War Room Guide
Map 17: Pay Dirt
Score achieved: 300 pts, 7 days
100-pt. time limit: 26 days
Player CO: Anyone except Grimm and Kanbei
Enemy CO(s): Colin
Skills: none
Mode: 2.5x EXP
Overview: Rush in an APC and use an Infantry attack for a safe HQ capture. Use a capture to distract the enemy B-Copter and clear the way for your Power score.
The AI is very random on this map, so expect a lot of restarts. Also, do not save unless I tell you to: on some days, the AI is “locked” the day before so if you save, the AI will keep performing the same actions and can leave you unable to get your 300 points.
While every bland CO is capable of getting 300 points, some COs are better than the others. Those with innate attack boosts for Recons will find it easier to get Power. Those with CO Powers costing less than 4 stars can activate them on Day 7, saving the need for luck abuse to get Power. Drake has a 4-star CO Power so he has to destroy both Infantry unassisted. It is not impossible, but will require saving and reloading until they are destroyed.
In this guide, when I write 2 numbers in brackets (i.e. X-Y), X refers to how much HP your unit must have, while Y refers to how much HP the enemy unit must have.
Kanbei cannot follow this guide due to increased costs. Grimm cannot follow this guide because of his reduced defense. However, they can follow a different guide.
For full Power, you need to destroy 2 units in one day. These 2 units are both Infantries.
For full Technique, you can only lose 1 unit. You have plenty of funds and bases to create more than 10, so don’t worry.
Day 1:
– Build an Infantry in the southwest base and an APC in the northeast base.
Day 2:
– Move the APC 4S 2E and the Infantry 3E.
– Build a Recon at the southwest base.
Day 3:
– Load the Infantry onto the APC. Move the APC 1S 5E. Drop the Infantry W.
– Move the Recon 3S 5E.
– Build Recons in both bases.
– Save.
Day 4:
– Move the Recon 2S 5E. Based on your CO’s Recon attack, do the following:
– 100/110 (Most COs, Hawke, Von Bolt): Attack the Infantry (10-5).
– 120 (Jess, Max): Attack the Infantry (10-4).
– 90 or less (Colin, Grit, Sami): Wait.
– Move the Infantry 2S 1E.
– Move the APC 3S.
– Move the southwest base Recon 3S 5E.
– Move the northeast base Recon 4S 3E.
– Build an Infantry at the northeast base.
– Build a Recon in the southwest base.
Colin Day 4:
– His Tank must be somewhere north or northeast of his HQ.
– Additionally, his Artillery must be in the most southwestern forest near his base.
– If your CO is Colin, Grit or Sami: Colin must attack your Recon with his Infantry (9-6 for Colin and Sami, 9-7 for Grit).
Day 5:
– Save.
– Move Infantry 2S 1E. If your CO is Grit, Hawke, Jess, Max or Von Bolt, attack the Infantry (10-2). Save after the attack.
– Move APC 2E.
– Move eastmost Recon 1S 1W. If your CO is Colin or Sami, attack the Infantry (9-2). Save after the attack.
– Move the south Recon of the pair in the centre 2S 5E. If your CO is bland, attack the Infantry (10-2). Save after the attack.
– Move the north Recon of the pair 1S 3E.
– Move northeast base Infantry 3E and start capturing the city.
– Move the southwest base Recon 3S 5E.
– Build a Recon in the southwest base.
– Save.
Colin Day 5:
– He must attack the Recon 1N of his Infantry with his Tank. If your CO is Colin or Sami: your Recon must have 3HP left.
– He must attack the Recon 1E of the bridge with his B-Copter. Your Recon must have 5HP left.
– His Infantry must attack the APC.
Day 6 (All except Grit):
– Start capturing Colin’s HQ.
– Move the city-capturing Infantry 2E and start capturing the airport.
– Move the 2/3HP Recon 2S 1E.
– Move the 9/10HP Recon near Colin’s HQ 1S 1E. Do not attack the Infantry.
– Save.
– Move the 5HP Recon 3S 1E and attack the Infantry (5-1). Save after the attack.
– Move the southwest base Recon 3S 5E.
– Do not move the APC or the other Recon.
– Build 2 units for Technique.
Grit Day 6:
– Start capturing Colin’s HQ.
– Move the city-capturing Infantry 2E and start capturing the airport.
– Move the 5HP Recon 3S 1E. Attack the Infantry (5-2).
– Join the 2/3 HP Recon to the 5HP Recon.
– Move the Recon west of the bridge 3S 5E.
– Move the southwest base Recon 3S 5E.
– Do not move the APC.
– Build 2 units for Technique.
Colin Day 6:
– He must leave a 3HP Infantry (4HP for Grit) in range of your Recons.
– He should not destroy more than 1 unit.
Day 7 (All except Grit):
– Save.
– (For the next two actions, if you can get your CO Power, activate it to make destroying the units easier. Save after destroying one unit, then move on to the other. The order of destroying can be interchanged.)
– Destroy the Infantry with both Recons west of bridge.
– Destroy the damaged Infantry with both your weakened Recons.
– Build units for Technique if necessary.
– Finish capturing Colin’s HQ.
Day 7(Grit):
– Save.
– Destroy the 4HP Infantry with your weakest Recon.
– Activate your COP.
– Destroy the 10HP Infantry with your other 2 Recons.
– Build units for Technique if necessary.
– Finish capturing Colin’s HQ.
Additional strategy 1
Score achieved: 300 pts, 7 days
100-pt. time limit: 26 days
Player CO: Grimm
Enemy CO(s): Colin
Skills: none
Mode: 2.5x EXP
Overview: Due to Grimm’s low defense, he requires a slightly different strategy. This strategy uses the fact that Grimm’s Recons, regardless of HP, are OHKOed by Colin’s Tanks. Thus, a weakened Recon is sacrificed to allow the other Recons to retain their HP.
For full Power, an Artillery and an Infantry/T-Copter are destroyed.
For full Technique, only one unit can be lost, which is a Recon.
Day 1:
– Build an Infantry in the southwest base and an APC in the northeast base.
Day 2:
– Move the APC 4S 2E and the Infantry 3E.
– Build a Recon at the southwest base.
Day 3:
– Load the Infantry onto the APC. Move the APC 1S 5E. Drop the Infantry W.
– Move the Recon 3S 5E.
– Build Recons in both bases.
– Save.
Day 4:
– Move the Infantry 2S 1E.
– Move the APC 3S.
– Move the Recon 2S 5E and attack the T-Copter.
– Move the southwest base Recon 3S 5E.
– Move the northeast base Recon 4S 3E.
– Build an Infantry in the northeast base and a Recon in the southwest base.
Colin Day 4:
– He must arrange his units in the northeast as such:
Key: INF=Infantry, TNK=Tank, TC=T-Copter, BC=B-Copter
… TC. … INF
… INF TNK …
INF … INF BC.
– His Infantry must attack your Recon.
– Additionally, his Artillery must be in the most southwestern forest near his base.
Day 5:
– Move the Infantry near your base 3E and start capturing the city.
– Move your Infantry near Colin’s HQ 2S 1E and destroy his Infantry.
– Move the Recon which was hit by the Infantry 4S 1W and attack the Artillery.
– Move the north Recon of the pair near the bridge 1S 3E.
– Move the other Recon 3S 5E.
– Move the APC 1N 2E.
– Move the Recon on the base 3S 5E.
– Save.
Colin Day 5:
– He must attack your APC with his Tank and not destroy it.
– He must attack the Recon 1E of the bridge with his B-Copter.
– He must build Infantries at both his bases.
Day 6:
– Start capturing Colin’s HQ.
– Move the APC 2S 1E.
– Move the Recon which was hit by the B-Copter 2S 3E. Do not attack anything.
– Save.
– Attack the Artillery with the same Recon that you used last turn. It must not be destroyed.
– Move the healthy Recon near Colin’s HQ 1S 1E and attack the Infantry.
– Move the other Recon west of the bridge 2S 5E.
– Move the Infantry near your HQ 2E and start capturing the airport.
– Move the Recon on the base 3S 5E.
– Build 2 units for Technique.
– Save.
Colin Day 6:
– He must destroy only 1 unit (the weakened Recon).
Day 7:
– Destroy the Artillery with the Recon next to it.
– Use the rest of your Recons to destroy 1 other unit. This shouldn’t be a problem.
-Build units for Technique if need be.
– Finish capturing Colin’s HQ.
Additional strategy 2
Score achieved: 300 pts, 7 days
100-pt. time limit: 26 days
Player CO: Kanbei
Enemy CO(s): Colin
Skills: none
Mode: 2.5x EXP
Overview: Kanbei’s increased costs make him unable to build an Infantry and APC on Day 1, but nevertheless, he can finish as fast as the other COs. Kanbei’s increased stats also make it possible to get Power, as his Recon can take a hit from a Tank with 4HP left and assist in a kill.
For full Power, 2 Infantries are destroyed.
For full Technique, you can only lose 1 unit (a Recon).
Day 1:
– Build an APC in the southwest base.
Day 2:
– Move the APC 3E.
– Build an Infantry in the northeast base.
– Build a Recon in the southwest base.
Day 3:
– Load the Infantry onto the APC. Move the APC 3S 3E.
– Move the Recon 3S 5E.
– Build an Infantry in the northeast base.
– Build a Recon in the southwest base.
– Save.
Day 4:
– Move the Infantry 3E and start capturing the city.
– Move the APC 2S 4E.
– Move the Recon on the road 2S 4E.
– Move the Recon on the base 3S 5E.
Colin Day 4:
– He must arrange his units in the northeast as such:
Key: INF=Infantry, TNK=Tank, TC=T-Copter, BC=B-Copter
… TC. … INF
… INF TNK …
INF … INF BC.
– His Infantry must attack your Recon.
– Additionally, his Artillery must be in the most southwestern forest near his base.
Day 5:
– Finish capturing the city.
– Move the APC 2S 1E. Drop the Infantry E.
– Move the Recon near Colin’s HQ 1S 2E. Do not attack.
– Move the other Recon 3E.
– Build 2 Recons.
– Save.
Colin Day 5:
– He must attack your Recon 1E of the bridge with his B-Copter and Tank. If it survives, move it in between the cities west of the bridge next turn.
Day 6:
– Start capturing Colin’s HQ.
– Move the Infantry 2E and start capturing the airport.
– Move the northeast base Recon 5S 2E.
– Move the southeast base Recon 2S 4E (Join if a 1HP Recon is there).
– Move the APC 1E.
– Move the last Recon 1S and attack the Infantry.
– Build 2 units for Technique.
– Save.
Colin Day 6:
– His Tank must attack one of the Recons near your HQ.
– His B-Copter must attack the airport-capturing Infantry.
– He must have 1 Infantry in range of your Recons near your HQ.
– He must not join his damaged Infantry.
Day 7:
– Destroy the damaged Infantry with the Recon that can reach it.
– Destroy another Infantry with the 2 other Recons.
– Build units for Technique.
– Finish capturing Colin’s HQ.
Strategy and additional strategies by DxDyDzD.