Advance Wars: Dual Strike
Advance Wars: Dual Strike related content.
Adder
Army: Black Hole | Tag Partners | ||
A self-absorbed CO who believes his skills are matchless. Second to Hawke in rank. | Koal “Creepy Crawly” | ||
Unlock: | Complete the Campaign | ||
His Own Face |
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Dirty Things |
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Adept at making quick command decisions, he stores up energy for his CO Power more rapidly than other COs. | |||
Sideslip Movement range of all units is increased by one space. |
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Sidewinder Movement range of all units is increased by two spaces. |
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Power Quote “It’s already too late for you!“ |
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Quote “Don’t forget me now. That would be a shame.“ |
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Continue reading |
Andy
Army: Orange Star | Tag Partners | ||
A whiz with a wrench, this mechanical boy wonder earned fame as a hero who saved Macro Land. | Max “Power Wrench” Eagle “Air Lift” Hawke “Shaky Alliance” |
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Unlock: | Initially Available | ||
Mechanics |
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Waking up early |
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No real weaknesses. Proficient with air, sea and land units. Ready to fight wherever and whenever. | |||
Hyper Repair Restores two HP to all units. |
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Hyper Upgrade Restores five HP to all units. Firepower rises, and movement increases by one space. |
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Power Quote “I’ve got parts to spare!“ |
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Quote “I can fix anything!“ |
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Continue reading |
Anti-Air
A specialised anti-air unit. Inflicts heavy damage on all aerial units. It also decimates foot soldier units. Weak armour and otherwise low firepower. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 8000G | Move: | 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Tread | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 9 | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 50 | Campaign Availability: | C4: “Reclaim the Skies” HC1: “Jake’s Trial” |
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Abilities: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Vulcan | Secondary Weapon: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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APC
The APC is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It also supports the army by replenishing the supplies of other units. | |||||||||||||||||||||||||||||||||||||||
Price: | 5000G | Move: | 6 | ||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Tread | ||||||||||||||||||||||||||||||||||||
Vision: | 1 | Fuel: | 70 | ||||||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||||||
Star Value: | 40 | Campaign Availability: | C2: “The New Black” HC1: “Jake’s Trial” |
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Abilities: | Supply | Restores the fuel and ammo supplies of every unit adjacent to the APC. The APC automatically supplies at the start of a turn, and can also use the command manually. | |||||||||||||||||||||||||||||||||||||
Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: Capacity: One Unit Load/Unload: |
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Movement Chart
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Primary Weapon: | None | Secondary Weapon: | None |
Artillery
Artillery are the basic bread and butter indirect combat unit. Cheap, relatively durable and powerful for their price, the Artillery is the ranged mainstay of any army. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 6000G | Move: | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Tread | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 1 | Fuel: | 50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 9 | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 50 | Campaign Availability: | C2: “The New Black” HC1: “Jake’s Trial” |
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Abilities: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Cannon | Secondary Weapon: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 2-3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Basic Information
Game Platform:
- Nintendo DS
Release Dates:
- Japan: 23rd June 2005
- North America: 22nd August 2005
- Europe: 30th September 2005
Digital Re-release Dates
- Japan: 20th April 2016
- North America: 1st December 2016
- Europe: 3rd March 2016
Other Information:
- Players: 1 to 8 (1 to 4 on Wii U)
- Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Download Multiplayer
- Wii U Game Mode: Single Player, Single-System Multiplayer
- Accessory Support: GBA to NDS Game Link
Battle Copter
The Battle Copter is a versatile aerial unit. It is mobile, effective against a variety of targets and relatively inexpensive. It has average defence and is incredibly weak to anti-air type units. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 9000G | Move: | 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Airport | Move Type: | Air | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 3 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 6 | Consumption: | 1 per Day | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 60 | Campaign Availability: | C3: “Max Attacks” HC3: “Max Attacks” |
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Abilities: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Missiles | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Damage Chart
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Battleship
The Battleship is a powerful ranged combat unit. It specialises in coastal bombardment and area defence. It is also the most effective anti-ship unit, as well as the only naval unit capable of a land assault by itself. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 28000G | Move: | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Port | Move Type: | Ship | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 9 | Consumption: | 1 per Day | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 110 | Campaign Availability: | C6: “The Ocean Blue” HC6: “The Ocean Blue” |
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Abilities: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Cannon | Secondary Weapon: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 2-6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Black Boat
The Black Boat is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It can repair and resupply other units. | |||||||||||||||||||||||||||||||||||||||
Price: | 7500G | Move: | 7 | ||||||||||||||||||||||||||||||||||||
Built: | Port | Move Type: | Naval Transport | ||||||||||||||||||||||||||||||||||||
Vision: | 1 | Fuel: | 60 | ||||||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||||||
Star Value: | 50 | Campaign Availability: | C11: “The Long March” Clear HC11: “The Long March” Clear |
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Abilities: | Repair | Restores the fuel and ammo supplies of a selected single unit adjacent to the Black Boat. Provided funds are available, the unit is also repaired for 1 HP. | |||||||||||||||||||||||||||||||||||||
Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: Capacity: One Unit Load/Unload: |
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Movement Chart
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Primary Weapon: | None | Secondary Weapon: | None |
Black Bomb
A remote-controlled detonated explosive. Extremely fast and powerful, but completely defenceless. Can hit an extremely wide area when detonated. | |||||||||||||||||||||||||||||||||||||||
Price: | 25000G | Move: | 9 | ||||||||||||||||||||||||||||||||||||
Built: | Airport | Move Type: | Air | ||||||||||||||||||||||||||||||||||||
Vision: | 1 | Fuel: | 45 | ||||||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | 5 per Day | ||||||||||||||||||||||||||||||||||||
Star Value: | 30 | Campaign Availability: | C14: “Lash’s Test” Clear HC14: “Lash’s Test” Clear |
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Abilities: | Explode | Destroys the unit and causes a massive explosion with a radius of 3 tiles from the Black Bomb’s location. Any units hit by the explosion take 5 HP of damage, but the explosion cannot kill units. | |||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | None | Secondary Weapon: | None |
Bomber
An extremely powerful air to ground bomber. Drops powerful bombs and has high mobility, but is expensive and has average defences. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 22000G | Move: | 7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Airport | Move Type: | Air | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 9 | Consumption: | 5 per Day | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 90 | Campaign Availability: | C8: “Tag Battle” HC5: “Neverending War” |
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Abilities: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Bombs | Secondary Weapon: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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C01: Jake’s Trial
Normal Campaign Guide
Mission 1: Jake’s Trial
C02: The New Black
Normal Campaign Guide
Mission 2: The New Black
C03: Max Attacks!
Normal Campaign Guide
Mission 3: Max Attacks!
C04: Reclaim the Skies!
Normal Campaign Guide
Mission 4: Reclaim the Skies!
C05: Neverending War
Normal Campaign Guide
Mission 5: Neverending War
C08: Tag Battle
Normal Campaign Guide
Mission 8: Tag Battle
C09: Victory or Death!
Normal Campaign Guide
Mission 9: Victory or Death!
C15: Verdant Hills
Normal Campaign Guide
Mission 15: Verdant Hills
C16: Snow Hunters
Normal Campaign Guide
Mission 16: Snow Hunters
C24: Pincer Strike
Normal Campaign Guide
Mission 24: Pincer Strike
Candy
Army: Black Hole | Tag Partners | ||
Jugger and Zak’s commanding officer. Has a blunt, queen-like personality. | Zak “Flash Point” Jugger “Fireworks” |
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Unlock: | Complete the Campaign | ||
Anything chic |
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Anything passé |
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Has long lived in cities, so she fights better on urban terrain. Any unit on a property gets an attack boost. | |||
Urban Blight Inflicts 3 HP of damage to any enemy unit on a property. Improves her firepower bonus on urban tiles. |
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High Society Greatly improves her attack bonus on urban terrain. Additionally, all units gain attack boosts based on how many cities are owned. |
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Power Quote “Even the prettiest rose has thorns!“ |
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Quote “Aha ha ha! Pathetic.“ |
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Continue reading |
Carrier
The carrier is a powerful naval platform designed to support aerial units. It can transport and supply air units while providing covering fire to any enemy aerial units in the area. It has an absolutely incredible firing range, but comes at a hefty price. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 30000G | Move: | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Ship | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 4 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 9 | Consumption: | 1 per Day | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 110 | Campaign Availability: | C18: “Omens and Signs” HC18: “Omens and Signs” |
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Abilities: | Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: Capacity: Two Units Load/Unload: |
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Supply | Restores the fuel and ammo supplies of the two units currently being transported by the Carrier at the start of the turn. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Missiles | Secondary Weapon: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 3-8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Colin
Army: Blue Moon | Tag Partners | ||
Blue Moon’s rich boy CO and Sasha’s little brother. A gifted CO with a sharp, if insecure mind. | Sasha “Trust Fund” | ||
Unlock: | Initially Available | ||
Olaf and Grit |
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Black Hole |
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Heir to a vast fortune, Colin can buy units at bargain-basement prices. His troops’ low firepower stems from his lack of experience. | |||
Gold Rush Increases deployment funds by one and a half times. |
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Power of Money Uses wealth to increase the strength of weapons. The more funds available, the stronger the weapons become. |
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Power Quote “I’ll give it everything I’ve got!“ |
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Quote “I’ll win if I try my best!” |
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Continue reading |
Cruiser
The cruiser is a versatile naval unit which acts as both a “sea tank” and an anti-air unit. It is mobile, sturdy and moderately powerful. It has the oft-forgotten ability to transport helicopters and keep them out of harm’s way. It also has the unique ability to target submarines at all times, even when they have been dived. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 18000G | Move: | 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Port | Move Type: | Ship | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 3 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 9 | Consumption: | 1 per Day | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 80 | Campaign Availability: | C6: “The Ocean Blue” HC6: “The Ocean Blue” |
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Abilities: | Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: Capacity: Two Units Load/Unload: |
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Movement Chart
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Primary Weapon: | Missiles | Secondary Weapon: | Anti-Air Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Damage Chart
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Damage Chart
The damage chart for Dual Strike.
Drake
Army: Green Earth | Tag Partners | ||
A bighearted former pirate who hates fighting. Also a great surfer. Dude! | Eagle “Stormwatch” | ||
Unlock: | Initially Available | ||
The sea |
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High places |
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Naval units have superior firepower but air units have weaker attacks. | |||
Tsunami Causes a tidal wave that does one HP of damage to all enemy units and reduces their fuel by half. |
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Typhoon Causes a tidal wave that does two HP of damage to all enemy units and reduces their fuel by half. Produces rain for one full day. |
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Power Quote “Can’t you just feel the riptide washing you out to the open sea?“ |
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Quote “The sea is my home.” |
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Continue reading |
Eagle
Army: Green Earth | Tag Partners | ||
Green Earth’s daring pilot hero. Joined the air force to honour his father’s legacy. | Andy “Airlift” Sami “Earth and Sky” Drake “Stormwatch” |
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Unlock: | Initially Available | ||
Lucky goggles |
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Swimming |
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Air units use less fuel than those of other armies and also have superior firepower. Naval units have weaker firepower. | |||
Lightning Drive Able to move non-infantry units twice during a turn, but their firepower is cut in half. |
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Lightning Strike Able to move non-infantry units twice during a turn. No firepower penalty. |
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Power Quote “Death from above!“ |
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Quote “Try hitting the gym!” |
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Continue reading |
Fighter
A powerful air superiority fighter. Only capable of attacking other aerial units, it unleashes incredible firepower and has amazing mobility. Capable of even attacking a Stealth Fighter when hiding, provided it can be seen. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 20000G | Move: | 9 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Airport | Move Type: | Air | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 9 | Consumption: | 5 per Day | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 90 | Campaign Availability: | C9: “Victory or Death” HC5: “Neverending War” |
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Abilities: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Missiles | Secondary Weapon: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Flak
Army: Black Hole | Tag Partners | ||
The strongman of the Black Hole Army. Promoted from Private by Hawke. | Lash “Bruise Cruise” | ||
Unlock: | Complete the Campaign | ||
Meat |
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Veggies |
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High firepower, but relies solely on strength. Shoddy technique sometimes reduces the damage his units deal. | |||
Brute Force Increases dispersion of fire. There is a chance of getting a super strong blow, but units’ firepower might unexpectedly drop instead. |
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Barbaric Blow Attack power increases dramatically, but so does the dispersion rate which affects the amount of damage targets take. |
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Power Quote “Nrrrg? Graaarwr! Braaawwwggghhh!!!“ |
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Quote “Enough pussyfooting around!“ |
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Continue reading |
Glitches
Like any game, there are always some bugs that slip through. Dual Strike has a number of interesting bugs to experience. Continue reading
Grimm
Army: Yellow Comet | Tag Partners | ||
A CO with a dynamic personality. Couldn’t care less about the details. Nicknamed “Lightning Grimm”. | Sensei “Rolling Thunder” | ||
Unlock: | Complete Mission 22 “Crystal Calamity” | ||
Doughnuts |
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Planning |
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Firepower of all units is increased due to his daredevil nature, but their defence is a little weak. | |||
Knuckleduster Increases the attack of all units. |
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Haymaker Greatly increases the attack of all units. |
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Power Quote “Things are lookin’ Grimm for you!“ |
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Quote “Gwar har har! Hit the road, slick!” |
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Continue reading |
Grit
Army: Blue Moon | Tag Partners | ||
A laid-back style masks his dependability. A peerless marksman. Works well with Olaf. | Max “Big Country” Olaf “Snow Patrol” |
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Unlock: | Initially Available | ||
Cats |
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Rats |
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Range for ranged units is one space more than other COs. They cause more damage too. Weak in combat with non-infantry direct combat units. | |||
Snipe Attack Increases the range of distance weapons by one space. Attack strength of these units also increases. |
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Super Snipe Distance weapons can shoot two spaces farther than normal. They also receive a firepower bonus. |
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Power Quote “Let’s do us some target practice!“ |
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Quote “Ayup. That’s just about what I figured.” |
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Continue reading |
Hachi
Army: Orange Star | Tag Partners | ||
Owner of the Battle Maps shop. Rumoured to be Orange Star’s former commander-in-chief. | Sensei “Grizzled Vets” | ||
Unlock: | Complete Campaign | ||
Tea |
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Medicine |
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Uses secret trade routes to get lower deployment costs for all units. | |||
Barter Speaks with such authority that he obtains even lower deployment costs. |
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Merchant Union Deployment costs drop. Merchant pals gather from around the globe to help him deploy ground units from any allied property. |
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Power Quote “Battle Maps is your one-stop war shop!“ |
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Quote “Thank you, come again!“ |
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Continue reading |
Hawke
Army: Black Hole | Tag Partners | ||
A CO of the Black Hole Army who will stop at nothing to achieve his goals. | Andy “Shaky Alliance” Lash “Rebel Yell” |
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Unlock: | Complete the Campaign | ||
Black coffee |
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Incompetence |
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All units possess superior firepower. His CO Power builds up more slowly than those of other COs. | |||
Black Wave All damaged units recover one HP. In addition, all enemy units suffer one HP of damage. |
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Black Storm All damaged units recover two HP. In addition, all enemy units suffer two HP of damage. |
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Power Quote “You have inspired me to take action.“ |
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Quote “There was no chance. My victory was assured.“ |
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HC01: Jake’s Trial
Hard Campaign Guide
Mission 1: Jake’s Trial
HC22: Crystal Calamity
Hard Campaign Guide
Mission 22: Crystal Calamity
Infantry
The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 1000G | Move: | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Infantry | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 20 | Campaign Availability: | C1: “Jake’s Trial” HC1: “Jake’s Trial” |
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Abilities: | Capture | Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Vision | Improves the unit’s vision by 3 when standing on a Mountain tile. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | None | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Jake
Army: Orange Star | Tag Partners | ||
A young, energetic Orange Star CO who is a top notch tank commander. | Rachel “Orange Crush” Jess “Heavy Metal” |
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Unlock: | Initially Available | ||
Clubbin’ |
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Easy Listening |
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Fights well in the open. Firepower of all units is increased on plains. | |||
Beat Down Firing range of vehicles is increased by one. Firepower of all units is further increased on plains. |
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Block Rock Firing range of vehicles is increased by one, and movement range by two. Firepower of all units is greatly increased on plains. |
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Power Quote “Prepare to get served!“ |
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Quote “You got dropped like a phat beat!“ |
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Javier
Army: Green Earth | Tag Partners | ||
A Green Earth CO who values chivalry above all else. Likes to charge units in to battle. | Kanbei “Code of Honour” Jess “Green Flash” |
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Unlock: | Complete Mission 22 “Crystal Calamity” | ||
Honour |
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Retreating |
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Javier has enhanced defence against long-range attacks. Communication towers improve his defence. | |||
Tower Shield Improves defence when attacked by indirect-combat units. The effect of Towers is doubled. |
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Tower of Power Greatly improves defence when attacked by indirect-combat units. The effect of Towers is tripled. |
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Power Quote “Your maidenfolk shall soon howl great lamentations!“ |
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Quote “You live still, for Javier is masterful but merciful!” |
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Jess
Army: Green Earth | Tag Partners | ||
A gallant tank-driving CO who excels at analysing information. A hero of the last war. | Jake “Heavy Metal” Javier “Green Flash” |
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Unlock: | Initially Available | ||
Dandelions |
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Unfit COs |
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Vehicular units have superior firepower. Air and naval units are comparatively weak. | |||
Turbo Charge Movement of vehicular units goes up by one space. Attack increases, and fuel and ammo supplies are also replenished. |
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Overdrive Movement of vehicular units goes up by two spaces. Attack dramatically increases, and fuel and ammo supplies are also replenished. |
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Power Quote “Roll out, tanks!“ |
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Quote “This battle will advance my tactical research.” |
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Jugger
Army: Black Hole | Tag Partners | ||
A robot-like CO with the Black Hole Army. No one knows his true identity. Gets a bit smarter when he uses a CO Power. | Koal “Power Surge” Kindle “Fireworks” |
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Unlock: | Complete the Campaign | ||
Energy |
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Static electricity |
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High firepower, but relies solely on strength. Shoddy technique sometimes reduces the damage his units deal. | |||
Overclock Increases dispersion of fire. There is a chance of getting a super strong blow, but units’ firepower might unexpectedly drop instead. |
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System Crash Attack power increases dramatically, but so does the dispersion rate which affects the amount of damage targets take. |
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Power Quote “Jugger must… Control-Alt-Delete.“ |
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Quote “Victory dance initiated.“ |
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