Army: ![]() ![]() | ![]() |
Rachel’s sister and the supreme commander of Orange Star. Has a superb fashion sense. | |
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“Don’t hate me just because I’m lucky!“ |

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Nell has average units, just like Andy’s, with one minor difference: They have an increased luck range! Instead of the usual +0% to 10% damage on an attack, Nell rolls +0% to +20% | |
Modified Stats: • Luck Range: 0 – 20 |
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Enhances Nell’s luck range up to a whopping +0% to +60% damage max! Lucky! | |
Unit Ratings: • All Units: 110% Attack, 110% Defence Modified Stats: • Luck Range: 0 – 60 |
![]() | ![]() ![]() | 110% 110% | ![]() | ![]() ![]() | 110% 110% |
![]() | ![]() ![]() | 110% 110% | ![]() | ![]() ![]() | 110% 110% |
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![]() | ![]() ![]() | 110% 110% | ![]() | ![]() | 110% |
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![]() | ![]() ![]() | 110% 110% | ![]() | ![]() | 100% |
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Enhances Nell’s luck range up to a whopping +0% to +100% damage max! Lucky! | |
Unit Ratings: • All Units: 110% Attack, 110% Defence Modified Stats: • Luck Range: 0 – 100 |
![]() | ![]() ![]() | 110% 110% | ![]() | ![]() ![]() | 110% 110% |
![]() | ![]() ![]() | 110% 110% | ![]() | ![]() ![]() | 110% 110% |
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![]() | ![]() ![]() | 110% 110% | ![]() | ![]() | 110% |
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![]() | ![]() | 110% | ![]() | ![]() ![]() | 110% 110% |
![]() | ![]() ![]() | 110% 110% | ![]() | ![]() | 110% |
![]() | ![]() ![]() | 110% 110% | ![]() | ![]() ![]() | 110% 110% |
![]() | ![]() ![]() | 110% 110% | ![]() | ![]() | 110% |
![]() | ![]() ![]() | 110% 110% | ![]() | ![]() ![]() | 110% 110% |
![]() | ![]() ![]() | 110% 110% | ![]() | ![]() | 100% |
Additional Information | |
Unlock Condition: Complete the campaign | |
HQ Style: Orange Star | |
Default Army Colour: Red | |
Default Unit Style: Orange Star | |
CO Power Theme: “Power!” | |
Super CO Power Theme: “Super Power!” | |
Tag CO Power Theme: “Tag Power!” |
Bugs, Oversights and Edge Cases | |
Luck Roll Modifiers: Luck rolls are scaled by the attacking unit’s HP and the defending unit’s defence modifiers. With no defensive modifiers and a full HP unit, luck rolls add to the base displayed percentage at a rate of 1 to 1%. The maximum possible additional damage is the base percentage damage plus the top of the luck range, minus 1%. The minimum possible damage is the displayed percentage. |