T26: Bounty River

Advance Wars: Days of Ruin
Trial Maps Guide

T26: Bounty River


Maximum Score: 450 pts
150-pt. time limit: 15 days
100-pt. time limit: 30 days
Player CO: Penny
Enemy CO(s): Isabella
Special Condition(s): None

Overview: Send one loaded Penny/Gunboat to Isabella’s HQ while one completely
armed and loaded Carrier provides the Seaplanes to escort it.
Your power score will depend on the units Isabella drops near
the HQ, where you should build the counters to her units. Technique
is not a major factor. Feel free to lose some of your units, but
don’t go overboard.

Isabella is random with her build order, especially on the northern
front. If she builds the B-ship in her eastern ports instead of her
northern port, it makes the map considerably easier to finish. It
is even better if she does not build a B-ship at all. This
seems to happen more often if Isabella builds her first Md Tank
next to her HQ instead of her northern factory.

There is no complete D2D because Isabella is very random with her
builds and unit movement. Please follow the outline at the end of
the D2D in order to understand how to improvise on this map.

Day 1:

– Build Infantry in southwest factory.
– Build Infantry in northeast factory.
– Build Rig in the middle factory.
– Build Infantry in the southernmost factory.

Day 2:

– Move southernmost Infantry 3E.
– Load southwest Infantry into Rig, move Rig 5E 1S, and drop Infantry east.
– Move remaining Infantry 2E 1S.
– Build Infantry in southwest factory.
– Build Infantry in northeast factory.
– Build Rig in the middle factory.

Isabella Day 2:

– Isabella must build Md Tank in one of her eastern factories.

Day 3:

– If the above happens, save here.
– Move southernmost Infantry 3E.
– Move easternmost Infantry 3E.
– Load eastern Infantry into Rig, move Rig 6E, and drop Infantry north.
– Load southwest Infantry into Rig, move Rig 5E 1S, and drop Infantry east.
– Move northern Infantry 2E 1S.

Day 4:

– Move southernmost Infantry 1E and begin capturing neutral city.
– Move easternmost Infantry 3N and begin capturing neutral port.
– Load next easternmost Infantry into eastern Rig, move Rig 2N, and drop
Infantry north.
– Move eastern Infantry 3E.
– Load remaining Infantry into Rig, move Rig 6E, and drop Infantry north.

Day 5:

– Finish capturing neutral properties. The newly captured Port will be
referred to as the eastern port.
– Move northern Infantry 3E and begin capturing neutral factory.
– Move middle Infantry 1W 1N and begin capturing neutral city.
– Move remaining Infantry 3E and begin capturing neutral city.

Day 6:

– Finish capturing neutral properties.
– Move southernmost Infantry 1E and begin capturing neutral city.
– Move northern Infantry 1W.
– Build Gunboat in eastern port.

Day 7:

– Finish capturing neutral city.
– Load Penny into Gunboat, load northern Infantry into Gunboat, and move
Gunboat 2N 5W.
– Build Carrier in northern port.
– Move southern Infantry 2E.
– Load middle Infantry into northern Rig, move Rig 4E 1S, and drop Infantry
south.
– Move remaining Infantry 1E 2S.

Day 8:

– Save here.
– Move Penny/Gunboat 6W 1N.
– Move Carrier 3N 2E.
– Move southern Infantry 2E and begin capturing neutral city.
– Move middle Infantry 2E and begin capturing neutral city.
– Move remaining Infantry 1E and begin capturing neutral city.

Day 9:

– Finish capturing neutral cities.
– Move Penny/Gunboat 7W 1N.
– Build Seaplane in Carrier.

As mentioned earlier, Isabella’s actions and movement are difficult to
manipulate, making it difficult to provide a complete D2D. The outline below
ought to help complete the map.

Continue moving Penny/Gunboat towards Isabella’s HQ. Thanks to the CO, your
Gunboat can survive one hit from any indirect unit, which increases its chances
of a successful drop. The earliest possible day you can drop the Infantry is
Day 12, which leaves one day for error if the landing site is not favorable.

The Seaplanes should protect the Infantry during the drop and capture. Only
attack Isabella’s units if you have no other choice because it will make the
power score much more difficult to obtain.

On the home front, like I said in the overview, build the appropriate counters
to Isabella’s drops. You need to chase away Isabella’s Md Tank without
damaging it, so build Anti-Tanks to discourage it. Anti-Air units should be
deployed in order to maintain your power score.

If all else fails, experiment with the map from Day 8 onward. You never know
what can happen.

Strategy by DTaeKim. Map image by DieselPheonix.