Army: ![]() ![]() | ![]() |
The strongman of the Black Hole Army. Promoted from Private by Hawke. | |
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“Nrrrg? Graaarwr! Braaawwwggghhh!!!“ |
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Flak has average units with one minor difference: They have an increased luck range! Instead of the usual +0% to 10% damage on an attack, Jugger rolls -10% to +25% | |
Modified Stats: • Luck Range: 0 – 25 • Bad Luck Range: 0 – 10 |
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Enhances Flak’s luck range up to a much larger -20% to +50% damage! | |
Unit Ratings: • All Units: 110% Attack, 110% Defence Modified Stats: • Luck Range: 0 – 50 • Bad Luck Range: 0 – 20 |
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Enhances Jugger’s luck range up to an even larger -40% to +90% damage! | |
Unit Ratings: • All Units: 110% Attack, 110% Defence Modified Stats: • Luck Range: 0 – 90 • Bad Luck Range: 0 – 40 |
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Additional Information | |
Unlock Condition: Complete the campaign | |
HQ Style: Black Hole | |
Default Army Colour: Black | |
Default Unit Style: Black Hole | |
CO Power Theme: “Black Hole Power!” | |
Super CO Power Theme: “Black Hole Super Power!” | |
Tag CO Power Theme: “Black Hole Tag Power!” |
Bugs, Oversights and Edge Cases | |
Luck Roll Modifiers: Luck rolls are scaled by the attacking unit’s HP and the defending unit’s defence modifiers. With no defensive modifiers and a full HP unit, luck rolls add to the base displayed percentage at a rate of 1 to 1%. The maximum possible additional damage is the base percentage damage plus the top of the luck range, minus 1%. | |
Bad Luck Roll Modifiers: These scale the same way as positive luck roll modifiers and will reduce an attack to 0% at minimum. The minimum possible damage is the displayed percentage plus 1% if it would be above 0%, and 0% if it would be below 0%. |