Hard Campaign Guide
Mission 13: Two-Week Test
Difficulty:
Player CO: Colin
Enemy CO: Lash
Perfect speed limit: 15 days
This mission can be really annoying at times, depending how you play it.
Fortunately, with a little bit of AI manipulation, it becomes pretty easy. You
have to hold your own for 14 days against an opponent with a massive
advantage. Fortunately for you, there’s a giant choke point separating your
base from the rest of the map. All this rest is essentially Lash’s. You have
just enough time to capture the city just southeast of your eastern base
before the enemy reaches you. Use your Tanks to get the enemy units down to
3-4 HP so they will not attack your Tanks or retreat/join (they will only do
that when they reach 2 or lower HP). Do not destroy them, as you don’t want
fresh units to take their place. By doing this, you’re preventing Lash from
advancing as her own units are in the way. Now, you can focus on building
indirects, A-Air, Missiles and Infantry. With the indirects you can stomp
whatever is beyond the units blocking Lash’s path. The Missiles (you only need
one of these) can kill B-Copters that occasionally appear together with your
A-Air and hurt the Bomber that will come to strike you after a couple of days
have passed. The Bomber will hopefully be left with 1 or 2 HP, so it’ll
retreat to heal. When it does, it will block off the airport for a couple of
days, making your life even easier.
The Infantry you will basically build to protect your indirects and the
blocking Tanks from air units and enemy Rockets. Also, when the B-Ship does
decide to start harassing you, have some Infantry work as a decoy for that as
well. Keep retreating damaged infantry and replace them with fresh ones. On
the last day, destroy enough units for a perfect power score while making sure
Lash can’t suddenly destroy enough units to hurt your technique score.