: • All Units: 110% Defence Modified Stats: • Terrain Movement Costs (Rain): Equal to Terrain Movement Costs (Snow) • Terrain Movement Costs (Snow): Equal to Terrain Movement Costs (Sunny) |
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Additional Information | |
Unlock Condition: Complete the mission “Factory Blues!” | |
Shop Cost: 600 Points | |
Colour Edit Cost: 150 Points | |
Colours: 8 | |
HQ Style: Blue Moon | |
Default Army Colour: Blue | |
CO Power Theme: “Power!” | |
Super CO Power Theme: “Super Power!” | |
CPU CO Power activation rules: Whenever available if the weather is not currently Snow | |
CPU Super Power activation rules: Whenever available | |
CPU CO Power activation percentage: 70% | |
CPU CO Power activation range: 15% |
Bugs, Oversights and Edge Cases | |
Weather changing: The weather will revert to the default weather setting in the game rules after it ends. If the weather is changed to the same weather as is currently active, it will not extend the current weather. | |
Damaging CO Powers: These powers cannot kill a unit. If a unit is at 1 HP and is affected by this power they will be left at 0.1 HP, which is the minimum possible health value for a unit to have. Units that are inside transports will be ignored by these powers. |