Army: Orange Star | ||
A brave and loyal friend and an earnest warrior who hates deception and trickery. | ||
Unlock: | Available from the start. | |
Weight Training |
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Studying |
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Non-infantry direct combat units are tops. Indirect combat troops are limited in range and firepower. | ||
Max Force Firepower of direct combat units rises slightly, and unit movement increases by 1 space. |
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Max Blast Direct combat units receive firepower boost, and their movement increases by 2 spaces. |
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Power Quote “Roll, tanks, Roll!” |
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Quote “Wahoo! Easy as pie!” |
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Continue reading |
Advance Wars 2
Advance Wars 2 – Black Hole Rising related content.
Mech
The Mech is a more powerful but less mobile variant of the Infantry unit. They have extra firepower with their bazooka, while still retaining the ability to capture properties. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 3000G | Move: | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Mech | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 70 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 3 | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Abilities: | Capture | Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Vision | Improves the unit’s vision by 3 when standing on a Mountain tile. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Bazooka | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Damage Chart
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Mint Plateau
- Map Case: Pre-Deployed
- Players: 2
- Unlock: N/A
Mirror Islands
- Map Case: Classic
- Players: 2
- Unlock: N/A
Moon Isle
- Map Case: Pre-Deployed
- Players: 2
- Unlock: N/A
Nail Canal
- Map Case: 3 Player
- Players: 3
- Unlock: N/A
Nell
Army: Orange Star | ||
A competent Orange Star CO. Attended military school with Grit and Max | ||
Unlock: | Complete the entire campaign with an A-Rank average. | |
Willful Students |
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Downtimes |
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Sometimes strikes with more force than expected. She’ll be the first to tell you she was born lucky. | ||
Lucky Star Improves her chance to strike with increased firepower, and damages multiple foes. Lucky! |
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Lady Luck Improves her chance to strike with increased firepower, and damages even more foes. Lucky! |
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Power Quote “Lucky Me!” |
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Victory Quote “Nicely fought. See you again!” |
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Continue reading |
Olaf
Army: Blue Moon | ||
A pompous braggart whose tactical prowess has earned him the respect of his peers. | ||
Unlock: | Complete the Blue Moon Campaign | |
Warm Boots |
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Rain Clouds |
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Winter weather poses no problem for Olaf or his troops. Rain, however, does. His gruff nature belies his overall competence. | ||
Blizzard Causes snow to fall which adversely affects all units except his own. |
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Winter Fury A mighty blizzard reduces enemy movement and causes 2 HP of damage to all deployed enemy troops. |
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Power Quote “Let the winds of war bring snow!“ |
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Victory Quote “Olaf’s troops know no match!“ |
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Continue reading |
Patriot Cove
- Map Case: 4 Player
- Players: 4
- Unlock: N/A
Peril Maze
- Map Case: 3 Player
- Players: 3
- Unlock: N/A
Pipe Maze
- Map Case: 4 Player
- Players: 4
- Unlock: N/A
Piston Dam
- Map Case: Versus
- Players: 2
- Unlock: N/A
Plus Canal
- Map Case: 4 Player
- Players: 4
- Unlock: N/A
Poem Cape
- Map Case: Pre-Deployed
- Players: 3
- Unlock: N/A
Pointing River
- Map Case: Pre-Deployed
- Players: 3
- Unlock: N/A
Portal Bridge
- Map Case: Versus
- Players: 2
- Unlock: N/A
Portsmouth
- Map Case: 3 Player
- Players: 3
- Unlock: 500 Points
Puzzle Trio
- Map Case: Classic
- Players: 2
- Unlock: N/A
Pyramid Cape
- Map Case: 3 Player
- Players: 3
- Unlock: N/A
Rail Strait
- Map Case: Versus
- Players: 2
- Unlock: N/A
Rainy Haven
- Map Case: Versus
- Players: 2
- Unlock: N/A
Rapid Ferry
- Map Case: Pre-Deployed
- Players: 2
- Unlock: N/A
Rival Islands
- Map Case: 4 Player
- Players: 4
- Unlock: N/A
River Range
- Map Case: Pre-Deployed
- Players: 2
- Unlock: N/A
Rocket Cape
- Map Case: 4 Player
- Players: 4
- Unlock: N/A
Royal Channel
- Map Case: Classic
- Players: 2
- Unlock: N/A
Ruby Keys
- Map Case: Versus
- Players: 2
- Unlock: N/A
Sabre Range
- Map Case: Versus
- Players: 2
- Unlock: N/A
Sami
Army: Orange Star | ||
A strong-willed soldier who backs up Max and Andy. A graduate of special-forces training. | ||
Unlock: | Available from the start. | |
Chocolate |
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Cowards |
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Being an infantry specialist, her foot soldiers move farther, capture faster, and cause more damage. Weak vs. vehicles. | ||
Double Time Infantry and mech units receive a movement bonus of 1 space. Their attack strength increases as well. |
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Victory March Increases all foot soldiers’ movement range by 2 spaces. They can capture in one turn even if they’re not at full HP. |
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Power Quote “Ready or not, here I come!” |
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Quote “Mission accomplished! Awaiting orders!” |
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Continue reading |
Scarab Road
- Map Case: Pre-Deployed
- Players: 2
- Unlock: N/A
Sensei
Army: Yellow Comet | ||
A former paratrooper rumoured to have been quite the CO in his day. | ||
Unlock: | Complete the Yellow Comet Campaign and purchase either Kanbei or Sonja | |
Lazy, rainy days |
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Busy malls |
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Powerful infantry & high transport movement range. Superior firepower for copters, but weak vs. naval and vehicle units. | ||
Copter Command Attack copter firepower increases. Infantry units with 9 HP appear in all allied cities, ready to be moved. |
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Airborne Assault Attack copter firepower increases. Mech units with 9 HP appear in all allied cities, ready to be moved. |
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Power Quote “Nothing good ever comes from war… When this is done, let’s go home.” |
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Victory Quote “Hm hm hmmm… I’ve still got what it takes!” |
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Continue reading |
Shark Straight
- Map Case: Classic
- Players: 2
- Unlock: N/A
Shear Port
- Map Case: 3 Player
- Players: 3
- Unlock: N/A
Shield Hills
- Map Case: 3 Player
- Players: 3
- Unlock: N/A
Sonja
Army: Yellow Comet | ||
Kanbei’s daughter. Cool and collected, she likes to plan before making a move. | ||
Unlock: | Complete the Yellow Comet Campaign | |
Computers |
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Bugs |
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All units have an extended vision range in Fog of War. Hides HP intel from foes. Counterattacks are slightly stronger. | ||
Enhanced Vision Increases the vision range of all units by 1 space and allows them to see into woods and reefs. |
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Counter Break Increases the vision range of all units by 1 space and allows them to see into woods and reefs. Counterattacks are stronger. |
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Power Quote “Now you’re gonna get it!” |
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Victory Quote “That settles that! It takes brains to win!” |
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Continue reading |
South Cape
- Map Case: 4 Player
- Players: 4
- Unlock: N/A
Spring Lakes
- Map Case: 4 Player
- Players: 4
- Unlock: N/A
Squash Island
- Map Case: Classic
- Players: 2
- Unlock: N/A
Star Islands
- Map Case: Versus
- Players: 2
- Unlock: N/A
Sturm
Army: Black Hole | ||
Commander of Black Hole’s forces. A mysterious invader from another world. | ||
Unlock: | Complete the Campaign with an S Rank average | |
Invasions |
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Peace |
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All units have superior firepower. Movement cost is equal over all terrain types. Weak in the snow. | ||
Sturm focuses all of his energy on his Super CO Power, which is so strong that he does not need a normal CO Power. | ||
Meteor Strike Pulls a giant meteor from space, which does 8 HP of damage to all affected units. Increases his units’ firepower & defence. |
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Power Quote “Burning earth!!!” |
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Victory Quote “You will learn to fear my power!” |
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Continue reading |
Sun Canal
- Map Case: Versus
- Players: 2
- Unlock: N/A
Swan Cove
- Map Case: Versus
- Players: 2
- Unlock: N/A
Switchback
- Map Case: Versus
- Players: 2
- Unlock: N/A
Tatter River
- Map Case: 4 Player
- Players: 4
- Unlock: N/A
Thorn Islands
- Map Case: 3 Player
- Players: 3
- Unlock: N/A
Traitor River
- Map Case: 4 Player
- Players: 4
- Unlock: N/A
Transport Copter
The T-Copter is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It allows Infantry and Mech units to be transported to areas of the map that would not otherwise be possible, due to the fact that it can fly. | |||||||||||||||||||||||||||||||||||
Price: | 5000G | Move: | 6 | ||||||||||||||||||||||||||||||||
Built: | Airport | Move Type: | Air | ||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | 1 per Day | ||||||||||||||||||||||||||||||||
Abilities: | Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: Capacity: One Unit Load/Unload: |
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Movement Chart
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Primary Weapon: | None | Secondary Weapon: | None |
Triangles
- Map Case: Classic
- Players: 2
- Unlock: N/A
Tribe Islands
- Map Case: Versus
- Players: 2
- Unlock: N/A
Turtle Atoll
- Map Case: Classic
- Players: 2
- Unlock: N/A