Anti-Air

Anti-Air
A specialised anti-air unit. Inflicts heavy damage on all aerial units. It also decimates foot soldier units. Weak armour and otherwise low firepower.
Price: 8000G Move: 6
Built: Base Move Type: Tread
Vision: 2 Fuel: 60
Ammo: 9 Consumption: None
Star Value: 50 Campaign Availability: C4: “Reclaim the Skies”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

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1
Primary Weapon: Vulcan Secondary Weapon: None
Range: 1-1
Damage Chart
105%65%
105%75%
60%105%
25%105%
10%75%
5%120%
1%--
50%--
50%--
55%--
45%--
55%--
25%30%

APC

APC
The APC is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It also supports the army by replenishing the  supplies of other units.
Price: 5000G Move: 6
Built: Base Move Type: Tread
Vision: 1 Fuel: 70
Ammo: None Consumption: None
Star Value: 40 Campaign Availability: C2: “The New Black”
HC1: “Jake’s Trial”
Abilities: Supply Restores the fuel and ammo supplies of every unit adjacent to the APC. The APC automatically supplies at the start of a turn, and can also use the command manually.
Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Artillery

Artillery
Artillery are the basic bread and butter indirect combat unit. Cheap, relatively durable and powerful for their price, the Artillery is the ranged mainstay of any army.
Price: 6000G Move: 5
Built: Base Move Type: Tread
Vision: 1 Fuel: 50
Ammo: 9 Consumption: None
Star Value: 50 Campaign Availability: C2: “The New Black”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

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Primary Weapon: Cannon Secondary Weapon: None
Range: 2-3
Damage Chart
90%--
85%--
80%--
70%--
45%--
40%--
15%40%
70%50%
75%55%
80%60%
75%55%
80%45%
70%5%

Basic Information


Game Platform:

  • Nintendo DS

Release Dates:

  • Japan: 23rd June 2005
  • North America: 22nd August 2005
  • Europe: 30th September 2005

Digital Re-release Dates

  • Japan: 20th April 2016
  • North America: 1st December 2016
  • Europe: 3rd March 2016

Other Information:

  • Players: 1 to 8 (1 to 4 on Wii U)
  • Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Download Multiplayer
  • Wii U Game Mode: Single Player, Single-System Multiplayer
  • Accessory Support: GBA to NDS Game Link

Battle Copter

Battle Copter
The Battle Copter is a versatile aerial unit. It is mobile, effective against a variety of targets and relatively inexpensive. It has average defence and is incredibly weak to anti-air type units.
Price: 9000G Move: 6
Built: Airport Move Type: Air
Vision: 3 Fuel: 99
Ammo: 6 Consumption: 1 per Day
Star Value: 60 Campaign Availability: C3: “Max Attacks”
HC3: “Max Attacks”
Abilities: None
Movement Chart

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Primary Weapon: Missiles Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
45%--
50%--
55%--
55%--
25%--
20%--
10%25%
60%25%
65%25%
65%25%
25%25%
65%25%
55%25%
Damage Chart
75%--
75%--
30%65%
6%95%
1%--
1%--
1%--
20%--
25%--
35%--
6%--
35%--
6%20%

Battleship

Battleship
The Battleship is a powerful ranged combat unit. It specialises in coastal bombardment and area defence. It is also the most effective anti-ship unit, as well as the only naval unit capable of a land assault by itself.
Price: 28000G Move: 5
Built: Port Move Type: Ship
Vision: 2 Fuel: 99
Ammo: 9 Consumption: 1 per Day
Star Value: 110 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
Abilities: None
Movement Chart

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Primary Weapon: Cannon Secondary Weapon: None
Range: 2-6
Damage Chart
95%--
90%--
90%--
80%--
55%--
50%--
25%50%
80%95%
80%95%
85%95%
85%95%
90%60%
80%20%

Black Boat

Black Boat
The Black Boat is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It can repair and resupply other units.
Price: 7500G Move: 7
Built: Port Move Type: Naval Transport
Vision: 1 Fuel: 60
Ammo: None Consumption: None
Star Value: 50 Campaign Availability: C11: “The Long March” Clear
HC11: “The Long March” Clear
Abilities: Repair Restores the fuel and ammo supplies of a selected single unit adjacent to the Black Boat. Provided funds are available, the unit is also repaired for 1 HP.
Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: One Unit
Load/Unload:
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Black Bomb

Black Bomb
A remote-controlled detonated explosive. Extremely fast and powerful, but completely defenceless. Can hit an extremely wide area when detonated.
Price: 25000G Move: 9
Built: Airport Move Type: Air
Vision: 1 Fuel: 45
Ammo: None Consumption: 5 per Day
Star Value: 30 Campaign Availability: C14: “Lash’s Test” Clear
HC14: “Lash’s Test” Clear
Abilities: Explode Destroys the unit and causes a massive explosion with a radius of 3 tiles from the Black Bomb’s location. Any units hit by the explosion take 5 HP of damage, but the explosion cannot kill units.
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Bomber

Bomber
An extremely powerful air to ground bomber. Drops powerful bombs and has high mobility, but is expensive and has average defences.
Price: 22000G Move: 7
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: 9 Consumption: 5 per Day
Star Value: 90 Campaign Availability: C8: “Tag Battle”
HC5: “Neverending War”
Abilities: None
Movement Chart

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Primary Weapon: Bombs Secondary Weapon: None
Range: 1-1
Damage Chart
110%--
110%--
105%--
105%--
105%--
90%--
35%75%
105%50%
105%95%
105%95%
95%95%
105%75%
105%35%

Carrier

Carrier
The carrier is a powerful naval platform designed to support aerial units. It can transport and supply air units while providing covering fire to any enemy aerial units in the area. It has an absolutely incredible firing range, but comes at a hefty price.
Price: 30000G Move: 5
Built: Base Move Type: Ship
Vision: 4 Fuel: 99
Ammo: 9 Consumption: 1 per Day
Star Value: 110 Campaign Availability: C18: “Omens and Signs”
HC18: “Omens and Signs”
 Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: Two Units
Load/Unload:
Supply Restores the fuel and ammo supplies of the two units currently being transported by the Carrier at the start of the turn.
Movement Chart

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Primary Weapon: Missiles Secondary Weapon: None
Range: 3-8
Damage Chart
--100%
--100%
--115%
--115%
--100%
--120%
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Cruiser

Cruiser
The cruiser is a versatile naval unit which acts as both a “sea tank” and an anti-air unit. It is mobile, sturdy and moderately powerful. It has the oft-forgotten ability to transport helicopters and keep them out of harm’s way. It also has the unique ability to target submarines at all times, even when they have been dived.
Price: 18000G Move: 6
Built: Port Move Type: Ship
Vision: 3 Fuel: 99
Ammo: 9 Consumption: 1 per Day
Star Value: 80 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: Two Units
Load/Unload:
Movement Chart

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Primary Weapon: Missiles Secondary Weapon: Anti-Air Gun
Range: 1-1 Range:  1-1
Damage Chart
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--5%
--25%
--25%
--90% (+Dived)
--25%
--5%
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 Damage Chart
--85%
--100%
--105%
--105%
--100%
--120%
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Fighter

Fighter
A powerful air superiority fighter. Only capable of attacking other aerial units, it unleashes incredible firepower and has amazing mobility. Capable of even attacking a Stealth Fighter when hiding, provided it can be seen.
Price: 20000G Move: 9
Built: Airport Move Type: Air
Vision: 2 Fuel: 99
Ammo: 9 Consumption: 5 per Day
Star Value: 90 Campaign Availability: C9: “Victory or Death”
HC5: “Neverending War”
Abilities: None
Movement Chart

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Primary Weapon: Missiles Secondary Weapon: None
Range: 1-1
Damage Chart
--55%
--100%
--120%
--120%
--85% (+Stealth)
--120%
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Infantry

Stealth
The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties.
Price: 1000G Move: 3
Built: Base Move Type: Infantry
Vision: 2 Fuel: 99
Ammo: None Consumption: None
Star Value: 20 Campaign Availability: C1: “Jake’s Trial”
HC1: “Jake’s Trial”
Abilities: Capture Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP.
Mountain Vision Improves the unit’s vision by 3 when standing on a Mountain tile.
Movement Chart

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Primary Weapon: None Secondary Weapon: Machine Gun
Range: 1-1
Damage Chart
55%--
45%--
12%7%
5%30%
1%--
1%--
1%--
14%--
15%--
25%--
5%--
25%--
5%20%