Category Index
These pages are auto-generated indexes for a particular category.
Maps
Totally Flaked Reader
The AWN forum comic by Sarumarine, now archived here to read.
Comics:
- Totally Flaked: 001 to 009
- Totally Flaked: 010 to 019
- Totally Flaked: 020 to 029
- Totally Flaked: 030 to 039
- Totally Flaked: 040 to 049
- Totally Flaked: 050 to 059
- Totally Flaked: 060 to 069
- Totally Flaked: 070 to 079
- Totally Flaked: 080 to 089
- Totally Flaked: 090 to 099
- Totally Flaked: 100 to 109
- Totally Flaked: 110 to 119
- Totally Flaked: 120 to 129
- Totally Flaked: 130 to 139
- Totally Flaked: 140 to 149
- Totally Flaked: 150 to 159
- Totally Flaked: 160 to 169
- Totally Flaked: 170 to 179
- Totally Flaked: 180 to 189
- Totally Flaked: 190 to 199
- Totally Flaked: 200 to 209
- Totally Flaked: 210 to 219
- Totally Flaked: 220 to 229
- Totally Flaked: 230 to 235
- Totally Flaked: Extra
Situation Room Challenges:
Multiplayer Information
General Multiplayer
These articles cover the basics and are applicable to any version of the game.
Getting Started
- Introduction
- Glossary of Short Terms
- Naming Philosophy
AW4 mechanics
- Interface
- Anatomy of a day
- Mechanics (vitals, damage, leveling)
- COs, COUs, COPs, and the zone system
- Terrain and weather
- Gas trick
- Other things
AW3 to AW4 differences
- Mechanics and unit changes
- DEF shift
- Base damage changes
Competitive Multiplayer
These articles are more in-depth, but more importantly, they assume that players are using the AW4 Balance Patch. This changes the statistics of the commanding officers (COs) and assumes various game settings. As of May 2020, all online competitive play uses the AW4 Balance Patch.
The World of Intelligent Defense
- Introduction & How to find games
- Standard game settings
- Why are sea units not played?
- It’s not just about winning
- Myths and assumptions debunked
COs
CO | Zone | Effect | Power |
Brenner | 3 | 110/130 all | +3 HP all |
Caulder | 1 | 130/130 all, +1 HP/day (costs funds) | None |
Gage | 2 | 140/130 indirect, 110/110 other | +2 indirect range |
Greyfield | 3 | 140/120 tech, 110/110 other | Supply all units (incl. materials) |
Forsythe | 5 | 120/130 all | None |
Isabella | 2 | 120/110 all | +2 MP all, +2 indirect range |
Lin | 1 | 130/130 land, 110/110 air | +2 vision land, hidden tiles revealed |
Penny | 3 | 120/120 all | Weather change for 3 days |
Tabitha | 0 | 170/160 all (190/180 COU) | 8 HP 2-radius nuke (cost bias) |
Tasha | 1 | 160/140 air, 110/110 land | +2 MP air |
Waylon | 2 | 130/160 air, 110/110 land | +270D air |
Will | 2 | 130/110 direct land, 110/110 other | +2 MP direct land |
Units
- Soldiers (infantry, bike, mech)
- Core (antiair, tank, copter, artillery)
- Tech (mdtank, wartank, rockets, bomber, duster)
- Niche (recon, flare, antitank, missiles, fighter)
- Transport (t-copter, rig)
Theory
- Cost efficiency
- Direct-fire folly
- First turn advantage
- Hard and soft counters
- Indirect clusters and lines
- Material advantage
- Tech units
- The 1HKO
- Unit count
Strategy
- Banking
- Capturing
- Chip damage
- City support
- CO units
- Double teaming
- Forced leveling
- Joining
- Mopping up
- Offensive COU push
- Parallel formation
- Shielding
- Turtling
- Wall busting
- Zone advantage
- Zone management
Charts
Maps
Hacks
Full Hacks:
- Advance Wars Balance (AW1) by Kartal
- Advance Wars Returns (AW2) by Vivi The Blossom
- Advance Wars Story (AW2) by PlatinumSkink
- Andy’s Adventure (AW2) by Mark999
- AW Royale (AW3) By Actual_Krys
- Christmas Map Pack 2022 (AW2) by Kartal
- Fire Emblem Wars (AW2) by Kartal
- English Translation (SFW) by Optiroc
- Super Force Ranks (AW3) by Xenesis
- War Room Challenge 2012 (AW2) by Xenesis
- Advance Wars 4 (AwDoR) Balance Patch by Gippy
Minor Hacks & Patches:
- Versus Mode Turn Timer (AW2) by Xenesis
- Factory Player Vs Player (AW2) by Kartal
- Language Lockout Disabler (AW4) by Xenesis
- ROM Cleaner Patch (AW2)
- War Room Sturm (AW1) by Kartal
Patching Utilities: (From Romhacking.net)
- Lunar IPS (Windows) – For applying IPS Patches
- UIPS (Mac OS X) – For applying IPS Patches
- XDelta GUI (Windows) – For applying XDELTA Patches
- Multipatch (Mac OS X) – For applying IPS, XDELTA Patches
Resources:
- Discuss Advance Wars hacking, guides, utilities and other stuff
- Discuss Advance Wars hacks, fangames and other releases
Hacking Utilities:
Advance Campaign
Same as in the regular Campaign, there are different paths you can take. For specifics, check the “Branching Paths, Extra Missions, and Unlocking COs” section on the overview page.
Trial Maps
- T01: Extreme Edge
- T02: Shade Coast
- T03: Feline Basin
- T04: Metro Island
- T05: Eerie Lake
- T06: Clear Island
- T07: Tatter River
- T08: D-Island
- T09: Hourglass
- T10: Blade Isles
- T11: Star Islands
- T12: Intricate Map
- T13: V for Victory!
- T14: Fragment Isles
- T16: Pentagram
- T17: Coast Assault
- T18: Cat Island
- T19: Ground Clash
- T20: Slime Cove
- T21: Duo Falls
- T22: Peril Maze
- T23: Metro Map
- T24: Wedding Ring
- T25: Land’s End
- T26: Bounty River
- T27: Time Map
- T28: Plasma Bubble
- T29: Triangle Lake
- T30: Destiny Ocean
- T31: Comb Map
- T32: Resistance
- T33: Missile
- T34: Web River
- T35: Center River
- T36: Mountain Pass
- T37: Fire & Water
- T38: Whirl Peaks
Campaign
- C01: Days of Ruin
- C02: A Single Life
- C03: Freehaven
- C04: Moving On
- C05: New Allies
- C07: A Kind of Home
- C08: A New Threat
- C09: The Beast
- C10: Almost Home
- C11: A Storm Brews
- C12: History of Hate
- C13: Greyfield Strikes
- C14: A Hero’s Farewell
- C15: Icy Retreat
- C16: Hope Rising
- C17: The Creeper
- C18: Panic in the Ranks
- C19: Salvation
- C20: Waylon Flies Again
- C24: Crash Landing
- C26: Sunrise
War Room
- WR3-01: Spann Island
- WR3-03: Duo Falls
- WR3-04: Sole Harbor
- WR3-05: Pivot Isle
- WR3-07: Kita Straight
- WR3-08: Point Stormy
- WR3-09: Ridge Island
- WR3-12: Toil Ferry
- WR3-13: Twin Isle
- WR3-15: Egg Islands
- WR3-17: Pay Dirt
- WR3-19: Nest Egg
- WR3-20: The Trident
- WR3-21: Banker Hills
- WR3-22: Missile Plains
- WR3-23: Little Lion
- WR3-24: Megalopolis
- WR3-25: Pipeline
- WR3-26: Lost Basin
- WR3-28: Ring Islands
- WR3-32: Rabbit Island
- WR3-33: Watery Downs
- WR3-34: Fortress Isle
- WR3-35: The Ring
- WR3-36: Strong Land
- WR3-39: Final Battle
- WR3-40: Jelly Island
- WR3-41: Whiplash
War Room
- WR2-01: Spann Island
- WR2-02: Moji Island
- WR2-03: Duo Falls
- WR2-04: Sole Harbor
- WR2-05: Pivot Isle
- WR2-06: Land’s End
- WR2-08: Point Stormy
- WR2-09: Ridge Island
- WR2-10: Mial’s Hope
- WR2-12: Toil Ferry
- WR2-14: Dire Range
- WR2-15: Egg Islands
- WR2-17: Stamp Islands
- WR2-18: Rivers Four
- WR2-20: Last Mission
- WR2-25: Banker Hills
- WR2-26: Missile Plains
- WR2-27: Lost Basin
- WR2-28: Risky Vale
- WR2-29: The Ring
- WR2-30: Strong Land
Hard Campaign
- HC01: Border Skirmish
- HC02: Orange Dawn
- HC03: Andy’s Time
- HC04: Mountain Ops
- HC05: Sea for All
- HC06: POW Rescue
- HC07: Test of Time
- HC08: Liberation
- HC09: Toy Box
- HC10: Tanks!!!
- HC11: Reclamation
- HC12: T-Minus 15
- HC13: Two-Week Test
- HC14: Nature Walk
- HC15: Neotanks!?
- HC16: Factory Blues
- HC17: Silo Scramble
- HC18: Show Stopper
- HC19: Sensei’s Return
- HC20: Duty and Honor
- HC21: A Mirror Darkly
- HC22: Foul Play
- HC23: Sea of Hope
- HC24: The Hunt’s End
- HC25: Sea Fortress
- HC26: Drake’s Dilemma
- HC27: Sinking Feeling
- HC28: To The Rescue
- HC29: Navy Vs Air
- HC30: Rain of Fire
- HC31: Danger x9
- HC32: Great Sea Battle
- HC33: Hot Pursuit
- HC34: Final Front
Campaign
- C01: Cleanup
- C02: Border Skirmish
- C03: Orange Dawn
- C04: Flak Attack!
- C05: Lash Out!
- C06: Andy’s Time
- C07: Test of Time
- C08: Liberation
- C09: Toy Box
- C10: Tanks!!!
- C11: Reclamation
- C12: T-Minus 15
- C13: Two Week Test
- C14: Nature Walk
- C15: Neotanks!?
- C16: Factory Blues
- C17: Silo Scramble
- C18: Show Stopper
- C19: Sensei’s Return
- C20: Duty and Honor
- C21: A Mirror Darkly
- C22: Foul Play
- C23: Sea of Hope
- C24: The Hunt’s End
- C25: Sea Fortress
- C26: Drake’s Dilemma
- C27: Sinking Feeling
- C28: To The Rescue
- C29: Navy Vs. Air
- C30: Rain of Fire
- C31: Danger X9
- C32: Great Sea Battle
- C33: Hot Pursuit
- C34: Final Front
War Room
- WR1-00: Overview
- WR1-01: Spann Island
- WR1-02: Moji Island
- WR1-03: Duo Falls
- WR1-04: Sole Harbor
- WR1-05: Pivot Isle
- WR1-06: Land’s End
- WR1-07: Kita Straight
- WR1-08: Point Stormy
- WR1-09: Ridge Island
- WR1-10: Mial’s Hope
- WR1-11: Bounty River
- WR1-12: Toil Ferry
- WR1-13: Twin Isle
- WR1-14: Dire Range
- WR1-15: Egg Islands
- WR1-16: Terra Maw
- WR1-17: Stamp Islands
- WR1-18: Rivers Four
- WR1-19: Ring Islands
- WR1-20: Last Mission
Field Training
- Field Training 01 – Troop Orders
- Field Training 02 – Terrain Intel
- Field Training 03 – Base Capture
- Field Training 04 – Unit Repair
- Field Training 05 – APC ABCs
- Field Training 06 – Tank Ops
- Field Training 07 – Copter Tactics
- Field Training 08 – Air Assault
- Field Training 09 – Air Defense
- Field Training 10 – Dogfights
- Field Training 11 – Naval Forces
- Field Training 12 – Climate Status
- Field Training 13 – Fog of War
- Field Training 14 – Special Intel
Campaign
There are different paths you can take in the Campaign mode, some require specific CO for one or more maps, while others might require certain actions. For specifics, check the “Branching Paths, Extra Missions, and Unlocking COs” section on the overview page.