Rachel

Army: Orange Star Tag Partners
A young Orange Star CO. She strives to follow in the footsteps of her big sister, Nell. Jake “Orange Crush”
Nell “Windfall”
Unlock: Initially Available
Hard Work
Excuses
Her troops are quite hardworking and they increase base resupplies by one.
Lucky Lass
Improves her chance to strike with massive firepower and destroy her enemies!
Lucky!
Covering Fire
Provides covering fire by launching three missiles from Orange Star HQ in Omega Land.
Power Quote
I will protect this land to the end!
Quote
“Another one down…who’s next?”
Skill
A well rounded CO with no obvious strengths or weaknesses. Any unit being repaired on a property is repaired one more HP, provided enough funds are available.
All Units: 100/100
Repair Rate: +1
Daily Unit Chart
Infantry
100%
100%
Fighter
100%
100%
Mech
100%
100%
Bomber
100%
100%
Recon
100%
100%
Battle Copter
100%
100%
Tank
100%
100%
Transport Copter100%
Mid Tank
100%
100%
Stealth
100%
100%
Neotank
100%
100%
Black Bomb100%
Megatank
100%
100%
Battleship
100%
100%
APC100%Cruiser
100%
100%
Artillery
100%
100%
Lander100%
Rocket
100%
100%
Submarine
100%
100%
Anti-Air
100%
100%
Black Boat100%
Missile
100%
100%
Carrier
100%
100%
Piperunner
100%
100%
Oozium100%
CO Power – Lucky Lass
Cost: 3 Stars
Rachel’s CO Power improves her luck range, granting her the chance to do extra damage on each one of her attacks.
All Units: 110/110
Repair Rate: +1
Luck Bonus Range: 0 – 40%
CO Power Unit Chart
Infantry
110%
110%
Fighter
110%
110%
Mech
110%
110%
Bomber
110%
110%
Recon
110%
110%
Battle Copter
110%
110%
Tank
110%
110%
Transport Copter110%
Mid Tank
110%
110%
Stealth
110%
110%
Neotank
110%
110%
Black Bomb110%
Megatank
110%
110%
Battleship
110%
110%
APC110%Cruiser
110%
110%
Artillery
110%
110%
Lander110%
Rocket
110%
110%
Submarine
110%
110%
Anti-Air
110%
110%
Black Boat110%
Missile
110%
110%
Carrier
110%
110%
Piperunner
110%
110%
Oozium100%
Super CO Power – Covering Fire
Cost: 6 Stars
Batten down the hatches! Rachel’s Super CO Power fires three missiles at targets on the map. Each missile has differing targeting priorities and inflicts 3 HP of damage per strike. The ideal target for the first missile is selected based on either the target area that has the highest HP total, with foot soldiers given a 2x Multiplier, capturing foot soldiers have an 8x multiplier. The second missile targets the area that has the highest combined unit value. The third missile targets the area that has the highest combined HP
All Units: 110/110
Repair Rate: +1
On Activation: Three targeted 3-Radius (5 x 5 Tiles) diamond attacks that inflicts 3 HP of damage.
Super CO Power Unit Chart
Infantry
110%
110%
Fighter
110%
110%
Mech
110%
110%
Bomber
110%
110%
Recon
110%
110%
Battle Copter
110%
110%
Tank
110%
110%
Transport Copter110%
Mid Tank
110%
110%
Stealth
110%
110%
Neotank
110%
110%
Black Bomb110%
Megatank
110%
110%
Battleship
110%
110%
APC110%Cruiser
110%
110%
Artillery
110%
110%
Lander110%
Rocket
110%
110%
Submarine
110%
110%
Anti-Air
110%
110%
Black Boat110%
Missile
110%
110%
Carrier
110%
110%
Piperunner
110%
110%
Oozium100%
Tag Partner Firepower Changes
Jake: 120%
Nell: 130%
Sasha: 105%
Koal: 65%
Von Bolt: 90%