Lander

Lander
The Lander is a naval troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It is the only way to move heavier land units across oceans.
Price: 12000G Move: 6
Built: Port Move Type: Naval Transport
Vision: 1 Fuel: 99
Ammo: None Consumption: None
Star Value: 60 Campaign Availability: C6: “The Ocean Blue”
HC6: “The Ocean Blue”
 Abilities: Transport This unit is capable of transporting other units. It has the Load and Drop commands.
Details
Transports:
Capacity: Two Units
Load/Unload:
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Mech

Stealth
The Mech is a more powerful but less mobile variant of the Infantry unit. They have extra firepower with their bazooka, while still retaining the ability to capture properties.
Price: 3000G Move: 2
Built: Base Move Type: Mech
Vision: 2 Fuel: 70
Ammo: 3 Consumption: None
Star Value: 20 Campaign Availability: C1: “Jake’s Trial”
HC1: “Jake’s Trial”
Abilities: Capture Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP.
Mountain Vision Improves the unit’s vision by 3 when standing on a Mountain tile.
Movement Chart

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Primary Weapon: Bazooka Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
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85%--
55%--
15%--
15%--
5%--
75%--
70%--
85%--
65%--
85%--
55%30%
Damage Chart
65%--
55%--
18%9%
6%35%
1%--
1%--
1%--
20%--
32%--
35%--
6%--
35%--
6%20%

Medium Tank

Medium Tank
The Medium Tank is a heavier, slower and more powerful tank. It boasts relatively heavy armour and strong all-around firepower. It moves slower and has a very poor vision range, however.
Price: 16000G Move: 5
Built: Base Move Type: Tread
Vision: 1 Fuel: 50
Ammo: 8 Consumption: None
Star Value: 80 Campaign Availability: C9: “Victory or Death”
HC9: “Victory or Death”
Abilities: None
Movement Chart

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Primary Weapon: Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
50%--
45%--
105%--
85%--
55%--
45%--
25%10%
105%30%
105%35%
105%10%
105%35%
105%10%
85%30%
Damage Chart
105%--
95%--
45%12%
8%45%
1%--
1%--
1%--
45%--
45%--
55%--
7%--
35%--
8%20%

Megatank

Megatank
This ultimate tank boasts insane raw firepower and incredible defence. It moves slowly and has low supplies, but its sheer power makes it a terror on the battlefield.
Price: 28000G Move: 4
Built: Base Move Type: Tread
Vision: 1 Fuel: 50
Ammo: 3 Consumption: None
Star Value: 110 Campaign Availability: C16: “Snow Hunters”
HC16: “Snow Hunters”
Abilities: None
Movement Chart

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Primary Weapon: Mega Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
50%--
45%--
195%--
180%--
125%--
115%--
65%45%
195%65%
195%75%
195%45%
195%105%
195%45%
180%45%
Damage Chart
135%--
125%--
65%22%
10%55%
1%--
1%--
1%--
65%--
65%--
75%--
17%--
55%--
10%30%

Missiles

Missile
A powerful defensive anti-air unit. Has low mobility, but high range and power against airborne targets. Also has an extremely large vision range for an indirect combat unit.
Price: 12000G Move: 4
Built: Base Move Type: Tyre
Vision: 5 Fuel: 60
Ammo: 6 Consumption: None
Star Value: 70 Campaign Availability: C4: “Reclaim the Skies”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

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Primary Weapon: Missile Secondary Weapon: None
Range: 3-5
Damage Chart
--100%
--100%
--115%
--115%
--100%
--120%
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Neotank

Neotank
The Neotank is a super-charged Medium Tank, with more movement, firepower, fuel and ammunition. It also costs significantly more. Extremely powerful and mobile, it can cause significant damage to most land-based targets.
Price: 22000G Move: 6
Built: Base Move Type: Tread
Vision: 1 Fuel: 99
Ammo: 9 Consumption: None
Star Value: 90 Campaign Availability: C9: “Victory or Death”
HC9: “Victory or Death”
Abilities: None
Movement Chart

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Primary Weapon: New Type Cannon Secondary Weapon: Machine Gun
Range: 1-1 Range: 1-1
Damage Chart
50%--
45%--
125%--
105%--
75%--
55%--
35%15%
125%30%
115%40%
125%15%
115%40%
125%15%
105%35%
Damage Chart
125%--
115%--
65%22%
10%55%
1%--
1%--
1%--
65%--
65%--
75%--
17%--
55%--
10%20%

Oozium

Oozium
An odd giant mass of gelatinous goo that consumes everything it touches. Extremely resistant to damage, but very slow.
Price: N/A Move: 1
Built: N/A Move Type: Oozium
Vision: 1 Fuel: 99
Ammo: None Consumption: None
Star Value: 150 Campaign Availability: Not Available
Abilities: Consume When moving, the Oozium can move onto an enemy unit. Doing so will destroy the enemy unit. Units lost in this way also give no charge to the CO Power gauge. Also, Oozium cannot be Trapped! in Fog of War.
Missile Silo Immunity Oozium are completely immune to missile silos and cannot be damaged by them.
CO Ability Immunity Oozium are completely immune to the effects of CO Powers with the  exception of Lightning Strike and Lightning Drive. They do not gain any boosted abilities based on the CO Commanding them. However, they do not suffer any ill effects from COs either, such as mass damage from CO Powers like Tsunami or Black Wave.
Movement Chart

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Primary Weapon: None Secondary Weapon: None

Piperunner

Piperunner
A quirky unit that Black Hole invented. The Piperunner is only capable of moving across the large pipelines. It has similar combat capabilities to a Rocket unit, although it can also fire upon aerial units.
Price: 20000G Move: 9
Built: Base Move Type: Pipeline
Vision: 4 Fuel: 99
Ammo: 9 Consumption: None
Star Value: 100 Campaign Availability: C17: “Spiral Garden” complete
HC17: “Spiral Garden” complete
Abilities: None
Movement Chart

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Primary Weapon: Pipe Gun Secondary Weapon: None
Range: 2-5
Damage Chart
95%65%
90%75%
90%105%
80%105%
55%75%
50%120%
25%55%
80%60%
80%60%
85%85%
85%60%
90%60%
80%15%

Recon

Recon
The Recon is a mobile scout unit that has a large vision range. They move freely on flat terrain, but have trouble with rough terrain.
Price: 4000G Move: 8
Built: Base Move Type: Tyre
Vision: 5 Fuel: 80
Ammo: None Consumption: None
Star Value: 50 Campaign Availability: C8: “Tag Battle”
HC1: “Jake’s Trial”
Abilities: None
Movement Chart

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Primary Weapon: None Secondary Weapon: Machine Gun
Range: 1-1
Damage Chart
70%--
65%--
35%10%
6%35%
1%--
1%--
1%--
45%--
45%--
55%--
4%--
28%--
6%20%

Rockets

Rockets
The Rocket is a powerful, long range attack unit. It has poor mobility but high firepower and a large firing range.
Price: 15000G Move: 5
Built: Base Move Type: Tyre
Vision: 1 Fuel: 50
Ammo: 6 Consumption: None
Star Value: 70 Campaign Availability: C9: “Victory or Death”
HC9: “Victory or Death”
Abilities: None
Movement Chart

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Primary Weapon: Cannon Secondary Weapon: None
Range: 3-5
Damage Chart
95%--
90%--
90%--
80%--
55%--
50%--
25%55%
80%60%
80%60%
85%85%
85%60%
90%60%
80%15%