Army: ![]() ![]() | ![]() |
A former paratrooper rumoured to have been quite the CO in his day | |
![]() | |
![]() | |
“Nothing good ever comes from war… When this is done, let’s go home.” |

![]() | |
Sensei is a paratrooper who excels with foot soldiers and copters, giving them superior firepower. His vehicles and navy are weak in comparison | |
Unit Ratings: • Foot Soldier Units: 140% Attack • Vehicle Units: 90% Attack • Copter Units: 150% Attack • Plane Units: 100% Attack • Naval Units: 90% Attack • Transport Units: +1 Movement Range |
![]() | ![]() ![]() | 140% 100% | ![]() | ![]() ![]() | 100% 100% | ||
![]() | ![]() ![]() | 140% 100% | ![]() | ![]() ![]() | 100% 100% | ||
![]() | ![]() ![]() | 90% 100% | ![]() | ![]() ![]() | 150% 100% | ||
![]() | ![]() ![]() | 90% 100% | ![]() | ![]() | 100% | ![]() |
|
![]() | ![]() ![]() | 90% 100% | ![]() | ![]() ![]() | 90% 100% | ||
![]() | ![]() | 100% | ![]() | ![]() | ![]() ![]() | 90% 100% | |
![]() | ![]() ![]() | 90% 100% | ![]() | ![]() | 100% | ![]() |
|
![]() | ![]() ![]() | 90% 100% | ![]() | ![]() ![]() | 90% 100% | ||
![]() | ![]() ![]() | 90% 100% | |||||
![]() | ![]() ![]() | 90% 100% | ![]() | ![]() ![]() | 90% 100% |
![]() ![]() ![]() | |
Increases the firepower of all copter units, and creates ready-to-move infantry units on all allied cities, at 9 HP | |
Effect on CO Power Activation: • Creates a new 9 HP infantry unit on all allied cities, ready to move. The units are created from left to right, top to bottom. A unit will not be created if the city already has a unit on it, or the unit limit of 50 has been reached. Unit Ratings: • Foot Soldier Units: 140% Attack, 110% Defence • Vehicle Units: 90% Attack, 110% Defence • Copter Units: 175% Attack, 110% Defence • Plane Units: 100% Attack, 110% Defence • Naval Units: 90% Attack, 110% Defence • Transport Units: 110% Defence, +1 Movement Range |
![]() | ![]() ![]() | 140% 110% | ![]() | ![]() ![]() | 100% 110% | ||
![]() | ![]() ![]() | 140% 110% | ![]() | ![]() ![]() | 100% 110% | ||
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() ![]() | 175% 110% | ||
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() | 110% | ![]() |
|
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() ![]() | 90% 110% | ||
![]() | ![]() | 110% | ![]() | ![]() | ![]() ![]() | 90% 110% | |
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() | 110% | ![]() |
|
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() ![]() | 90% 110% | ||
![]() | ![]() ![]() | 90% 110% | |||||
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() ![]() | 90% 110% |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Increases the firepower of all copter units, and creates ready-to-move mech units on all allied cities, at 9 HP | |
Effect on CO Power Activation: • Creates a new 9 HP mech unit on all allied cities, ready to move. The units are created from left to right, top to bottom. A unit will not be created if the city already has a unit on it, or the unit limit of 50 has been reached. Unit Ratings: • Foot Soldier Units: 140% Attack, 110% Defence • Vehicle Units: 90% Attack, 110% Defence • Copter Units: 175% Attack, 110% Defence • Plane Units: 100% Attack, 110% Defence • Naval Units: 90% Attack, 110% Defence • Transport Units: 110% Defence, +1 Movement Range |
![]() | ![]() ![]() | 140% 110% | ![]() | ![]() ![]() | 100% 110% | ||
![]() | ![]() ![]() | 140% 110% | ![]() | ![]() ![]() | 100% 110% | ||
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() ![]() | 175% 110% | ||
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() | 110% | ![]() |
|
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() ![]() | 90% 110% | ||
![]() | ![]() | 110% | ![]() | ![]() | ![]() ![]() | 90% 110% | |
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() | 110% | ![]() |
|
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() ![]() | 90% 110% | ||
![]() | ![]() ![]() | 90% 110% | |||||
![]() | ![]() ![]() | 90% 110% | ![]() | ![]() ![]() | 90% 110% |
Additional Information | |
Unlock Condition: Complete the mission “The Hunt’s End” and purchase either Kanbei or Sonja | |
Shop Cost: 600 Points | |
Colour Edit Cost: 150 Points | |
Colours: 8 | |
HQ Style: Yellow Comet | |
Default Army Colour: Yellow | |
CO Power Theme: “Power!” | |
Super CO Power Theme: “Super Power!” | |
CPU CO Power and Super Power activation rules: Start of turn | |
CPU CO Power activation percentage: 70% | |
CPU CO Power activation range: 15% |
Bugs, Oversights and Edge Cases | |
Unit creation by CO Powers: The units created by Copter Command and Airborne Assault cannot exceed the unit cap of 50 units per side. Units can only be created if there is no unit already on the city tile. The power starts at the top-left corner of the map [0,0] and then proceeds left to right, top to bottom. |