Ridge Island Guide
Recommended CO: Everyone except for Kanbei
Opponents: Grit
Speed requirement: 12 Days
Points: 300pt S-Rank
Days: 9
Day 1: Build APC in the easternmost base. Build an infantry. |
Grit Day 1: — |
Day 2: Load infantry. Move APC three right, two up into forest. Build two recons, one in the east base, the other on one of the bases two squares away. |
Grit Day 2: — |
Day 3: Move APC onto nearest enemy city. Move recon on east base one northeast of southern allied city. Move other recon one west of this recon. Build recon in east base, and an infantry in the north base. |
Grit Day 3: What should happen here: Grit’s western infantry attacks your APC. He sends his APC west, and his rocket and one infantry south. Also, you want Grit to build his tank from his southern base so that a) it’s easier to lure away from the east side and b) he doesn’t have an artillery that’s in range to attack your recon. |
Day 4: Move APC one south and drop the infantry north onto the city. Using western recons, destroy Grit’s infantry; make one attack from the north. (Even Grit’s recons should be able to do this.) Attack rocket from south with remaining recon. (Need to do 5 damage if using Grit.) Move the new infantry north all the way. Build two recons, one in the eastern base and the other one not in the north base. |
Grit Day 4: Grit needs to move his artillery west, not south, and he has to move his recon one space north and west of the city you dropped the infantry on. The infantry dropped onto the city will be destroyed by the rocket, tank, and an infantry. |
Day 5: Here’s where the fun starts. Move your remaining infantry two north and one east, into the attack range of the recon. (Preferably not in range of the artillery…) Destroy the rocket with the recon below it. Move the recon south of that one two north and two east. Move your remaining recon on the east side west of that recon, onto the enemy city. Move your eastern recon all the way east. Move the other newly built recon one west and two south of the APC, into the attack range of the tank. Move the APC one south of that recon. Build an infantry in the east base, an infantry in the north base, a recon, and one more infantry. |
Grit Day 5: Grit must now attack your infantry with his recon, your western recon with his tank (since it’s on the lowest defense terrain of any of them, this should happen) and your eastermost recon with his anti-air from the city. All of this is fairly common, so keep trying. |
Day 6: Use your three healthy recons to destroy Grit’s rocket. Move the eastern damaged recon one space west of the anti-air. Load an infantry into APC. Move it four spaces east. Move your damaged infantry three south. (unless it was destroyed by the artillery as well as the recon…) Join the infantry from the north base to it. Move the newly built recon as far along the east road as you can. Leave the damaged recon where it is. Build four units; I suggest one recon and three infantry, but it doesn’t have to be. |
Grit Day 6: Hopefully, Grit will attack your damaged recon with his anti-air. (Should be doable if he doesn’t, but I’ll assume it for convenience.) You’ll probably lose either the 4 HP recon or an infantry, though. |
Day 7: Destroy the rocket with three healthy recons. Move the damaged recon one south, one west and join the healthy recon on the southern road to it. Move the APC four north and one east, dropping the infantry to the west. Move units near your HQ to avoid losing more than one unit, none if you’ve already lost three. |
Grit Day 7: — |
Day 8: Destroy rocket. You should have three healthy recons that can attack it now. (Grit may have trouble here if AI Grit’s power is active; you’ve destroyed three rockets up to now, so it’ll be close.) Capture HQ and use APC and recons to prevent anti-air from attacking infantry and any weakened units. Destroy units around your HQ to earn power score; one should be enough, but you’re safe now, so do whatever. You can also wait until the next day if you want, but it’s probably easier now. Move units near HQ for safety and build four units. (If you’ve lost four units, don’t destroy anything yet and try to hold off winning until Day 12, when you can have up to 40 units; with luck, it won’t come to that.) |
Grit Day 8: — |
Day 9: Destroy units as desired/necessary and build four units. Finish capturing HQ. |
Ridge Island Guide
Recommended CO: Kanbei
Opponents: Grit
Speed requirement: 12 Days
Points: 300pt S-Rank
Days: 9
Kanbei Day 1: Build APC in east base. |
Grit Day 1: — |
Kanbei Day 2: Move APC three east. Build infantry in east base, recon in south base. |
Grit Day 2: — |
Kanbei Day 3: Load infantry into APC. Move APC all the way north and drop north. Move recon one north, five east. Build recon in east base. |
Grit Day 3: Hopefully, Grit will move his rocket all the way south, one infantry (no APC) south and the rest west. Since your infantry outclasses his, it won’t be attacked. |
Kanbei Day 4: Here’s where you start to really need luck. Attack the southern infantry with the western recon, and destroy it. (91%, so you only have about a 1 in 10 chance…) Attack the rocket with the other recon. Here you probably want to leave it with 3 HP rather than 2, so your recon doesn’t get attacked on Grit’s turn… Load your infantry into your APC and LEAVE IT RIGHT WHERE IT IS. You want *both* the tank and recon to attack it. Build two more recons, one in the east base and one in the south. |
Grit Day 4: Grit may move his artillery behind his rocket… if he does this, your job will be harder, but still doable. If he doesn’t, though, this will pretty much play out like the general strategy after this point. I’ll assume you’re not so lucky. |
Kanbei Day 5: Destroy the rocket with the recon below it. Move the other eastern recon where the rocket was and attack the artillery. Move the recon on the east base *seven* spaces east; this gives you more breathing room next turn. Move the other recon as far east as you can. Move your badly damaged APC two south and one west, dropping the infantry south; this is to ensure both the recon and tank stay away from your invading force. Build another APC and two infantry, APC in the east base. |
Grit Day 5: Unless you were lucky and the rocket didn’t attack your damaged APC the previous day, it’ll be destroyed now. |
Kanbei Day 6: Destroy the artillery with your 7 HP recon. Attack the rocket with the eastern of the two southern recons; you need to do 5 damage, though you will most of the time. Destroy it with your 8/9 HP recon from the east. Move your remaining recon one west of Grit’s anti-air. Load a healthy infantry into your new APC and move it all the way east. Move your damaged infantry south of the tank. Make three mechs and an infantry; do this each day from here on out, or four infantry if you can’t afford this. |
Grit Day 6: You’ll lose your damaged infantry now… don’t worry, you’ll still be able to get full Technique. |
Kanbei Day 7: Almost there. Move your southernmost recon north of the anti-air. Move your APC west of the anti-air and drop north. Destroy the rocket with your healthy and 9 HP recons. You can probably destroy the recon with a mech if you built one in the east base; that should settle the Power score. Also, move an infantry onto your HQ to prevent Grit’s infantry from capturing it. Build four units, preferably a mech and three infantry. |
Grit Day 7: Grit will probably use Super Snipe now. |
Kanbei Day 8: Destroy the rocket (or possibly artillery) blocking your infantry’s path to the HQ; this will probably take three hits due to Super Snipe’s defense boost. Capture the HQ, and move units to keep your infantry safe from the anti-air. Defeat enemy units near your HQ if you can, trying not to block your own bases. Build as many units as you can. |
Grit Day 8: — |
Kanbei Day 9: Do whatever needs to be done for Power and Technique, then finish capturing the HQ. |
Strategies by Dragon Fogel.