Hard Campaign Guide
Mission 9: Toy Box
Advance Wars 2 – Black Hole Rising related content.
Mission 9: Toy Box
Mission 10: Tanks!!!
Mission 11: Reclamation
Mission 12: T Minus 15
Mission 13: Two-Week Test
Mission 14: Nature Walk
Mission 15: Neotanks!?
Mission 16: Factory Blues
Mission 17: Silo Scramble
Mission 18: Show Stopper
Mission 19: Sensei’s Return
Mission 20: Duty & Honor
Mission 21: A Mirror Darkly
Mission 22: Foul Play
Mission 23: Sea Of Hope
Mission 24: The Hunt’s End
Mission 25: Sea Fortress
Mission 26: Drake’s Dilemma
Mission 27: Sinking Feeling
Mission 28: To The Rescue
Mission 29: Navy Vs Air
Mission 30: Rain Of Fire
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Mission 31: Danger x9
Mission 32: Great Sea Battle
Mission 33: Hot Pursuit
Mission 34: Final Front
The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties. | |||||||||||||||||||||||||||||||||||||||||||||||
Price: | 1000G | Move: | 3 | ||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Foot | ||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||
Abilities: | Capture | Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP. | |||||||||||||||||||||||||||||||||||||||||||||
Mountain Vision | Improves the unit’s vision by 3 when standing on a Mountain tile. | ||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | None | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Army: Green Earth | ||
A gallant tank driving CO who fought her way to the top. Often argues with Eagle. | ||
Unlock: | Complete the Green Earth Campaign and purchase either Eagle or Drake | |
Dandelions |
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Unfit COs |
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Vehicular units have superior attack power. Infantry, air and naval units are comparatively weak. | ||
Turbo Charge Movement range of vehicles increases by 1 space. Firepower increases, and fuel and ammo supplies are also replenished. |
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Overdrive Increase in the attack strength of vehicular units and 2-space increase in movement range. Also restores fuel and ammo supplies. |
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Power Quote “I always give 100%, always!” |
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Victory Quote “Never give up! That’s my motto!” |
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Army: Yellow Comet | ||
The emperor of Yellow Comet. A skilled CO who has a soft spot for his daughter. | ||
Unlock: | Complete the Yellow Comet Campaign | |
Sonja |
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Computers |
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All units have high offensive and defensive abilities, but are expensive to deploy. | ||
Morale Boost Increases attack strength of all units. |
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Samurai Spirit Strengthens offensive and defensive abilities of all units. Damage inflicted when counter attacking is multiplied by 1.5. |
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Power Quote “Who shall taste my wrath?” |
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Victory Quote “Kanbei is victorious! We shall meet again!” |
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The Lander is a naval troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It is the only way to move heavier land units across oceans. | |||||||||||||||||||||||||||||||||||
Price: | 12000G | Move: | 6 | ||||||||||||||||||||||||||||||||
Built: | Port | Move Type: | Naval Transport | ||||||||||||||||||||||||||||||||
Vision: | 1 | Fuel: | 99 | ||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | 1 per Day | ||||||||||||||||||||||||||||||||
Abilities: | Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: Capacity: Two Units Load/Unload: |
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Movement Chart
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Primary Weapon: | None | Secondary Weapon: | None |
Army: Black Hole | ||
The wunderkind of the Black Hole forces. A small, fierce, and brilliant inventor. | ||
Unlock: | Complete the Campaign | |
Getting her way |
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Not getting it |
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Skilled at taking advantage of terrain features. Can turn terrain effects into firepower bonuses. | ||
Terrain Tactics In addition to using terrain effects to increase firepower, drops movement cost for all units to 1. |
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Prime Tactics Terrain effects are doubled and are used to increase attack strength. Additionally, movement cost for all units drops to 1. |
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Power Quote “Now you’re making me mad!” |
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Victory Quote “Hee hee hee… Hm? Broken already?” |
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