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The Recon is a mobile scout unit that has a large vision range. They move freely on flat terrain, but have trouble with rough terrain. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 4000G | Move: | 8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Tyre | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 5 | Fuel: | 80 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 50 | Campaign Availability: | C8: “Tag Battle” HC1: “Jake’s Trial” |
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Abilities: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | None | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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AWDS
Mech
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The Mech is a more powerful but less mobile variant of the Infantry unit. They have extra firepower with their bazooka, while still retaining the ability to capture properties. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 3000G | Move: | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Mech | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 70 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 3 | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 20 | Campaign Availability: | C1: “Jake’s Trial” HC1: “Jake’s Trial” |
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Abilities: | Capture | Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Vision | Improves the unit’s vision by 3 when standing on a Mountain tile. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Bazooka | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Damage Chart
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Infantry
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The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 1000G | Move: | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Infantry | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 20 | Campaign Availability: | C1: “Jake’s Trial” HC1: “Jake’s Trial” |
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Abilities: | Capture | Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Vision | Improves the unit’s vision by 3 when standing on a Mountain tile. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | None | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Stealth
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A high-tech Stealth Fighter developed by Orange Star. Possesses average overall firepower but can hit every single unit. Has the unique ability to cloak itself to hide from the enemy, protecting it from fire and preventing it from being seen. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 24000G | Move: | 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Airport | Move Type: | Air | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 4 | Fuel: | 60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 6 | Consumption: | 5 per Day (8 per Day in Stealth) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 100 | Campaign Availability: | C18: “Omens and Signs” HC18: “Omens and Signs” |
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Abilities: | Stealth | Allows the unit to hide from all units unless they are adjacent. Increases fuel consumption to 8 per day. While in Stealth mode, a unit is also completely immune to attacks from every unit except Fighters and other Stealth Fighters. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Omni-Missile | Secondary Weapon: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1 – 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Grimm
Army: ![]() ![]() | ![]() |
A CO with a dynamic personality. Couldn’t care less about the details. Nicknamed “Lightning Grimm”. | |
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“Things are lookin’ Grimm for you!“ |
Sensei
Army: ![]() ![]() | ![]() |
A former paratrooper rumoured to have been quite the CO in his day. | |
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“Ha ha! I didn’t get old for nothing!“ |
Sonja
Army: ![]() ![]() | ![]() |
Kanbei’s calm and collected daughter who plans before acting. Excels in information warfare. | |
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“You can’t hide from me!“ |
Kanbei
Army: ![]() ![]() | ![]() |
The emperor of Yellow Comet. A skilled CO who has a soft spot for his daughter. | |
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“Kanbei is here! All hail the Emperor of Yellow Comet!“ |
Javier
Army: ![]() ![]() | ![]() |
A Green Earth CO who values chivalry above all else. Likes to charge units in to battle. | |
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“Your maidenfolk shall soon howl great lamentations!“ |
Jess
Army: ![]() ![]() | ![]() |
A gallant tank-driving CO who excels at analysing information. A hero of the last war. | |
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“Roll out, tanks!“ |
Drake
Army: ![]() ![]() | ![]() |
A bighearted former pirate who hates fighting. Also a great surfer. Dude! | |
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“Can’t you just feel the riptide washing you out to the open sea?“ |
Eagle
Army: ![]() ![]() | ![]() |
Green Earth’s daring pilot hero. Joined the air force to honour his father’s legacy. | |
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“Death from above!“ |
Sasha
Army: ![]() ![]() | ![]() |
Colin’s sister. Normally ladylike, but becomes daring when angry. | |
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“You’ve made me very, very…upset.“ |
Colin
Army: ![]() ![]() | ![]() |
An inexperienced little rich boy who somehow became a CO in Blue Moon. He views Olaf and Grit with awe and admiration. | |
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“I’ll give it everything I’ve got!“ |
Grit
Army: ![]() ![]() | ![]() |
A laid-back style masks his dependability. A peerless marksman. Works well with Olaf. | |
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“Let’s do us some target practice!“ |
Olaf
Army: ![]() ![]() | ![]() |
A pompous braggart, but his tactical prowess has earned him the respect of his peers. | |
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“Your weapons are powerless before the might of nature!“ |
Rachel
Army: ![]() ![]() | ![]() |
A young Orange Star CO. She strives to follow in the footsteps of her big sister, Nell. | |
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“I will protect this land to the end!“ |
Jake
Army: ![]() ![]() | ![]() |
A young, energetic Orange Star CO who is a top notch tank commander. | |
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“Prepare to get served!“ |
Hachi
Army: ![]() ![]() | ![]() |
Owner of the Battle Maps shop. Rumoured to be Orange Star’s former commander-in-chief. | |
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“Battle Maps is your one-stop war shop!“ |
Sami
Army: ![]() ![]() | ![]() |
A strong-willed Orange Star special forces captain who loves long hair. | |
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“Gotta stay cool…“ |
Andy
Army: ![]() ![]() | ![]() |
A whiz with a wrench, this mechanical boy wonder earned fame as a hero who saved Macro Land. | |
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“I’ve got parts to spare!“ |
Nell
Army: ![]() ![]() | ![]() |
Rachel’s sister and the supreme commander of Orange Star. Has a superb fashion sense. | |
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“Don’t hate me just because I’m lucky!“ |
Lash
Army: ![]() ![]() | ![]() |
The wunderkind of the Black Hole forces. She’s short, but fierce. Invented most of Black Hole’s weapons. | |
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“You’re gonna go SPLAT!“ |
Hawke
Army: ![]() ![]() | ![]() |
A CO of the Black Hole Army who will stop at nothing to achieve his goals. | |
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“You have inspired me to take action.“ |
Jugger
Army: ![]() ![]() | ![]() |
A robot-like CO with the Black Hole Army. No one knows his true identity. Gets a bit smarter when he uses a CO Power. | |
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“Jugger must… Control-Alt-Delete.“ |
Koal
Army: ![]() ![]() | ![]() |
A CO of the Black Hole army who is always planning his next destructive act. | |
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“I am a warrior and a scholar. My victory is all but certain.“ |
Von Bolt
Army: ![]() ![]() | ![]() |
The new commander-in-chief of the Black Hole Forces. An old man who has been alive a very long time. | |
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“No matter how powerful…hhh…you are, you’re still…hhh…a worm on a hook…“ |
Kindle
Army: ![]() ![]() | ![]() |
Jugger and Koal’s commanding officer. Has a blunt, queen-like personality. | |
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“Even the prettiest rose has thorns!“ |
Flak
Army: ![]() ![]() | ![]() |
The strongman of the Black Hole Army. Promoted from Private by Hawke. | |
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“Nrrrg? Graaarwr! Braaawwwggghhh!!!“ |
War Room
- WR3-01: Spann Island
- WR3-03: Duo Falls
- WR3-04: Sole Harbor
- WR3-05: Pivot Isle
- WR3-07: Kita Straight
- WR3-08: Point Stormy
- WR3-09: Ridge Island
- WR3-12: Toil Ferry
- WR3-13: Twin Isle
- WR3-15: Egg Islands
- WR3-17: Pay Dirt
- WR3-19: Nest Egg
- WR3-20: The Trident
- WR3-21: Banker Hills
- WR3-22: Missile Plains
- WR3-23: Little Lion
- WR3-24: Megalopolis
- WR3-25: Pipeline
- WR3-26: Lost Basin
- WR3-28: Ring Islands
- WR3-32: Rabbit Island
- WR3-33: Watery Downs
- WR3-34: Fortress Isle
- WR3-35: The Ring
- WR3-36: Strong Land
- WR3-39: Final Battle
- WR3-40: Jelly Island
- WR3-41: Whiplash
Unlocks & Secrets
Unlocks and secrets in Advance Wars: Dual Strike. Contains spoilers for those adverse to such things.
Continue reading
Damage Chart
The damage chart for Dual Strike.
Skills Guide
Skills
Skills are additional unlockable abilities that can be equipped on your COs to improve their unit strengths and combat ratings. A CO can equip up to four skills. Any equipped skill will add to the CO’s natural abilities, allowing you to stack effects. Combining Olaf with the Icebreaker skill for example will give Olaf an incredible +40% firepower when it is snowing.
S-M08: The Gooping
Mission 8: The Gooping
S-M07: Triple Threat
Mission 7: Triple Threat
S-M06: Narrow Road
Mission 6: Narrow Road
S-M04: Cold Shoulder
Mission 4: Cold Shoulder