Turn Survival Guide
Mission 11: Forest Frenzy
Advance Wars: Dual Strike related content.
Army: Orange Star | Tag Partners | ||
A strong-willed Orange Star special forces captain who loves long hair. | Sonja “Girl Power” Eagle “Earth and Sky” |
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Unlock: | Initially Available | ||
Chocolate |
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Cowards |
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As an infantry specialist, her foot soldiers do more damage and capture faster. Non-infantry direct combat units have weaker firepower. | |||
Double Time Infantry units receive a movement bonus of one space. Their attack also increases. |
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Victory March Increases all foot soldiers’ movement by two spaces and gives them an attack bonus. They capture in one turn even below full HP. |
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Power Quote “Gotta stay cool…“ |
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Quote “Commandos always complete their mission.“ |
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Army: Blue Moon | Tag Partners | ||
Colin’s sister. Normally ladylike, but becomes daring when angry. | Colin “Trust Fund” | ||
Unlock: | Complete Mission 22 “Crystal Calamity” | ||
Truffles |
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Pork rinds |
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Being the heir to a vast fortune, she gets an additional 100 funds from allied bases. | |||
Market Crash Decreases the enemy’s CO Power meters in proportion to the funds in the treasury. |
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War Bonds Earn funds when she inflicts damage on a foe. She gains 50% of the unit’s cost in damage. |
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Power Quote “You’ve made me very, very…upset.“ |
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Quote “Money is power.” |
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Army: Yellow Comet | Tag Partners | ||
A former paratrooper rumoured to have been quite the CO in his day. | Hachi “Grizzled Vets” Grimm “Rolling Thunder” |
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Unlock: | Initially Available | ||
Lazy, rainy days |
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Busy malls |
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Strong infantry and high transport movement. Superior firepower for copters, but naval units have weaker attacks. | |||
Copter Command Attack copter firepower rises. Infantry units with 9 HP appear in all allied cities, ready to be moved. |
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Airborne Assault Attack copter firepower rises. Mech units with 9 HP appear in all allied cities, ready to be moved. |
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Power Quote “Ha ha! I didn’t get old for nothing!“ |
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Quote “Looks like I still got it! Take that, whippersnapper!” |
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Skills
Skills are additional unlockable abilities that can be equipped on your COs to improve their unit strengths and combat ratings. A CO can equip up to four skills. Any equipped skill will add to the CO’s natural abilities, allowing you to stack effects. Combining Olaf with the Icebreaker skill for example will give Olaf an incredible +40% firepower when it is snowing.
Army: Yellow Comet | Tag Partners | ||
Kanbei’s calm and collected daughter who plans before acting. Excels in information warfare. | Kanbei “Battle Standard” Sami “Girl Power” Lash “Brainstorm” |
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Unlock: | Initially Available | ||
Computers |
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Bugs |
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All units have extended vision ranges in Fog of War. Keeps HP intel hidden from foes. Manipulates information to reduce enemy terrain effects by one. | |||
Enhanced Vision Increases the vision of units by one space and allows them to see into woods and reefs. Reduces enemy terrain effects by two. |
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Counter Break Increases vision of units by one space and allows them to see into woods and reefs. Counter-attacks are stronger. Reduces enemy terrain effects by three. |
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Power Quote “You can’t hide from me!“ |
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Quote “That was too close.” |
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A high-tech Stealth Fighter developed by Orange Star. Possesses average overall firepower but can hit every single unit. Has the unique ability to cloak itself to hide from the enemy, protecting it from fire and preventing it from being seen. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 24000G | Move: | 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Airport | Move Type: | Air | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 4 | Fuel: | 60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 6 | Consumption: | 5 per Day (8 per Day in Stealth) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 100 | Campaign Availability: | C18: “Omens and Signs” HC18: “Omens and Signs” |
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Abilities: | Stealth | Allows the unit to hide from all units unless they are adjacent. Increases fuel consumption to 8 per day. While in Stealth mode, a unit is also completely immune to attacks from every unit except Fighters and other Stealth Fighters. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Omni-Missile | Secondary Weapon: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1 – 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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The submarine is a specialised anti-ship unit. It is designed for guerrilla strikes against the enemy’s transports, battleships and carriers. It has the special ability to Dive which allows it to hide from the enemy and also protects it from most types of attacks. It is also an excellent scout with the highest vision of all naval units. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 20000G | Move: | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Port | Move Type: | Ship | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 5 | Fuel: | 60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 6 | Consumption: | 1 per Day (5 per Day when Dived) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 90 | Campaign Availability: | C6: “The Ocean Blue” HC6: “The Ocean Blue” |
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Abilities: | Dive | Allows the unit to hide from all units unless they are adjacent. Increases fuel consumption to 5 per day. While in Dive mode, a unit is also completely immune to ranged attacks. When adjacent to enemy units, or on an enemy property a Dived submarine can still be targeted by Cruisers and Submarines. |
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Movement Chart
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Primary Weapon: | Torpedo | Secondary Weapon: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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The tank is a mobile, but all around average combat unit. It excels in no particular area, but has decent ratings for every ability as well. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 7000G | Move: | 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Tread | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 3 | Fuel: | 70 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 9 | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 50 | Campaign Availability: | C1: “Jake’s Trial” HC1: “Jake’s Trial” |
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Abilities: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Cannon | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Damage Chart
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The T-Copter is a basic troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It allows Infantry and Mech units to be transported to areas of the map that would not otherwise be possible, due to the fact that it can fly. | |||||||||||||||||||||||||||||||||||||||
Price: | 5000G | Move: | 6 | ||||||||||||||||||||||||||||||||||||
Built: | Airport | Move Type: | Air | ||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | 1 per Day | ||||||||||||||||||||||||||||||||||||
Star Value: | 50 | Campaign Availability: | C3: “Max Attacks!” HC3: “Max Attacks!” |
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Abilities: | Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: Capacity: One Unit Load/Unload: |
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Movement Chart
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Primary Weapon: | None | Secondary Weapon: | None |
Unlocks and secrets in Advance Wars: Dual Strike. Contains spoilers for those adverse to such things.
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Army: Black Hole | Tag Partners | ||
The new commander-in-chief of the Black Hole Forces. An old man who has been alive a very long time. | None | ||
Unlock: | Complete the Hard Campaign | ||
Long life |
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Young ‘uns! |
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All units have superior firepower and defence. | |||
Von Bolt has no CO Power | |||
Ex Machina Fires shock waves that paralyse and cause 3 HP of damage to all forces in range. Damaged units must skip their next turn. |
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Power Quote “No matter how powerful…hhh…you are, you’re still…hhh…a worm on a hook…“ |
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Quote “Even death…hhh…fears me…“ |
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Map 23: Little Lion
Army: Black Hole | Tag Partners | ||
A CO of the Black Hole army who is always planning his next destructive act. | Jugger “Power Surge” Candy “Flash Point” Adder “Creepy Crawly” |
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Unlock: | Complete the Campaign | ||
Proverbs, Ramen |
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Fondue |
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He’s a master of road based battles. His CO powers cost less to use than those of other COs. | |||
Forced March Movement range for all units is increased by one space. Units have more firepower on roads. |
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Trail of Woe Movement for all units is increased by two spaces. Units have more firepower on roads. |
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Power Quote “I am a warrior and a scholar. My victory is all but certain.“ |
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Quote “Victory is no accident.“ |
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