Egg Islands Guide
Recommended CO: Anybody
Opponents: Kanbei
Speed requirement: 41 Days
Points: 300pt S-Rank
Days: 11+
General Strategy: Build Infantry and Lander as soon as possible, then await the landing of one of Kanbei’s units and build two expendable Md. Tanks for power score. Kanbei rarely builds a unit near the HQ, making this one of the easiest War Room maps to complete.
NOTE: At no point should a Submarine be built in either of Kanbei’s ports near the HQ; it will ruin the HQ capture by destroying the Lander.
Day 1:
– Build Infantry in southwestern base and southern base.
Day 2:
– Build Lander in western port. Load both Infantry into Lander.
Day 3:
– Move Lander 6S.
Day 4:
– If Artillery was built on southeastern base, it must move west, not north.
– Move Lander 5S 1W.
Day 5:
– Enemy Rockets must move 3E 2N of southeastern base.
– Move Lander 2S 3W, avoiding enemy Rockets along the way.
– Build Md. Tank in southwestern base and southern base.
Day 6:
– Move Lander 2S 4W.
– Build Lander in western port. Load both Md. Tank in Lander.
Day 7:
– Move southern Lander as far west as possible.
– Move remaining Lander 2S 4W and drop Md. Tank north and west.
– Build Mechs in all bases except for eastern base.
Day 8:
– Move southern Lander as far west as possible.
– Move remaining Lander 2N 4E.
– Attack any two enemy units with Md. Tanks.
– Move Mechs in attack range of western shore.
– Build Mechs in both western bases.
– Build Infantry in all remaining bases.
Day 9:
– If enemy unit has not been dropped on shore by this point, restart map.
– Move Lander into enemy port and drop Infantry north and west.
– Destroy at least three enemy units.
– Build Infantry in all bases.
Day 10:
– Begin capturing HQ.
– Build Infantry in all bases.
Day 11:
– Build Infantry in all bases.
– Finish capturing HQ.
Strategy by DTaeKim.