Sensei

 

Army: Yellow Comet
A former paratrooper rumoured to have been quite the CO in his day
Lazy, rainy days
Busy malls
“Nothing good ever comes from war… When this is done, let’s go home.”
CO Ability
Sensei is a paratrooper who excels with foot soldiers and copters, giving them superior firepower. His vehicles and navy are weak in comparison
Unit Ratings:
• Foot Soldier Units: 140% Attack
• Vehicle Units: 90% Attack
• Copter Units: 150% Attack
• Plane Units: 100% Attack
• Naval Units: 90% Attack
• Transport Units: +1 Movement Range

Daily Unit Chart
Infantry
140%
100%
Fighter
100%
100%
Mech
140%
100%
Bomber
100%
100%
Recon
90%
100%
Battle Copter
150%
100%
Tank
90%
100%
Transport Copter100%Movement +1
Mid Tank
90%
100%
Battleship
90%
100%
APC100%Movement +1Cruiser
90%
100%
Artillery
90%
100%
Lander100%Movement +1
Rocket
90%
100%
Submarine
90%
100%
Anti-Air
90%
100%
Missile
90%
100%
Neotank
90%
100%

Copter Command
Increases the firepower of all copter units, and creates ready-to-move infantry units on all allied cities, at 9 HP
Effect on CO Power Activation:
• Creates a new 9 HP infantry unit on all allied cities, ready to move. The units are created from left to right, top to bottom. A unit will not be created if the city already has a unit on it, or the unit limit of 50 has been reached.

Unit Ratings:
• Foot Soldier Units: 140% Attack, 110% Defence
• Vehicle Units: 90% Attack, 110% Defence
• Copter Units: 175% Attack, 110% Defence
• Plane Units: 100% Attack, 110% Defence
• Naval Units: 90% Attack, 110% Defence
• Transport Units: 110% Defence, +1 Movement Range

CO Power Chart
Infantry
140%
110%
Fighter
100%
110%
Mech
140%
110%
Bomber
100%
110%
Recon
90%
110%
Battle Copter
175%
110%
Tank
90%
110%
Transport Copter110%Movement +1
Mid Tank
90%
110%
Battleship
90%
110%
APC110%Movement +1Cruiser
90%
110%
Artillery
90%
110%
Lander110%Movement +1
Rocket
90%
110%
Submarine
90%
110%
Anti-Air
90%
110%
Missile
90%
110%
Neotank
90%
110%

Airborne Assault
Increases the firepower of all copter units, and creates ready-to-move mech units on all allied cities, at 9 HP
Effect on CO Power Activation:
• Creates a new 9 HP mech unit on all allied cities, ready to move. The units are created from left to right, top to bottom. A unit will not be created if the city already has a unit on it, or the unit limit of 50 has been reached.

Unit Ratings:
• Foot Soldier Units: 140% Attack, 110% Defence
• Vehicle Units: 90% Attack, 110% Defence
• Copter Units: 175% Attack, 110% Defence
• Plane Units: 100% Attack, 110% Defence
• Naval Units: 90% Attack, 110% Defence
• Transport Units: 110% Defence, +1 Movement Range

Super CO Power Unit Chart
Infantry
140%
110%
Fighter
100%
110%
Mech
140%
110%
Bomber
100%
110%
Recon
90%
110%
Battle Copter
175%
110%
Tank
90%
110%
Transport Copter110%Movement +1
Mid Tank
90%
110%
Battleship
90%
110%
APC110%Movement +1Cruiser
90%
110%
Artillery
90%
110%
Lander110%Movement +1
Rocket
90%
110%
Submarine
90%
110%
Anti-Air
90%
110%
Missile
90%
110%
Neotank
90%
110%

Additional Information
Unlock Condition: Complete the mission “The Hunt’s End” and purchase either Kanbei or Sonja
Shop Cost: 600 Points
Colour Edit Cost: 150 Points
Colours: 8
HQ Style: Yellow Comet
Default Army Colour: Yellow
CO Power Theme: “Power!”
Super CO Power Theme: “Super Power!”
CPU CO Power and Super Power activation rules: Start of turn
CPU CO Power activation percentage: 70%
CPU CO Power activation range: 15%
Bugs, Oversights and Edge Cases
Unit creation by CO Powers: The units created by Copter Command and Airborne Assault cannot exceed the unit cap of 50 units per side. Units can only be created if there is no unit already on the city tile. The power starts at the top-left corner of the map [0,0] and then proceeds left to right, top to bottom.